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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12572800 views, last view: 11/09/2024 02:39

for questions, announcements etc.

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#9579: 0

by Juliz on 11/24/2007 13:14

Hi everybody, I woul like to know what I have to do a BumpMap texture, I\'ve already got the normal view, but I need to know how I do the deep and the other blue.

Help plz!!!!!!!!

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#9580: Re: 0

by Eris on 11/24/2007 14:11, refers to #9579

You need the nvidia tool

http://developer.nvidia.com/object/nv_texture_tools.html

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#9581: ..

by Julius on 11/24/2007 14:15

try crazybump:
http://www.crazybump.com/

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#9582: ..

by Juliz on 11/24/2007 14:38

I like more crazybump, thanks!

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#9583: ..

by Q009 on 11/24/2007 14:39

Lol, aard... You made maps for OpenArena?
It's true? xD

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#9584: ..

by Julius on 11/24/2007 16:33

Oher way around, aard made some free maps that were then used in OA AFAIK

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#9585: Message censored by administrator

by xgmx on 11/24/2007 17:09

#9586: Re: live tech support

by jbuk2k7s cookie has gone on 11/24/2007 19:55, refers to #9585

Lol wtf spam?

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#9587: Re: ..

by requiem on 11/25/2007 16:55, refers to #9547

I don\'t get,I have a Nvidia FX5200 (OC) ,2Gig of RAM a 3.0 GHZ processor and I still get errors when starting up Sauer .
I tried to search the forums,but didn\'t found anything that works.

PS: I\'m using windows



greetings,mAuro

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#9588: Re: errors on startup

by MeatROme on 11/25/2007 17:05, refers to #9587

It would really help to know WHAT errors you are getting.
Anyway - the 5200 is a bit too weak to run the game with all it's features ... so stuff like "no shaders for you" etc. are not errors but plain information!
A GeForce 6600 is reputedly the basic card to have to see the game in it's full beauty .. basic card .. of course newer models will give you better performance but a 6600 at least doesn't cut off features ;-)
Have you already seen http://cube.wikispaces.com/Performance+Guide ??

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#9589: Re: errors on startup

by requiem on 11/25/2007 17:43, refers to #9588

Sauerbraten Win32 Exception : 0xc0000005 [0xd4]
^
| That error :p


Yh I know I haven't got the greatest video card,low/medium settings will be recommended for my rig ,etc.

But Cube 1 runs @ 166 fps ,so you're not gonna tell me that it can't run cube 2


or are you? :s




kind regards,

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#9590: Re: errors on startup

by MovingTarget on 11/25/2007 18:24, refers to #9589

Do you have the latest drivers? I have an FX 5200 on my old machine, non-overclocked, and it runs Sauer (with no shaders) at 60 fps, with a res of 1024x768.

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#9591: Re: errors on startup

by requiem on 11/25/2007 18:30, refers to #9590

yes,I even installed Omegadrivers,but I'll go an try to reinstall latest nvidia drivers now

thx in advance

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#9592: Re: errors on startup

by requiem on 11/25/2007 20:05, refers to #9591

LoL,never thought it would help,but it actually does !

thx,mate


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#9593: Re: errors on startup

by MovingTarget on 11/25/2007 20:50, refers to #9592

No problem... :-)

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#9594: Re: errors on startup

by jbuk2k7s cookie has gone on 11/25/2007 21:33, refers to #9593

http://cubeengine.com/forum.php4?action=display_thread&thread_id=1516

The steps in the above thread might help.

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#9595: 3ds to md2 converter

by requiem on 11/25/2007 21:52

Hi all,recently I've gathered some models ,weapons etc from the internet but most of them are in .max or .3ds format.Now I know you can convert them,but my question is with what tool(s) ?


plz help a noOb


thx

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#9596: Re: 3ds to md2 converter

by MovingTarget on 11/25/2007 23:53, refers to #9595

I would use blender, a free modeling tool that you can download from www.blender.org

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#9597: Re: 3ds to md2 converter

by tentus_ on 11/26/2007 01:50, refers to #9595

Q2Modeler can open .3ds files and export them as md2 really well. Fewest steps involved. If you have the time to do some learning, Blender is a good choice.

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#9598: models occlusion how to ?

by gabdab-26-11 on 11/26/2007 15:07

Hello,
I am trying to figure out how models occlusion works .
Since I am loading md5 models I would like to know how to occlude them when not in view , also when behind a wall or such ( frustum and occlusion culling ) .
I see in rendermodel.cpp there are routines to do it , but it is a little too intricate.
Is ther anyone driving me to a simple hack to cull my models ?
Thanks,
Gab-

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