General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12358100 views, last view: 10/07/2024 17:24 |
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for questions, announcements etc.
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#9608: .. |
by Julius
on 11/27/2007 15:48
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Why not open-source ? :(
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#9609: Re: New freeware game using Sauerbraten |
by SanHolo
on 11/27/2007 16:40, refers to #9607
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Hehe, looks nice. There are some glitches on OS X, however. I can't access any menu, and when prompted for my name after the first start, I can't see the mouse-pointer.
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#9610: Re: New freeware game using Sauerbraten |
by Mihai
on 11/27/2007 19:45, refers to #9609
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Not open source because there are some security measures that we took to prevent cheating in order to keep our online hall of fame accurate.
As for the glitches, are you running on Leopard ? We've received similar reports from Leopard users. Try setting the shader detail to zero.
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#9611: Re: errors on startup |
by Passa
on 11/28/2007 10:28, refers to #9591
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While you have fixed the problem, just thought it's worth noting that the Nvidia OmegaDrivers are so outdated you'd be insane to use them.
For Windows users I'd recommend the latest BETA drivers available for your card. Never had a problem with BETA drivers, and you virtually need them for new games since Nvidia throw out BETA releases to address performance issues with particular titles.
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#9612: Re: errors on startup |
by ATIRULE
on 11/28/2007 18:10, refers to #9611
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yea the omega NV drivers are out dated
But the Ngo ones are very good
here is the link
they gave me a boost of 10-20 fps
on My Gf 6200
http://www.ngohq.com/home.php?page=nvidia
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#9613: Re: errors on startup |
by MovingTarget
on 11/28/2007 18:19, refers to #9612
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They may be, but I wouldn't like to install something that has absolutely no tech support, as stated on their website.
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#9614: Grenades |
by Q009
on 11/28/2007 18:22
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Grenades are to bouncy! Not realistic...
Why don't modefed it? Anyone is don't comment about it?
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#9615: Grenades |
by Q009
on 11/28/2007 18:23
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Grenades are to bouncy! Not realistic...
Why don't modifed it? Anyone is don't comment about it?
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#9616: Re: Grenades |
by SheeEttin
on 11/28/2007 21:30, refers to #9615
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Realism isn't a goal of Sauerbraten.
And please don't double-post...
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#9617: .. |
by Q009
on 11/29/2007 14:43
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Sorry i double clicked thye "submit" button >.<
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#9618: .. |
by Juliz
on 12/01/2007 15:43
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I just want to know how I do the caustics more bigger and slower, like marble arena ^^
thanks!
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#9619: Screenshot |
by sfhdjksdconorjdhfjkshd
on 12/01/2007 20:37
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how about this screenshot for our screenshot page?
http://img113.imageshack.us/img113/8504/bloomshadowsjd2.png
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#9620: Re: .. |
by Hirato Kirata
on 12/01/2007 23:21, refers to #9618
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you\'d want to use /casuticscale to set the size of them, the default value is 100.
To set their speed, the command is /causticmillis, higher values are slower, default is 75
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#9621: Re: Screenshot |
by tentus_
on 12/02/2007 00:00, refers to #9619
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Speaking of screenshots, we should probably update most of them, so are quite dated. If I start retaking the shots with the lasted release, will they be implemented, or is this a no-interest situation?
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#9622: Re: Screenshot |
by SheeEttin
on 12/02/2007 00:46, refers to #9621
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Page 2 is quite old, but the others are a little more recent...
Some newer screenshots would be nice indeed. I'll take a few if some new ones would be useful.
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#9623: Re: Screenshot |
by MovingTarget
on 12/02/2007 01:06, refers to #9622
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Count me in too! I'll be happy to take a couple if anyone wants them!
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#9624: Re: Screenshot |
by w 400%
on 12/02/2007 04:29, refers to #9621
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someone use at least a 8800 on them, i believe all the current ones were taken with a 6600 but i could be wrong. (and i probably am)
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#9625: Re: Screenshot |
by MovingTarget
on 12/02/2007 04:30, refers to #9624
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As long as your card doesn't crash displaying at close to or at max settings, it doesn't matter, even if the FPS is 1.
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#9626: Re: Screenshot |
by SheeEttin
on 12/02/2007 05:06, refers to #9625
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shaderdetail 3, soft shadows, alpha-blended water, and maybe just a hint of bloom... Beautiful.
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#9627: Open ports required for the MP to work |
by Happy Camper
on 12/02/2007 13:06
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Hey guys! I\'d like to start by saying what a great job you\'ve done on the game. The graphics are really good (and they run on my rig :D) and the load times are phenominal. It\'s wonderful not actually having to wait a minute or two for a game to load. Keep it up!
Anyway, on to my main question. I\'m currently behind a tightly locked down university firewall. Luckily the admins have created a facility where you can create up to 10 holes in said firewall in order to allow certain things to run. I\'ve already unblocked UDP ports 28785 and 28786 but I\'m still not having any luck connecting to any of the master servers or any of the servers listed in the forums?
What have I missed,
Thanks in advance,
Happy Camper
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