General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12351734 views, last view: 10/06/2024 13:29 |
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for questions, announcements etc.
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#9584: .. |
by Julius
on 11/24/2007 16:33
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Oher way around, aard made some free maps that were then used in OA AFAIK
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#9585: Message censored by administrator |
by xgmx
on 11/24/2007 17:09
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#9586: Re: live tech support |
by jbuk2k7s cookie has gone
on 11/24/2007 19:55, refers to #9585
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Lol wtf spam?
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#9587: Re: .. |
by requiem
on 11/25/2007 16:55, refers to #9547
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I don\'t get,I have a Nvidia FX5200 (OC) ,2Gig of RAM a 3.0 GHZ processor and I still get errors when starting up Sauer .
I tried to search the forums,but didn\'t found anything that works.
PS: I\'m using windows
greetings,mAuro
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#9588: Re: errors on startup |
by MeatROme
on 11/25/2007 17:05, refers to #9587
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It would really help to know WHAT errors you are getting.
Anyway - the 5200 is a bit too weak to run the game with all it's features ... so stuff like "no shaders for you" etc. are not errors but plain information!
A GeForce 6600 is reputedly the basic card to have to see the game in it's full beauty .. basic card .. of course newer models will give you better performance but a 6600 at least doesn't cut off features ;-)
Have you already seen http://cube.wikispaces.com/Performance+Guide ??
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#9589: Re: errors on startup |
by requiem
on 11/25/2007 17:43, refers to #9588
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Sauerbraten Win32 Exception : 0xc0000005 [0xd4]
^
| That error :p
Yh I know I haven't got the greatest video card,low/medium settings will be recommended for my rig ,etc.
But Cube 1 runs @ 166 fps ,so you're not gonna tell me that it can't run cube 2
or are you? :s
kind regards,
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#9590: Re: errors on startup |
by MovingTarget
on 11/25/2007 18:24, refers to #9589
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Do you have the latest drivers? I have an FX 5200 on my old machine, non-overclocked, and it runs Sauer (with no shaders) at 60 fps, with a res of 1024x768.
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#9591: Re: errors on startup |
by requiem
on 11/25/2007 18:30, refers to #9590
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yes,I even installed Omegadrivers,but I'll go an try to reinstall latest nvidia drivers now
thx in advance
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#9592: Re: errors on startup |
by requiem
on 11/25/2007 20:05, refers to #9591
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LoL,never thought it would help,but it actually does !
thx,mate
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#9593: Re: errors on startup |
by MovingTarget
on 11/25/2007 20:50, refers to #9592
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No problem... :-)
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#9594: Re: errors on startup |
by jbuk2k7s cookie has gone
on 11/25/2007 21:33, refers to #9593
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http://cubeengine.com/forum.php4?action=display_thread&thread_id=1516
The steps in the above thread might help.
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#9595: 3ds to md2 converter |
by requiem
on 11/25/2007 21:52
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Hi all,recently I've gathered some models ,weapons etc from the internet but most of them are in .max or .3ds format.Now I know you can convert them,but my question is with what tool(s) ?
plz help a noOb
thx
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#9596: Re: 3ds to md2 converter |
by MovingTarget
on 11/25/2007 23:53, refers to #9595
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I would use blender, a free modeling tool that you can download from www.blender.org
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#9597: Re: 3ds to md2 converter |
by tentus_
on 11/26/2007 01:50, refers to #9595
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Q2Modeler can open .3ds files and export them as md2 really well. Fewest steps involved. If you have the time to do some learning, Blender is a good choice.
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#9598: models occlusion how to ? |
by gabdab-26-11
on 11/26/2007 15:07
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Hello,
I am trying to figure out how models occlusion works .
Since I am loading md5 models I would like to know how to occlude them when not in view , also when behind a wall or such ( frustum and occlusion culling ) .
I see in rendermodel.cpp there are routines to do it , but it is a little too intricate.
Is ther anyone driving me to a simple hack to cull my models ?
Thanks,
Gab-
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#9599: Re: 3ds to md2 converter |
by requiem
on 11/26/2007 17:11, refers to #9597
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Ok guys,thx I'll give it a go !
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#9600: Message censored by administrator |
by 3DGDA dot COM
on 11/26/2007 19:00
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#9601: Re: skeletal model md5 impl. for S. |
by Aardappel_
on 11/26/2007 23:17, refers to #9559
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I do not want to discourage anyone, since trying to contribute is certainly appreciated, but the integration of this md5 code is the biggest hack I have seen in a LONG time. It would need so much work cleaning up that it be almost quicker to write ourselves from scratch.
If you are going to work on sauer to the point where you would like to see it become part of the main project, at least familiarize yourself with the code, so that your new code will "fit".
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#9602: .. |
by Julius
on 11/27/2007 00:09
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Ahh thanks for clearing that up aardappel.
So no md5 support in the main code base anytime soon. Good to know :)
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#9603: Re: .. |
by SheeEttin
on 11/27/2007 00:22, refers to #9602
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> It would need so much work cleaning up that it be almost quicker to write ourselves from scratch
I don't suppose you're planning on doing the said writing in the near future...?
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