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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12351668 views, last view: 10/06/2024 13:17

for questions, announcements etc.

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#9611: Re: errors on startup

by Passa on 11/28/2007 10:28, refers to #9591

While you have fixed the problem, just thought it's worth noting that the Nvidia OmegaDrivers are so outdated you'd be insane to use them.

For Windows users I'd recommend the latest BETA drivers available for your card. Never had a problem with BETA drivers, and you virtually need them for new games since Nvidia throw out BETA releases to address performance issues with particular titles.

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#9612: Re: errors on startup

by ATIRULE on 11/28/2007 18:10, refers to #9611

yea the omega NV drivers are out dated

But the Ngo ones are very good

here is the link
they gave me a boost of 10-20 fps
on My Gf 6200
http://www.ngohq.com/home.php?page=nvidia

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#9613: Re: errors on startup

by MovingTarget on 11/28/2007 18:19, refers to #9612

They may be, but I wouldn't like to install something that has absolutely no tech support, as stated on their website.

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#9614: Grenades

by Q009 on 11/28/2007 18:22

Grenades are to bouncy! Not realistic...
Why don't modefed it? Anyone is don't comment about it?

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#9615: Grenades

by Q009 on 11/28/2007 18:23

Grenades are to bouncy! Not realistic...
Why don't modifed it? Anyone is don't comment about it?

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#9616: Re: Grenades

by SheeEttin on 11/28/2007 21:30, refers to #9615

Realism isn't a goal of Sauerbraten.
And please don't double-post...

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#9617: ..

by Q009 on 11/29/2007 14:43

Sorry i double clicked thye "submit" button >.<

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#9618: ..

by Juliz on 12/01/2007 15:43

I just want to know how I do the caustics more bigger and slower, like marble arena ^^
thanks!

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#9619: Screenshot

by sfhdjksdconorjdhfjkshd on 12/01/2007 20:37

how about this screenshot for our screenshot page?

http://img113.imageshack.us/img113/8504/bloomshadowsjd2.png

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#9620: Re: ..

by Hirato Kirata on 12/01/2007 23:21, refers to #9618

you\'d want to use /casuticscale to set the size of them, the default value is 100.

To set their speed, the command is /causticmillis, higher values are slower, default is 75

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#9621: Re: Screenshot

by tentus_ on 12/02/2007 00:00, refers to #9619

Speaking of screenshots, we should probably update most of them, so are quite dated. If I start retaking the shots with the lasted release, will they be implemented, or is this a no-interest situation?

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#9622: Re: Screenshot

by SheeEttin on 12/02/2007 00:46, refers to #9621

Page 2 is quite old, but the others are a little more recent...

Some newer screenshots would be nice indeed. I'll take a few if some new ones would be useful.

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#9623: Re: Screenshot

by MovingTarget on 12/02/2007 01:06, refers to #9622

Count me in too! I'll be happy to take a couple if anyone wants them!

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#9624: Re: Screenshot

by w 400% on 12/02/2007 04:29, refers to #9621

someone use at least a 8800 on them, i believe all the current ones were taken with a 6600 but i could be wrong. (and i probably am)

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#9625: Re: Screenshot

by MovingTarget on 12/02/2007 04:30, refers to #9624

As long as your card doesn't crash displaying at close to or at max settings, it doesn't matter, even if the FPS is 1.

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#9626: Re: Screenshot

by SheeEttin on 12/02/2007 05:06, refers to #9625

shaderdetail 3, soft shadows, alpha-blended water, and maybe just a hint of bloom... Beautiful.

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#9627: Open ports required for the MP to work

by Happy Camper on 12/02/2007 13:06

Hey guys! I\'d like to start by saying what a great job you\'ve done on the game. The graphics are really good (and they run on my rig :D) and the load times are phenominal. It\'s wonderful not actually having to wait a minute or two for a game to load. Keep it up!

Anyway, on to my main question. I\'m currently behind a tightly locked down university firewall. Luckily the admins have created a facility where you can create up to 10 holes in said firewall in order to allow certain things to run. I\'ve already unblocked UDP ports 28785 and 28786 but I\'m still not having any luck connecting to any of the master servers or any of the servers listed in the forums?

What have I missed,

Thanks in advance,

Happy Camper

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#9628: RPG status, patches

by Sascha on 12/02/2007 13:23

What's the status of the RPG part? The last change I've seen in CVS (apart from what looked like an adaptation to engine changes) is several months ago. Has development stalled or do you continue outside of official CVS?

For my own purposes (going to do a simple RPG map), I've made some changes to the RPG code (add r_dropaction, add parameter silent to r_take and r_give). Since this might be of interest to others, I'd like to share the code. What's the preferred way to do so? Somebody to send patches to?

On the legal issues: My current interpretation of the licenses is that, as long as the user already has Sauerbraten installed and I only provide files that are either done by me from scratch or are derived from the source code (which is ZLIB licensed), it's all right. In other words: I may change the engine and create new maps using (i.e. referencing) models contained in Sauerbraten, if I'm only distributing the changed engine and the maps, not the original media. Is that correct?

PS: Is there a mailing list or at least some kind of email notification for the forum? I don't have the time to poll the forum on a regular basis.

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#9629: Re: ..

by Juliz on 12/02/2007 18:26, refers to #9620

Where I have to put the causticscale? because I doesn't work
Note: the speed It work's

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#9630: New Level

by Titanic12ship on 12/02/2007 19:18

I am making a new level called TheTower. It's probably the tallest tower in Sauerbraten. Please comment on this level.

Here is the link to it's page:

e.macsrule.googlepages.com/thetower

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