General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12571113 views, last view: 11/08/2024 21:44 |
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for questions, announcements etc.
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Board Index
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#9599: Re: 3ds to md2 converter |
by requiem
on 11/26/2007 17:11, refers to #9597
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Ok guys,thx I'll give it a go !
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#9600: Message censored by administrator |
by 3DGDA dot COM
on 11/26/2007 19:00
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#9601: Re: skeletal model md5 impl. for S. |
by Aardappel_
on 11/26/2007 23:17, refers to #9559
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I do not want to discourage anyone, since trying to contribute is certainly appreciated, but the integration of this md5 code is the biggest hack I have seen in a LONG time. It would need so much work cleaning up that it be almost quicker to write ourselves from scratch.
If you are going to work on sauer to the point where you would like to see it become part of the main project, at least familiarize yourself with the code, so that your new code will "fit".
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#9602: .. |
by Julius
on 11/27/2007 00:09
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Ahh thanks for clearing that up aardappel.
So no md5 support in the main code base anytime soon. Good to know :)
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#9603: Re: .. |
by SheeEttin
on 11/27/2007 00:22, refers to #9602
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> It would need so much work cleaning up that it be almost quicker to write ourselves from scratch
I don't suppose you're planning on doing the said writing in the near future...?
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#9604: .. |
by Julius
on 11/27/2007 01:15
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Well Eihrul already said in IRC some time ago that he isn't doing it (with some quite reasonable arguments).
So I guess it is pretty unlikely that it will be implemented by someone from the core team.
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#9605: .. |
by Julius
on 11/27/2007 01:30
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http://boards.polycount.net/showflat.php?Cat=0&Number=249534&page=0&fpart=1&vc=1
Some very interesting technical information for modelers over at my favorite messageboard ;) Basicly a must read (including those articles linked).
Back on topic... I might be dead wrong about this, but in the last post by CrazyButcher it actually sounds to me like md5s would be faster on Geforce3 and up (especially when dealing with complex meshes) than md3s (Eihrul please read). Wasn't speed issues the main reason why it wasn't considered?
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#9606: re: |
by gabdab-26-11
on 11/27/2007 10:40
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.."oh my god.." like Vicky from Little Britain says:)
The biggest HACK I so proud I almost puke :))
Well sorry about the mess and the size , but it is good stuff , try it !
(sounds like a pusher )
Jokes apart it has some problems with loader ,if anyone dled it and needs help please ask.
'so that your new code will "fit" '.
My line isn't perfect ok, Aardappel, thanks for remembering me..
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#9607: New freeware game using Sauerbraten |
by Mihai
on 11/27/2007 11:37
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Hi everybody !
It's my pleasure to announce the release of version 1.3 of Marble Arena, a freeware game based on Sauerbraten.
The name probably suggests what it's about. We've insisted more on physics so you'll find different mechanisms, different types of surfaces and all kind of challenges.
We've kept the editing mode because we think it's just great, but made it more user friendly by adding a lot of menus, GUI and in game help.
Every week we're holding a map making contest, with prizes and all, so all those interested can submit their work to our website.
Check out all the details here : http://www.marble-arena.com
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#9608: .. |
by Julius
on 11/27/2007 15:48
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Why not open-source ? :(
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#9609: Re: New freeware game using Sauerbraten |
by SanHolo
on 11/27/2007 16:40, refers to #9607
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Hehe, looks nice. There are some glitches on OS X, however. I can't access any menu, and when prompted for my name after the first start, I can't see the mouse-pointer.
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#9610: Re: New freeware game using Sauerbraten |
by Mihai
on 11/27/2007 19:45, refers to #9609
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Not open source because there are some security measures that we took to prevent cheating in order to keep our online hall of fame accurate.
As for the glitches, are you running on Leopard ? We've received similar reports from Leopard users. Try setting the shader detail to zero.
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#9611: Re: errors on startup |
by Passa
on 11/28/2007 10:28, refers to #9591
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While you have fixed the problem, just thought it's worth noting that the Nvidia OmegaDrivers are so outdated you'd be insane to use them.
For Windows users I'd recommend the latest BETA drivers available for your card. Never had a problem with BETA drivers, and you virtually need them for new games since Nvidia throw out BETA releases to address performance issues with particular titles.
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#9612: Re: errors on startup |
by ATIRULE
on 11/28/2007 18:10, refers to #9611
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yea the omega NV drivers are out dated
But the Ngo ones are very good
here is the link
they gave me a boost of 10-20 fps
on My Gf 6200
http://www.ngohq.com/home.php?page=nvidia
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#9613: Re: errors on startup |
by MovingTarget
on 11/28/2007 18:19, refers to #9612
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They may be, but I wouldn't like to install something that has absolutely no tech support, as stated on their website.
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#9614: Grenades |
by Q009
on 11/28/2007 18:22
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Grenades are to bouncy! Not realistic...
Why don't modefed it? Anyone is don't comment about it?
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#9615: Grenades |
by Q009
on 11/28/2007 18:23
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Grenades are to bouncy! Not realistic...
Why don't modifed it? Anyone is don't comment about it?
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#9616: Re: Grenades |
by SheeEttin
on 11/28/2007 21:30, refers to #9615
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Realism isn't a goal of Sauerbraten.
And please don't double-post...
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#9617: .. |
by Q009
on 11/29/2007 14:43
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Sorry i double clicked thye "submit" button >.<
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#9618: .. |
by Juliz
on 12/01/2007 15:43
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I just want to know how I do the caustics more bigger and slower, like marble arena ^^
thanks!
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