General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12567287 views, last view: 11/08/2024 11:31 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#9679: Models = OK! | Sounds = NOT OK! |
by Q009
on 12/11/2007 16:38
|
|
Hi! New models for Sauerbraten are cool.
Great work Geartrooper! But sounds... ehhh... Not so great so why dont create new?
reply to this message
|
|
#9680: Re: Models = OK! | Sounds = NOT OK! |
by geartrooper2
on 12/11/2007 17:58, refers to #9679
|
|
Thanks man. I worked very hard on them for about a year. I attempted to work on sounds but eihrul in his infinite wisdom ordered me back into my cage to work on more models. On the bright side I can have water today. ;P
reply to this message
|
|
#9681: Re: Key bindings. |
by tentus_
on 12/11/2007 18:23, refers to #9678
|
|
Aard has stated that he's not in support of keyboard-only control schemes... his logic is that people should go ahead and learn to play with keyboard and mouse, if I recall correctly.
However, I believe dbox's joystick mod allows you to do so. Try here:
http://www.quadropolis.us/node/571
reply to this message
|
|
#9682: Re: Key bindings. |
by JadeMatrix
on 12/11/2007 22:39, refers to #9681
|
|
Of course you should learn to use a mouse. It\'s infinitely superior (ok, just superior) to kb-only, js, gp or (God forbid) touchpad for fps\'s. Only reason you should use anything else is if you\'re stuck on a console, which sauerbraten ain\'t.
Or if you\'re playing, say, Doom 1. But that doesn\'t count.
reply to this message
|
|
#9683: .. |
by Passa
on 12/12/2007 01:09
|
|
Damn straight. Even if you COULD get a keyboard only scheme working, you must realise that Sauerbraten isn't designed to work with such a scheme - for example, in Doom it had a degree of autoaim so you could shoot things above or below you. Sauerbraten has no such feature. Not to mention how badly you'll be destroyed while playing online.
reply to this message
|
|
#9684: Re: .. |
by SheeEttin
on 12/12/2007 05:48, refers to #9683
|
|
Maybe he's making a machinima film and just wants some better camera control...
I know I would.
reply to this message
|
|
#9685: CUBESCRIPT help needed! |
by Hirato Kirata
on 12/12/2007 13:58
|
|
I've been trying to make a GUI that'll list skyboxes exactly in the way that the loadmap gui does for maps. And is equally easy to update.
I ended up with the following code, and there's apparently a huge flaw in the genskyitems alias. what the flaw is, and how to fix it, I don't know. Regardless of the menu entries it creates, they all only have one command associated with them, /loadsky ratboy/skyboxes/coward. Strangely enough, the showskyshot alias works completely fine. so, anyone know what the problem is?
genskyitems = [
n = (listlen $arg1)
loop i $n [
add-skybox1 = (at $arg1 $i)
title = $add-skybox1
path = $arg2
guibutton $title [loadsky (format "%1/%2" $path $title)] "sauer"
]
]
alias showskyshot [ guibar; guiimage (concatword (format "packages/%1/" $arg1) (at $guirollovername 0) "_ft.jpg") $guirolloveraction 4 1 ]]
skyboxes = "black evilsky morning" //genskyitems1
socksky = "desert emerald frozen frozendusk mars nightball valley" //genskyitems2
staffy = "staffy" //genskyitems3
dash = "moon" //genskyitems4
blindabuser = "blindasky" //genskyitems5
aftas = "orbe" //genskyitems6
ik2k = "iklake" //genskyitems7
ratboy = "coward" //genskyitems8
newgui set-skybox [
guitext "you know the drill, just guide your cursor over the tabs"
guitext "if you see one you like, just click it, and it'll load"
guitext "a preview of the _ft image will display in the bottom left"
guitext ""
guitext ""
guitext ""
guitext ""
guitext ""
guitext ""
guitab skyboxes
guilist [
guilist [
genskyitems $skyboxes skyboxes
]
showskyshot skyboxes
]
guitab socksky
guilist [
guilist [
genskyitems $socksky socksky
]
showskyshot socksky
]
guitab staffy
guilist [
guilist [
genskyitems $staffy staffy
]
showskyshot staffy
]
guitab dash
guilist [
guilist [
genskyitems $dash dash
]
showskyshot dash
]
guitab blindabuser
guilist [
guilist [
genskyitems $blindabuser blindabuser
]
showskyshot blindabuser
]
guitab aftas
guilist [
guilist [
genskyitems $aftas aftas/sky
]
showskyshot aftas/sky
]
guitab ik2k
guilist [
guilist [
genskyitems $ik2k ik2k/env
]
showskyshot ik2k/env
]
guitab ratboy
guilist [
guilist [
genskyitems $ratboy ratboy/skyboxes
]
showskyshot ratboy/skyboxes
]
]
~Hirato Kirata
reply to this message
|
|
#9686: Re: CUBESCRIPT help needed! |
by Hirato Kirata
on 12/12/2007 14:43, refers to #9685
|
|
NVM, I found the answer. seems concat was needed. heh. anyways, the code changed from
genskyitems = [
n = (listlen $arg1)
loop i $n [
add-skybox1 = (at $arg1 $i)
title = $add-skybox1
path = $arg2
guibutton $title [loadsky (format "%1/%2" $path $title)] "sauer"
]
]
TO
genskyitems = [
n = (listlen $arg1)
loop i $n [
add-skybox = (at $arg1 $i)
title = $add-skybox
path = $arg2
guibutton $title (concatword "loadsky " (format "%1/%2" $path $add-skybox)) "sauer"
]
]
if anyone is interested
~Hirato Kirata
reply to this message
|
|
#9687: .. |
by Julius
on 12/12/2007 16:41
|
|
Sounds like a good addition to the edit menu.
Now we just need a automatic map.cfg write option :)
reply to this message
|
|
#9688: Re: .. |
by Quin
on 12/12/2007 17:08, refers to #9683
|
|
Not to mention the fact that there's no limit to the amount you can turn. You can do a 360 in 0.00001 secs in Sauerbraten, with a simple flick of the wrist.
reply to this message
|
|
#9689: Re: .. |
by MovingTarget
on 12/12/2007 17:27, refers to #9688
|
|
What's your sensitivity set at???
reply to this message
|
|
#9690: Graphics cards etc. |
by Developer
on 12/12/2007 18:58
|
|
Hello,
I am thinking of developing using the Cube 2 engine, and I was wondering:
What sort of graphical support is available for advanced graphics cards? I am thinking advanced dynamic lighting, textures, shaders etc. on a Geforce 8800. How can I use the engine to make the most of this?
And:
Is there any sort of compatibility with other modelling programs such as Autodesks 3ds max? Am I able to make something in this and put it in the game?
Thanks
reply to this message
|
|
#9691: Re: Graphics cards etc. |
by jbuk2k7s cookie has gone
on 12/12/2007 20:13, refers to #9690
|
|
Sauer has support for normal, parallax (bump), glow, environment and some others that I can't remember; mapping, and new shaders for the game can be written in glsl (i think).
Any 3d program can be used to create models for sauer, so long as it has support for exporting the quake3 or 2 (md3/md2) format.
One of the devs might be able to help you out more than me here.
reply to this message
|
|
#9692: Re: Graphics cards etc. |
by SheeEttin
on 12/12/2007 21:16, refers to #9691
|
|
More detailed information on the shaders here: http://sauerbraten.org/docs/editref.html#shader
There is also possible support for the MD5 model format sometime in the future.
reply to this message
|
|
#9693: Re: CUBESCRIPT help needed! |
by SheeEttin
on 12/12/2007 21:38, refers to #9686
|
|
Uh, wouldn't it be easier to have a list of skyboxen on the left and a skyshot on the right, like with the maps?
Also, instead of the way you've got it there, perhaps a list like
skyboxes/morning
skyboxes/black
staffy/staffy
would be better, both easier to read and change and easier to make a list from.
reply to this message
|
|
#9694: Latency/Delay Problem |
by dax
on 12/12/2007 22:34
|
|
I\'ve been having a strange delay problem while playing Sauerbraten ever since I installed Ubuntu Gutsy Gibbon. Can someone please help me?
When I play, the timing gets all screwed up. I\'ve been accused of cheating because I spawn too early, but from my end everything looks normal! I can hit someone with a rocket, and they don\'t die until up to 10 seconds later. When I pick up an item, it takes between 3 and 10 seconds for it to appear in my inventory (ammo, armor, etc.).
What could be causing this? I\'ve tried connecting to my network via three different network adapters and that doesn\'t change anything.
Any help is appreciated. Thanks.
reply to this message
|
|
#9695: Re: CUBESCRIPT help needed! |
by Hirato Kirata
on 12/12/2007 22:37, refers to #9693
|
|
relax mate, my cubescript is excellent. I'd dare call myself one of the best there currently is.
Anyways, there was an alias named skyboxes, which looked like this
skyboxes = "morning black evilsky"
Now here's the beauty of it, if another skybox was added, and placed in /packages/skyboxes/ I can just like change it to, exactly like they do with the maps. Which is where I derived the code from btw.
skyboxes = "morning black evilsky new-addition"
now on the positioning
guilist [ //goes right now
guilist [ //er... now it's going down
genskyitems $skyboxes skyboxes
] //closed the list, so it's going right again.
showskyshot
]//Closed the first list, so the preview should appear on the right
The comments will help. This is exactly like the map list generation code. (only I derived it and modified them considerably)
The best I can do in ascii is to say it'll look like this (fixed font for this)
________
/skyboxes\
|________|___________________
|____________________________|
|[ ] Morning | /......\ |
|[ ] Black | |MM....| |
|[ ] Evilsky | |MMM...| |
|[ ] New-addition | \MMM.../ |
|_________________|___________|
reply to this message
|
|
#9696: Re: Graphics cards etc. |
by Developer
on 12/12/2007 23:44, refers to #9692
|
|
Thanks heaps, I'll check out some Quake-compatible programs... I'll see if I can make some announcements on this site when the game is in it's Beta edition.
This could be a while though!
Thanks again!
reply to this message
|
|
#9697: a little help please |
by Devoil
on 12/13/2007 05:18
|
|
Hi all,
Has anyone had any problems getting sauerbaten/cube 2 working on windows vista? and if you have, are there any fixes that anyone know of
reply to this message
|
|
#9698: Re: CUBESCRIPT help needed! |
by MeatROme
on 12/13/2007 06:35, refers to #9695
|
|
I hacked this up once http://pastebin.ca/814341
reply to this message
|
|
|
Board Index
|
|