General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12349851 views, last view: 10/06/2024 01:15 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#9605: .. |
by Julius
on 11/27/2007 01:30
|
|
http://boards.polycount.net/showflat.php?Cat=0&Number=249534&page=0&fpart=1&vc=1
Some very interesting technical information for modelers over at my favorite messageboard ;) Basicly a must read (including those articles linked).
Back on topic... I might be dead wrong about this, but in the last post by CrazyButcher it actually sounds to me like md5s would be faster on Geforce3 and up (especially when dealing with complex meshes) than md3s (Eihrul please read). Wasn't speed issues the main reason why it wasn't considered?
reply to this message
|
|
#9606: re: |
by gabdab-26-11
on 11/27/2007 10:40
|
|
.."oh my god.." like Vicky from Little Britain says:)
The biggest HACK I so proud I almost puke :))
Well sorry about the mess and the size , but it is good stuff , try it !
(sounds like a pusher )
Jokes apart it has some problems with loader ,if anyone dled it and needs help please ask.
'so that your new code will "fit" '.
My line isn't perfect ok, Aardappel, thanks for remembering me..
reply to this message
|
|
#9607: New freeware game using Sauerbraten |
by Mihai
on 11/27/2007 11:37
|
|
Hi everybody !
It's my pleasure to announce the release of version 1.3 of Marble Arena, a freeware game based on Sauerbraten.
The name probably suggests what it's about. We've insisted more on physics so you'll find different mechanisms, different types of surfaces and all kind of challenges.
We've kept the editing mode because we think it's just great, but made it more user friendly by adding a lot of menus, GUI and in game help.
Every week we're holding a map making contest, with prizes and all, so all those interested can submit their work to our website.
Check out all the details here : http://www.marble-arena.com
reply to this message
|
|
#9608: .. |
by Julius
on 11/27/2007 15:48
|
|
Why not open-source ? :(
reply to this message
|
|
#9609: Re: New freeware game using Sauerbraten |
by SanHolo
on 11/27/2007 16:40, refers to #9607
|
|
Hehe, looks nice. There are some glitches on OS X, however. I can't access any menu, and when prompted for my name after the first start, I can't see the mouse-pointer.
reply to this message
|
|
#9610: Re: New freeware game using Sauerbraten |
by Mihai
on 11/27/2007 19:45, refers to #9609
|
|
Not open source because there are some security measures that we took to prevent cheating in order to keep our online hall of fame accurate.
As for the glitches, are you running on Leopard ? We've received similar reports from Leopard users. Try setting the shader detail to zero.
reply to this message
|
|
#9611: Re: errors on startup |
by Passa
on 11/28/2007 10:28, refers to #9591
|
|
While you have fixed the problem, just thought it's worth noting that the Nvidia OmegaDrivers are so outdated you'd be insane to use them.
For Windows users I'd recommend the latest BETA drivers available for your card. Never had a problem with BETA drivers, and you virtually need them for new games since Nvidia throw out BETA releases to address performance issues with particular titles.
reply to this message
|
|
#9612: Re: errors on startup |
by ATIRULE
on 11/28/2007 18:10, refers to #9611
|
|
yea the omega NV drivers are out dated
But the Ngo ones are very good
here is the link
they gave me a boost of 10-20 fps
on My Gf 6200
http://www.ngohq.com/home.php?page=nvidia
reply to this message
|
|
#9613: Re: errors on startup |
by MovingTarget
on 11/28/2007 18:19, refers to #9612
|
|
They may be, but I wouldn't like to install something that has absolutely no tech support, as stated on their website.
reply to this message
|
|
#9614: Grenades |
by Q009
on 11/28/2007 18:22
|
|
Grenades are to bouncy! Not realistic...
Why don't modefed it? Anyone is don't comment about it?
reply to this message
|
|
#9615: Grenades |
by Q009
on 11/28/2007 18:23
|
|
Grenades are to bouncy! Not realistic...
Why don't modifed it? Anyone is don't comment about it?
reply to this message
|
|
#9616: Re: Grenades |
by SheeEttin
on 11/28/2007 21:30, refers to #9615
|
|
Realism isn't a goal of Sauerbraten.
And please don't double-post...
reply to this message
|
|
#9617: .. |
by Q009
on 11/29/2007 14:43
|
|
Sorry i double clicked thye "submit" button >.<
reply to this message
|
|
#9618: .. |
by Juliz
on 12/01/2007 15:43
|
|
I just want to know how I do the caustics more bigger and slower, like marble arena ^^
thanks!
reply to this message
|
|
#9619: Screenshot |
by sfhdjksdconorjdhfjkshd
on 12/01/2007 20:37
|
|
how about this screenshot for our screenshot page?
http://img113.imageshack.us/img113/8504/bloomshadowsjd2.png
reply to this message
|
|
#9620: Re: .. |
by Hirato Kirata
on 12/01/2007 23:21, refers to #9618
|
|
you\'d want to use /casuticscale to set the size of them, the default value is 100.
To set their speed, the command is /causticmillis, higher values are slower, default is 75
reply to this message
|
|
#9621: Re: Screenshot |
by tentus_
on 12/02/2007 00:00, refers to #9619
|
|
Speaking of screenshots, we should probably update most of them, so are quite dated. If I start retaking the shots with the lasted release, will they be implemented, or is this a no-interest situation?
reply to this message
|
|
#9622: Re: Screenshot |
by SheeEttin
on 12/02/2007 00:46, refers to #9621
|
|
Page 2 is quite old, but the others are a little more recent...
Some newer screenshots would be nice indeed. I'll take a few if some new ones would be useful.
reply to this message
|
|
#9623: Re: Screenshot |
by MovingTarget
on 12/02/2007 01:06, refers to #9622
|
|
Count me in too! I'll be happy to take a couple if anyone wants them!
reply to this message
|
|
#9624: Re: Screenshot |
by w 400%
on 12/02/2007 04:29, refers to #9621
|
|
someone use at least a 8800 on them, i believe all the current ones were taken with a 6600 but i could be wrong. (and i probably am)
reply to this message
|
|
|
Board Index
|
|