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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12562867 views, last view: 11/07/2024 18:29 |
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#9819: fatal error |
by sauerfreak
on 01/05/2008 19:24
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I can run Sauerbraten Assassin Edition fine, but when I try to map, the game closes and this message pops up:
sauerbraten fatal error
And inside the box is this:
Sauerbraten Win32 Exception: 0xc0000005 [0x6c]
I've installed the thing that that came with the .exe installer, so I know that that's not the problem.
I was told on Quadropolis by SheeEttin that Eihrul is 'magical with this kind of thing'. Any help would be much appreciated. Send help to my email at sauerfreak@yahoo.com. Thanks!
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#9820: Fatal Error |
by evil_genius
on 01/05/2008 20:56
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When I try to launch Sauerbraten after a second the following error appears:
Sauerbraten Win32 Exception:
0xc0000005 [0x34]
My computer is a Windows XP Home Edition with Service pack 2, 512 mb RAM and for graphics an ATI Radeon 9550 Series.
Can someone help me?
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#9821: Fatal Error |
by evil_genius
on 01/05/2008 20:56
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When I try to launch Sauerbraten Assassin Edition (patched) after a second the following error appears:
Sauerbraten Win32 Exception:
0xc0000005 [0x34]
My computer is a Windows XP Home Edition with Service pack 2, 512 mb RAM and for graphics an ATI Radeon 9550 Series.
Can someone help me?
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#9822: Re: fatal error |
by SheeEttin
on 01/05/2008 22:12, refers to #9819
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>Eihrul is 'magical with this kind of thing'
It wasn't necessary to quote me on that... >_>
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#9823: Re: fatal error |
by tentus_
on 01/06/2008 00:46, refers to #9819
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I ran across the 0xc0000005 error too, when trying to load "island"... but was then entirely unable to replicate the bug a few seconds later. Weird. I've been doing a ton of mapping recently, and nothing has cropped up during those hours of fiddling around.
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#9824: Sound issue. |
by dusty
on 01/06/2008 03:45
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Running Fedora 8. Audio seems to work for everything but Sauerbraten. From a terminal it errors out saying:
(SDL_mixer): Fragment size must be a power of two
Anyone have any pointers? Thanks!
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#9825: How Do I Make A Custom Texture? |
by JBridge
on 01/06/2008 03:52
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I simply need a black texture to make areas appear dark. Doom 3 dark. Can anyone help me?
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#9826: Re: How Do I Make A Custom Texture? |
by Hirato Kirata
on 01/06/2008 04:06, refers to #9825
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before you even consider it, /ambient 1 can make most areas seem.... seem significantly darker
To make a texture, you just need to save it in a format supported by SLD_image.
once that's done just add the following into a cfg and execute it
setshader stdworld
texture 0 "path to texture"
~Hirato Kirata
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#9827: Re: How Do I Make A Custom Texture? |
by JBridge
on 01/06/2008 06:55, refers to #9826
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/ambient 1? Sorry, but I'm kind of a newb here. I assume it's not a console command, as I tried that.
Also, what formats are supported by SLD_image?
Lastly, my custom maps don't have their own .cfgs; should I make them?
~Joel
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#9828: Re: How Do I Make A Custom Texture? |
by SheeEttin
on 01/06/2008 07:26, refers to #9827
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It is /ambient 1.
After you put that in, you need to recalculate lights. The command syntax is "/calclight Q", where Q is the quality from -2 to 3. (Basically, use -1 for previews, 3 for release quality.)
As for the CFGs, you don't need one unless you want to set the skybox, fog, load extra textures, etc.
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#9829: Re: fatal error |
by evil_genius
on 01/06/2008 10:07, refers to #9822
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Yea, but where can I find that Eihrul?
Thanks.
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#9830: Re: How Do I Make A Custom Texture? |
by JBridge
on 01/06/2008 11:41, refers to #9828
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D'oh! THAT'S why nothing was happening. Whoops.
And I DO want an extra texture, so what do I do? Do I simply create a .cfg with only
"setshader stdworld
texture 0 "path to texture""?
By the way, thank Hitaro for the code.
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#9831: Re: How Do I Make A Custom Texture? |
by jbuk2k7s cookie has gone
on 01/06/2008 12:22, refers to #9830
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And name that cfg as to have the exact same name as your map. (and put it in packages/base)
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#9832: Thanks a Lot! |
by JBridge
on 01/06/2008 19:38
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The ambient lighting really did the trick! What I wanted was a transition from one area to another, and it worked perfectly.
Thanks.
~Joel
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#9833: Thanks a Lot! |
by JBridge
on 01/06/2008 19:39
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The ambient lighting really did the trick! What I wanted was a transition from one area to another, and it worked perfectly.
Thanks.
~Joel
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#9834: Thanks a Lot! |
by JBridge
on 01/06/2008 19:39
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The ambient lighting really did the trick! What I wanted was a transition from one area to another, and it worked perfectly.
Thanks.
~Joel
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#9835: Re: fatal error |
by JadeMatrix
on 01/06/2008 21:17, refers to #9829
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eihrul, being one of the creators of the game, is bound to be floating around here somewhere. You do not find eihrul, eihrul finds you. ;D
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#9836: complete perplexity |
by Rabid_Chaos
on 01/06/2008 21:41
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I recently updated to linux 2.6.23.9-85.fc8. Beforehand, Sauerbraten, Assault Cube, and Cube 1 all worked. Afterwards, none of those worked. Normally what I would do to start any of them is go to the folder, double-click sauerbraten_unix or assaultcube.sh and select 'run', but now nothing at all happens once I do that.
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#9837: Trouble with Sauer on Mac Leopard! |
by LordVeXoR
on 01/06/2008 21:50
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I have a brand new Macbook with leopard.
I downloaded assassin edition and when I tried to load a map I had implanted, it would load then freeze my whole computer. It would also crash Sauer if I put my FSAA and Shaders up.
Then I brought over and older version of Sauer (Before summer edition) from my old computer and it does the exact same thing!
Help please! =(
Thanks,
LordVeXoR
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#9838: Re: Trouble with Sauer on Mac Leopard! |
by MovingTarget
on 01/06/2008 22:06, refers to #9837
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I think SanHolo may be able to help...
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