General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12357293 views, last view: 10/07/2024 15:37 |
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for questions, announcements etc.
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Board Index
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#9613: Re: errors on startup |
by MovingTarget
on 11/28/2007 18:19, refers to #9612
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They may be, but I wouldn't like to install something that has absolutely no tech support, as stated on their website.
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#9614: Grenades |
by Q009
on 11/28/2007 18:22
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Grenades are to bouncy! Not realistic...
Why don't modefed it? Anyone is don't comment about it?
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#9615: Grenades |
by Q009
on 11/28/2007 18:23
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Grenades are to bouncy! Not realistic...
Why don't modifed it? Anyone is don't comment about it?
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#9616: Re: Grenades |
by SheeEttin
on 11/28/2007 21:30, refers to #9615
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Realism isn't a goal of Sauerbraten.
And please don't double-post...
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#9617: .. |
by Q009
on 11/29/2007 14:43
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Sorry i double clicked thye "submit" button >.<
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#9618: .. |
by Juliz
on 12/01/2007 15:43
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I just want to know how I do the caustics more bigger and slower, like marble arena ^^
thanks!
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#9619: Screenshot |
by sfhdjksdconorjdhfjkshd
on 12/01/2007 20:37
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how about this screenshot for our screenshot page?
http://img113.imageshack.us/img113/8504/bloomshadowsjd2.png
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#9620: Re: .. |
by Hirato Kirata
on 12/01/2007 23:21, refers to #9618
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you\'d want to use /casuticscale to set the size of them, the default value is 100.
To set their speed, the command is /causticmillis, higher values are slower, default is 75
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#9621: Re: Screenshot |
by tentus_
on 12/02/2007 00:00, refers to #9619
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Speaking of screenshots, we should probably update most of them, so are quite dated. If I start retaking the shots with the lasted release, will they be implemented, or is this a no-interest situation?
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#9622: Re: Screenshot |
by SheeEttin
on 12/02/2007 00:46, refers to #9621
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Page 2 is quite old, but the others are a little more recent...
Some newer screenshots would be nice indeed. I'll take a few if some new ones would be useful.
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#9623: Re: Screenshot |
by MovingTarget
on 12/02/2007 01:06, refers to #9622
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Count me in too! I'll be happy to take a couple if anyone wants them!
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#9624: Re: Screenshot |
by w 400%
on 12/02/2007 04:29, refers to #9621
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someone use at least a 8800 on them, i believe all the current ones were taken with a 6600 but i could be wrong. (and i probably am)
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#9625: Re: Screenshot |
by MovingTarget
on 12/02/2007 04:30, refers to #9624
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As long as your card doesn't crash displaying at close to or at max settings, it doesn't matter, even if the FPS is 1.
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#9626: Re: Screenshot |
by SheeEttin
on 12/02/2007 05:06, refers to #9625
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shaderdetail 3, soft shadows, alpha-blended water, and maybe just a hint of bloom... Beautiful.
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#9627: Open ports required for the MP to work |
by Happy Camper
on 12/02/2007 13:06
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Hey guys! I\'d like to start by saying what a great job you\'ve done on the game. The graphics are really good (and they run on my rig :D) and the load times are phenominal. It\'s wonderful not actually having to wait a minute or two for a game to load. Keep it up!
Anyway, on to my main question. I\'m currently behind a tightly locked down university firewall. Luckily the admins have created a facility where you can create up to 10 holes in said firewall in order to allow certain things to run. I\'ve already unblocked UDP ports 28785 and 28786 but I\'m still not having any luck connecting to any of the master servers or any of the servers listed in the forums?
What have I missed,
Thanks in advance,
Happy Camper
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#9628: RPG status, patches |
by Sascha
on 12/02/2007 13:23
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What's the status of the RPG part? The last change I've seen in CVS (apart from what looked like an adaptation to engine changes) is several months ago. Has development stalled or do you continue outside of official CVS?
For my own purposes (going to do a simple RPG map), I've made some changes to the RPG code (add r_dropaction, add parameter silent to r_take and r_give). Since this might be of interest to others, I'd like to share the code. What's the preferred way to do so? Somebody to send patches to?
On the legal issues: My current interpretation of the licenses is that, as long as the user already has Sauerbraten installed and I only provide files that are either done by me from scratch or are derived from the source code (which is ZLIB licensed), it's all right. In other words: I may change the engine and create new maps using (i.e. referencing) models contained in Sauerbraten, if I'm only distributing the changed engine and the maps, not the original media. Is that correct?
PS: Is there a mailing list or at least some kind of email notification for the forum? I don't have the time to poll the forum on a regular basis.
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#9629: Re: .. |
by Juliz
on 12/02/2007 18:26, refers to #9620
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Where I have to put the causticscale? because I doesn't work
Note: the speed It work's
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#9630: New Level |
by Titanic12ship
on 12/02/2007 19:18
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I am making a new level called TheTower. It's probably the tallest tower in Sauerbraten. Please comment on this level.
Here is the link to it's page:
e.macsrule.googlepages.com/thetower
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#9631: Better link |
by Titanic12ship
on 12/02/2007 19:20
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Here's a real link to my new levels's page:
http://e.macsrule.googlepages.com/thetower
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#9632: Re: Better link |
by w 400%
on 12/02/2007 19:54, refers to #9631
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i thought that page died like 3 months ago. Sadly the maps havnt gotten much better either. javascript:;
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