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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12351046 views, last view: 10/06/2024 11:12

for questions, announcements etc.

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#9865: Re: error and fatal error

by Quin on 01/09/2008 04:13, refers to #9864

Have you installed the official drivers from ATI? http://ati.amd.com/

Realise that you won't get terribly good performance from Sauerbraten on an integrated graphics card, the gfx are almost on par with the last/current generation of games. If you have got the right drivers, you can always try tweaking some settings; http://cube.wikispaces.com/FAQ - http://cube.wikispaces.com/Performance+Guide

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#9866: CVS compile error:

by Q009 on 01/09/2008 17:03

I donloaded latest CVS and
while linking "sauerbraten-mingw.exe" Code::Blocks displayed this error:

http://img242.imageshack.us/my.php?image=wtferrorfy0.jpg

Help!

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#9867: Re: error and fatal error

by jbuk2k7s cookie has gone on 01/09/2008 17:44, refers to #9865

x3100 is an Intel integrated graphics chipset (so don't d/l ATi drivers)

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#9868: Re: CVS compile error:

by SheeEttin on 01/09/2008 19:00, refers to #9866

Methinks you're missing src/engine/decal.cpp. Probably isn't included in the Code::Blocks project file yet. If you edit src/mingw/sauerbraten.cbp and add the following text somewhere (preferably around line 284), it should work. (You could also edit the project with C::B's mechanism, but what fun is that?)

<Unit filename="..\engine\decal.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>

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#9869: help with graphics plz?

by macogene on 01/09/2008 20:58

when i start playing cube Nothing but grey and skybox appear i can also see the menu and shots i have an ati radeon 7000 series

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#9870: Re: help with graphics plz?

by SheeEttin on 01/10/2008 01:25, refers to #9869

Using latest drivers?

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#9871: Re: ..

by LordVeXoR on 01/10/2008 01:41, refers to #9862

Ok, i have some interesting news San and baby rabbit.

Now i can load my map but as soon as i do something ( I dont know what it is but it happens sometimes
when I move my mouse in a quick motion.)
it will freeze.

i tried your hot keys and my computer was still frozen, It wouldn't do anything. =/

I also had my console open and nothing interesting popped up. =/

here are the last sauer related things it said-
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten init: sdl
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten init: enet
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten init: video: mode
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten init: video: misc
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten init: console
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten init: gl
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten Renderer: Intel GMA X3100 OpenGL Engine (Intel Inc.)
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten Driver: 1.2 APPLE-1.5.18
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten WARNING: No shader support! Using fixed function fallback. (no fancy visuals for you)
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten init: world
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten init: sound
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten init: cfg
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten init: localconnect
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten init: mainloop
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten read map packages/base/metl4.ogz (0.2 seconds)
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten Mining Station by metlslime
1/9/08 6:27:58 PM [0x0-0x27027].Sauerbraten 2game mode is ffa/default

Any other ideas are welcomed =)

thanks for sticking with me =D

Sincerely,
Lord VeXoR

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#9872: windows vista home premium

by Kizran on 01/10/2008 12:56

hi i try and run the game and seem to always get this message

Sauerbrutan fatal Error
"Sauerbrutan Win32 Exception: 0xc0000000f (0x8)"

does anyone know what it means

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#9873: Re: CVS compile error:

by Q009 on 01/10/2008 14:01, refers to #9868

Thanks! It works now.

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#9874: Re: ..

by SanHolo on 01/10/2008 15:55, refers to #9871

There's nothing in your output which hints to the crash/freeze. I have no idea, but wait for baby rabbit, he's one of the Mac developers for sauerbraten.

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#9875: Re: CVS compile error:

by SheeEttin on 01/10/2008 21:47, refers to #9873

And there was also a change to the C::B project since I checked out last... Probably this being fixed. :)

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#9876: Re: ..

by LordVeXoR on 01/10/2008 23:16, refers to #9874

ok thx for all the help =)


Sincerely,
LordVeXoR

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#9877: Re: ..

by LordVeXoR on 01/10/2008 23:16, refers to #9874

ok thx for all the help =)


Sincerely,
LordVeXoR

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#9878: Re: CVS compile error:

by Q009 on 01/11/2008 14:40, refers to #9875

Yup, i see... Thanks agin!

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#9879: Compile

by moltenice on 01/11/2008 18:22

Hey guys!!

I was wondering if the compiling thing that was shown in the wiki... can the people who i give the .exe to press 'e' and edit stuff on the map??

Or is there another way to make a proper 'non-editable' copy of the game i create??

Thanks in advance!

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#9880: Re: Compile

by SheeEttin on 01/11/2008 21:25, refers to #9879

What are you trying to do, make it so that they can't edit the source or the maps?

Without editing the source, it it not possible to prevent editing maps.

It is not possible to prevent people from editing the source unless you do not distribute the source. (Even so, one may still decompile the binary.)

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#9881: lots'a'pigs level

by Poroc on 01/12/2008 04:54

Will someone please advise me on how to finish the level with 100 pigs and the secret imps hideout for Cube 1.

I have been stuck for days and there must be a hidden switch or something that opens a secret passageway.

I must get past this.

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#9882: Re: lots'a'pigs level

by demosthenes on 01/12/2008 05:26, refers to #9881

You can't. It's unfinished. There's a whole thread about it.

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#9883: Re: lots'a'pigs level

by Poroc on 01/12/2008 08:05, refers to #9882

Yea. Thanks i just found the thread.

I could not believe its not finished.
Thanks for confirming this.

I read something about a switch near a wall?

So what happens now?

Do i start the game on next map or delete this map.

Oh, you dont mean thats the end?

If i delete this map and restart will i go too the map after this one?

Is there an ending for this game anywhere beside here?

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#9884: cube autoexec.cfg file

by Poroc on 01/12/2008 09:23


Does anyone know how to open the cube .cfg files ?

I need to open the autoexec.cfg and the config.cfg specifically.

Also i would like to start creating my own maps for cube.
Will someone give a few pointers like how too get started.

Thanks.

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