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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12350178 views, last view: 10/06/2024 03:18

for questions, announcements etc.

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#9598: models occlusion how to ?

by gabdab-26-11 on 11/26/2007 15:07

Hello,
I am trying to figure out how models occlusion works .
Since I am loading md5 models I would like to know how to occlude them when not in view , also when behind a wall or such ( frustum and occlusion culling ) .
I see in rendermodel.cpp there are routines to do it , but it is a little too intricate.
Is ther anyone driving me to a simple hack to cull my models ?
Thanks,
Gab-

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#9599: Re: 3ds to md2 converter

by requiem on 11/26/2007 17:11, refers to #9597

Ok guys,thx I'll give it a go !

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#9600: Message censored by administrator

by 3DGDA dot COM on 11/26/2007 19:00

#9601: Re: skeletal model md5 impl. for S.

by Aardappel_ on 11/26/2007 23:17, refers to #9559

I do not want to discourage anyone, since trying to contribute is certainly appreciated, but the integration of this md5 code is the biggest hack I have seen in a LONG time. It would need so much work cleaning up that it be almost quicker to write ourselves from scratch.

If you are going to work on sauer to the point where you would like to see it become part of the main project, at least familiarize yourself with the code, so that your new code will "fit".

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#9602: ..

by Julius on 11/27/2007 00:09

Ahh thanks for clearing that up aardappel.
So no md5 support in the main code base anytime soon. Good to know :)

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#9603: Re: ..

by SheeEttin on 11/27/2007 00:22, refers to #9602

> It would need so much work cleaning up that it be almost quicker to write ourselves from scratch

I don't suppose you're planning on doing the said writing in the near future...?

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#9604: ..

by Julius on 11/27/2007 01:15

Well Eihrul already said in IRC some time ago that he isn't doing it (with some quite reasonable arguments).
So I guess it is pretty unlikely that it will be implemented by someone from the core team.

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#9605: ..

by Julius on 11/27/2007 01:30

http://boards.polycount.net/showflat.php?Cat=0&Number=249534&page=0&fpart=1&vc=1

Some very interesting technical information for modelers over at my favorite messageboard ;) Basicly a must read (including those articles linked).

Back on topic... I might be dead wrong about this, but in the last post by CrazyButcher it actually sounds to me like md5s would be faster on Geforce3 and up (especially when dealing with complex meshes) than md3s (Eihrul please read). Wasn't speed issues the main reason why it wasn't considered?

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#9606: re:

by gabdab-26-11 on 11/27/2007 10:40

.."oh my god.." like Vicky from Little Britain says:)

The biggest HACK I so proud I almost puke :))

Well sorry about the mess and the size , but it is good stuff , try it !
(sounds like a pusher )
Jokes apart it has some problems with loader ,if anyone dled it and needs help please ask.

'so that your new code will "fit" '.
My line isn't perfect ok, Aardappel, thanks for remembering me..

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#9607: New freeware game using Sauerbraten

by Mihai on 11/27/2007 11:37

Hi everybody !

It's my pleasure to announce the release of version 1.3 of Marble Arena, a freeware game based on Sauerbraten.

The name probably suggests what it's about. We've insisted more on physics so you'll find different mechanisms, different types of surfaces and all kind of challenges.

We've kept the editing mode because we think it's just great, but made it more user friendly by adding a lot of menus, GUI and in game help.

Every week we're holding a map making contest, with prizes and all, so all those interested can submit their work to our website.

Check out all the details here : http://www.marble-arena.com

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#9608: ..

by Julius on 11/27/2007 15:48

Why not open-source ? :(

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#9609: Re: New freeware game using Sauerbraten

by SanHolo on 11/27/2007 16:40, refers to #9607

Hehe, looks nice. There are some glitches on OS X, however. I can't access any menu, and when prompted for my name after the first start, I can't see the mouse-pointer.

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#9610: Re: New freeware game using Sauerbraten

by Mihai on 11/27/2007 19:45, refers to #9609

Not open source because there are some security measures that we took to prevent cheating in order to keep our online hall of fame accurate.

As for the glitches, are you running on Leopard ? We've received similar reports from Leopard users. Try setting the shader detail to zero.

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#9611: Re: errors on startup

by Passa on 11/28/2007 10:28, refers to #9591

While you have fixed the problem, just thought it's worth noting that the Nvidia OmegaDrivers are so outdated you'd be insane to use them.

For Windows users I'd recommend the latest BETA drivers available for your card. Never had a problem with BETA drivers, and you virtually need them for new games since Nvidia throw out BETA releases to address performance issues with particular titles.

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#9612: Re: errors on startup

by ATIRULE on 11/28/2007 18:10, refers to #9611

yea the omega NV drivers are out dated

But the Ngo ones are very good

here is the link
they gave me a boost of 10-20 fps
on My Gf 6200
http://www.ngohq.com/home.php?page=nvidia

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#9613: Re: errors on startup

by MovingTarget on 11/28/2007 18:19, refers to #9612

They may be, but I wouldn't like to install something that has absolutely no tech support, as stated on their website.

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#9614: Grenades

by Q009 on 11/28/2007 18:22

Grenades are to bouncy! Not realistic...
Why don't modefed it? Anyone is don't comment about it?

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#9615: Grenades

by Q009 on 11/28/2007 18:23

Grenades are to bouncy! Not realistic...
Why don't modifed it? Anyone is don't comment about it?

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#9616: Re: Grenades

by SheeEttin on 11/28/2007 21:30, refers to #9615

Realism isn't a goal of Sauerbraten.
And please don't double-post...

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#9617: ..

by Q009 on 11/29/2007 14:43

Sorry i double clicked thye "submit" button >.<

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