home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12356210 views, last view: 10/07/2024 13:24

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#9822: Re: fatal error

by SheeEttin on 01/05/2008 22:12, refers to #9819

>Eihrul is 'magical with this kind of thing'

It wasn't necessary to quote me on that... >_>

reply to this message

#9823: Re: fatal error

by tentus_ on 01/06/2008 00:46, refers to #9819

I ran across the 0xc0000005 error too, when trying to load "island"... but was then entirely unable to replicate the bug a few seconds later. Weird. I've been doing a ton of mapping recently, and nothing has cropped up during those hours of fiddling around.

reply to this message

#9824: Sound issue.

by dusty on 01/06/2008 03:45

Running Fedora 8. Audio seems to work for everything but Sauerbraten. From a terminal it errors out saying:

(SDL_mixer): Fragment size must be a power of two

Anyone have any pointers? Thanks!

reply to this message

#9825: How Do I Make A Custom Texture?

by JBridge on 01/06/2008 03:52

I simply need a black texture to make areas appear dark. Doom 3 dark. Can anyone help me?

reply to this message

#9826: Re: How Do I Make A Custom Texture?

by Hirato Kirata on 01/06/2008 04:06, refers to #9825

before you even consider it, /ambient 1 can make most areas seem.... seem significantly darker

To make a texture, you just need to save it in a format supported by SLD_image.
once that's done just add the following into a cfg and execute it

setshader stdworld
texture 0 "path to texture"

~Hirato Kirata

reply to this message

#9827: Re: How Do I Make A Custom Texture?

by JBridge on 01/06/2008 06:55, refers to #9826

/ambient 1? Sorry, but I'm kind of a newb here. I assume it's not a console command, as I tried that.

Also, what formats are supported by SLD_image?

Lastly, my custom maps don't have their own .cfgs; should I make them?

~Joel

reply to this message

#9828: Re: How Do I Make A Custom Texture?

by SheeEttin on 01/06/2008 07:26, refers to #9827

It is /ambient 1.
After you put that in, you need to recalculate lights. The command syntax is "/calclight Q", where Q is the quality from -2 to 3. (Basically, use -1 for previews, 3 for release quality.)

As for the CFGs, you don't need one unless you want to set the skybox, fog, load extra textures, etc.

reply to this message

#9829: Re: fatal error

by evil_genius on 01/06/2008 10:07, refers to #9822

Yea, but where can I find that Eihrul?
Thanks.

reply to this message

#9830: Re: How Do I Make A Custom Texture?

by JBridge on 01/06/2008 11:41, refers to #9828

D'oh! THAT'S why nothing was happening. Whoops.

And I DO want an extra texture, so what do I do? Do I simply create a .cfg with only
"setshader stdworld
texture 0 "path to texture""?

By the way, thank Hitaro for the code.

reply to this message

#9831: Re: How Do I Make A Custom Texture?

by jbuk2k7s cookie has gone on 01/06/2008 12:22, refers to #9830

And name that cfg as to have the exact same name as your map. (and put it in packages/base)

reply to this message

#9832: Thanks a Lot!

by JBridge on 01/06/2008 19:38

The ambient lighting really did the trick! What I wanted was a transition from one area to another, and it worked perfectly.

Thanks.

~Joel

reply to this message

#9833: Thanks a Lot!

by JBridge on 01/06/2008 19:39

The ambient lighting really did the trick! What I wanted was a transition from one area to another, and it worked perfectly.

Thanks.

~Joel

reply to this message

#9834: Thanks a Lot!

by JBridge on 01/06/2008 19:39

The ambient lighting really did the trick! What I wanted was a transition from one area to another, and it worked perfectly.

Thanks.

~Joel

reply to this message

#9835: Re: fatal error

by JadeMatrix on 01/06/2008 21:17, refers to #9829

eihrul, being one of the creators of the game, is bound to be floating around here somewhere. You do not find eihrul, eihrul finds you. ;D

reply to this message

#9836: complete perplexity

by Rabid_Chaos on 01/06/2008 21:41

I recently updated to linux 2.6.23.9-85.fc8. Beforehand, Sauerbraten, Assault Cube, and Cube 1 all worked. Afterwards, none of those worked. Normally what I would do to start any of them is go to the folder, double-click sauerbraten_unix or assaultcube.sh and select 'run', but now nothing at all happens once I do that.

reply to this message

#9837: Trouble with Sauer on Mac Leopard!

by LordVeXoR on 01/06/2008 21:50

I have a brand new Macbook with leopard.

I downloaded assassin edition and when I tried to load a map I had implanted, it would load then freeze my whole computer. It would also crash Sauer if I put my FSAA and Shaders up.

Then I brought over and older version of Sauer (Before summer edition) from my old computer and it does the exact same thing!

Help please! =(

Thanks,
LordVeXoR

reply to this message

#9838: Re: Trouble with Sauer on Mac Leopard!

by MovingTarget on 01/06/2008 22:06, refers to #9837

I think SanHolo may be able to help...

reply to this message

#9839: Re: Trouble with Sauer on Mac Leopard!

by LordVeXoR on 01/06/2008 23:44, refers to #9838

um, how can I get ahold of him?

reply to this message

#9840: Re: Trouble with Sauer on Mac Leopard!

by MovingTarget on 01/06/2008 23:46, refers to #9839

He should be browsing around the forum sometime...

reply to this message

#9841: Re: Trouble with Sauer on Mac Leopard!

by SanHolo on 01/07/2008 00:52, refers to #9839

You can't =D =D

Do you have a MacBook or a MacBook Pro? Which version of Leopard? Does it only crash with that specific map?

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

8 times 6 is?


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
57194585 visitors requested 75126608 pages
page created in 0.194 seconds using 10 queries
hosted by Boost Digital