General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12355348 views, last view: 10/07/2024 09:29 |
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for questions, announcements etc.
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Board Index
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#9811: Re: Server |
by MovingTarget
on 01/03/2008 22:54, refers to #9810
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Double click on server.bat, for a start. Look in the docs for more details on command line parameters.
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#9812: The nice Visual C++ runtime error. |
by Aaron
on 01/04/2008 20:34
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So yeah i get to playin and all, and within the first five seconds of playing i get the runtime error. Heres what it says in the console:
C:\\Program Files\\Sauerbraten>bin\\sauerbraten.exe -r
init: sdl
init: enet
init: video: mode
init: video: misc
init: gl
Renderer: GeForce4 MX Integrated GPU/AGP/SSE/3DNOW! (NVIDIA Corporation)
Driver: 1.4.0
WARNING: No vertex_buffer_object extension! (geometry heavy maps will be SLOW)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: No shader support! Using fixed function fallback. (no fancy visuals for
you)
WARNING: Using NVIDIA texgen bug workaround. (use \"/nvidia_texgen_bug 0\" to disa
ble if unnecessary)
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: Non-power-of-two textures not supported!
init: console
init: gl: effects
init: world
init: sound
init: cfg
init: localconnect
init: mainloop
read map packages\\base\\metl4.ogz (0.2 seconds)
Mining Station by metlslime
game mode is ffa/default
And then occasionally, i get en endless win32 exception error.
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#9813: .. |
by Flame
on 01/04/2008 20:55
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hi,
I am from germany.
I don\'t know how to install new maps...
I copyed the CGZ-file into the folder \"...packages/maps\" but nothing happened...
I don\'t know what to do, I used google, but I coudn\'d found any help.
So can you help me please???
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#9814: .. |
by Flame
on 01/04/2008 21:08
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ok I found it...
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#9815: .. |
by Flame
on 01/04/2008 21:08
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ok I found it...
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#9816: Cannot Connect to master server |
by draeded7
on 01/04/2008 23:04
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Unblocked the Assault cube on my PC, have fast connection, what am i doing wrong?
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#9817: Re: Cannot Connect to master server |
by Drakas
on 01/04/2008 23:12, refers to #9816
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draeded7: http://assault.cubers.net/forum/
nJoy!
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#9818: Re: The nice Visual C++ runtime error. |
by Aaron
on 01/05/2008 16:53, refers to #9812
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Never mind. By updating my drivers, i seem to have fixed the problem.
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#9819: fatal error |
by sauerfreak
on 01/05/2008 19:24
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I can run Sauerbraten Assassin Edition fine, but when I try to map, the game closes and this message pops up:
sauerbraten fatal error
And inside the box is this:
Sauerbraten Win32 Exception: 0xc0000005 [0x6c]
I've installed the thing that that came with the .exe installer, so I know that that's not the problem.
I was told on Quadropolis by SheeEttin that Eihrul is 'magical with this kind of thing'. Any help would be much appreciated. Send help to my email at sauerfreak@yahoo.com. Thanks!
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#9820: Fatal Error |
by evil_genius
on 01/05/2008 20:56
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When I try to launch Sauerbraten after a second the following error appears:
Sauerbraten Win32 Exception:
0xc0000005 [0x34]
My computer is a Windows XP Home Edition with Service pack 2, 512 mb RAM and for graphics an ATI Radeon 9550 Series.
Can someone help me?
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#9821: Fatal Error |
by evil_genius
on 01/05/2008 20:56
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When I try to launch Sauerbraten Assassin Edition (patched) after a second the following error appears:
Sauerbraten Win32 Exception:
0xc0000005 [0x34]
My computer is a Windows XP Home Edition with Service pack 2, 512 mb RAM and for graphics an ATI Radeon 9550 Series.
Can someone help me?
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#9822: Re: fatal error |
by SheeEttin
on 01/05/2008 22:12, refers to #9819
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>Eihrul is 'magical with this kind of thing'
It wasn't necessary to quote me on that... >_>
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#9823: Re: fatal error |
by tentus_
on 01/06/2008 00:46, refers to #9819
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I ran across the 0xc0000005 error too, when trying to load "island"... but was then entirely unable to replicate the bug a few seconds later. Weird. I've been doing a ton of mapping recently, and nothing has cropped up during those hours of fiddling around.
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#9824: Sound issue. |
by dusty
on 01/06/2008 03:45
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Running Fedora 8. Audio seems to work for everything but Sauerbraten. From a terminal it errors out saying:
(SDL_mixer): Fragment size must be a power of two
Anyone have any pointers? Thanks!
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#9825: How Do I Make A Custom Texture? |
by JBridge
on 01/06/2008 03:52
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I simply need a black texture to make areas appear dark. Doom 3 dark. Can anyone help me?
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#9826: Re: How Do I Make A Custom Texture? |
by Hirato Kirata
on 01/06/2008 04:06, refers to #9825
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before you even consider it, /ambient 1 can make most areas seem.... seem significantly darker
To make a texture, you just need to save it in a format supported by SLD_image.
once that's done just add the following into a cfg and execute it
setshader stdworld
texture 0 "path to texture"
~Hirato Kirata
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#9827: Re: How Do I Make A Custom Texture? |
by JBridge
on 01/06/2008 06:55, refers to #9826
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/ambient 1? Sorry, but I'm kind of a newb here. I assume it's not a console command, as I tried that.
Also, what formats are supported by SLD_image?
Lastly, my custom maps don't have their own .cfgs; should I make them?
~Joel
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#9828: Re: How Do I Make A Custom Texture? |
by SheeEttin
on 01/06/2008 07:26, refers to #9827
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It is /ambient 1.
After you put that in, you need to recalculate lights. The command syntax is "/calclight Q", where Q is the quality from -2 to 3. (Basically, use -1 for previews, 3 for release quality.)
As for the CFGs, you don't need one unless you want to set the skybox, fog, load extra textures, etc.
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#9829: Re: fatal error |
by evil_genius
on 01/06/2008 10:07, refers to #9822
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Yea, but where can I find that Eihrul?
Thanks.
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#9830: Re: How Do I Make A Custom Texture? |
by JBridge
on 01/06/2008 11:41, refers to #9828
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D'oh! THAT'S why nothing was happening. Whoops.
And I DO want an extra texture, so what do I do? Do I simply create a .cfg with only
"setshader stdworld
texture 0 "path to texture""?
By the way, thank Hitaro for the code.
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