General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12572800 views, last view: 11/09/2024 02:39 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#9579: 0 |
by Juliz
on 11/24/2007 13:14
|
|
Hi everybody, I woul like to know what I have to do a BumpMap texture, I\'ve already got the normal view, but I need to know how I do the deep and the other blue.
Help plz!!!!!!!!
reply to this message
|
|
#9580: Re: 0 |
by Eris
on 11/24/2007 14:11, refers to #9579
|
|
You need the nvidia tool
http://developer.nvidia.com/object/nv_texture_tools.html
reply to this message
|
|
#9581: .. |
by Julius
on 11/24/2007 14:15
|
|
try crazybump:
http://www.crazybump.com/
reply to this message
|
|
#9582: .. |
by Juliz
on 11/24/2007 14:38
|
|
I like more crazybump, thanks!
reply to this message
|
|
#9583: .. |
by Q009
on 11/24/2007 14:39
|
|
Lol, aard... You made maps for OpenArena?
It's true? xD
reply to this message
|
|
#9584: .. |
by Julius
on 11/24/2007 16:33
|
|
Oher way around, aard made some free maps that were then used in OA AFAIK
reply to this message
|
|
#9585: Message censored by administrator |
by xgmx
on 11/24/2007 17:09
|
|
|
#9586: Re: live tech support |
by jbuk2k7s cookie has gone
on 11/24/2007 19:55, refers to #9585
|
|
Lol wtf spam?
reply to this message
|
|
#9587: Re: .. |
by requiem
on 11/25/2007 16:55, refers to #9547
|
|
I don\'t get,I have a Nvidia FX5200 (OC) ,2Gig of RAM a 3.0 GHZ processor and I still get errors when starting up Sauer .
I tried to search the forums,but didn\'t found anything that works.
PS: I\'m using windows
greetings,mAuro
reply to this message
|
|
#9588: Re: errors on startup |
by MeatROme
on 11/25/2007 17:05, refers to #9587
|
|
It would really help to know WHAT errors you are getting.
Anyway - the 5200 is a bit too weak to run the game with all it's features ... so stuff like "no shaders for you" etc. are not errors but plain information!
A GeForce 6600 is reputedly the basic card to have to see the game in it's full beauty .. basic card .. of course newer models will give you better performance but a 6600 at least doesn't cut off features ;-)
Have you already seen http://cube.wikispaces.com/Performance+Guide ??
reply to this message
|
|
#9589: Re: errors on startup |
by requiem
on 11/25/2007 17:43, refers to #9588
|
|
Sauerbraten Win32 Exception : 0xc0000005 [0xd4]
^
| That error :p
Yh I know I haven't got the greatest video card,low/medium settings will be recommended for my rig ,etc.
But Cube 1 runs @ 166 fps ,so you're not gonna tell me that it can't run cube 2
or are you? :s
kind regards,
reply to this message
|
|
#9590: Re: errors on startup |
by MovingTarget
on 11/25/2007 18:24, refers to #9589
|
|
Do you have the latest drivers? I have an FX 5200 on my old machine, non-overclocked, and it runs Sauer (with no shaders) at 60 fps, with a res of 1024x768.
reply to this message
|
|
#9591: Re: errors on startup |
by requiem
on 11/25/2007 18:30, refers to #9590
|
|
yes,I even installed Omegadrivers,but I'll go an try to reinstall latest nvidia drivers now
thx in advance
reply to this message
|
|
#9592: Re: errors on startup |
by requiem
on 11/25/2007 20:05, refers to #9591
|
|
LoL,never thought it would help,but it actually does !
thx,mate
reply to this message
|
|
#9593: Re: errors on startup |
by MovingTarget
on 11/25/2007 20:50, refers to #9592
|
|
No problem... :-)
reply to this message
|
|
#9594: Re: errors on startup |
by jbuk2k7s cookie has gone
on 11/25/2007 21:33, refers to #9593
|
|
http://cubeengine.com/forum.php4?action=display_thread&thread_id=1516
The steps in the above thread might help.
reply to this message
|
|
#9595: 3ds to md2 converter |
by requiem
on 11/25/2007 21:52
|
|
Hi all,recently I've gathered some models ,weapons etc from the internet but most of them are in .max or .3ds format.Now I know you can convert them,but my question is with what tool(s) ?
plz help a noOb
thx
reply to this message
|
|
#9596: Re: 3ds to md2 converter |
by MovingTarget
on 11/25/2007 23:53, refers to #9595
|
|
I would use blender, a free modeling tool that you can download from www.blender.org
reply to this message
|
|
#9597: Re: 3ds to md2 converter |
by tentus_
on 11/26/2007 01:50, refers to #9595
|
|
Q2Modeler can open .3ds files and export them as md2 really well. Fewest steps involved. If you have the time to do some learning, Blender is a good choice.
reply to this message
|
|
#9598: models occlusion how to ? |
by gabdab-26-11
on 11/26/2007 15:07
|
|
Hello,
I am trying to figure out how models occlusion works .
Since I am loading md5 models I would like to know how to occlude them when not in view , also when behind a wall or such ( frustum and occlusion culling ) .
I see in rendermodel.cpp there are routines to do it , but it is a little too intricate.
Is ther anyone driving me to a simple hack to cull my models ?
Thanks,
Gab-
reply to this message
|
|
|
Board Index
|
|