General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12350853 views, last view: 10/06/2024 09:20 |
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for questions, announcements etc.
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#9576: Re: Load new maps |
by MovingTarget
on 11/23/2007 16:43, refers to #9575
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The only problem is, AC maps and Cube maps are very different. AC is based on a *heavily modified* cube engine, so neither Cube maps nor Sauerbraten maps will work in AC.
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#9577: Windows |
by meatpuppet
on 11/23/2007 18:31, refers to #9564
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I don't know about other windows users, but my exception message and program exit or lock-up happens with rockets and grenades. Judging by the array of mapping twirling around like a tornado - my computer can't handle the graphics. I wonder if it's Windows or the fact that I'm on a laptop with an Intel 945GM Express Chipset
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#9578: Re: Windows |
by jbuk2k7s cookie has gone
on 11/23/2007 18:47, refers to #9577
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"the fact that I'm on a laptop with an Intel 945GM Express Chipset"
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#9579: 0 |
by Juliz
on 11/24/2007 13:14
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Hi everybody, I woul like to know what I have to do a BumpMap texture, I\'ve already got the normal view, but I need to know how I do the deep and the other blue.
Help plz!!!!!!!!
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#9580: Re: 0 |
by Eris
on 11/24/2007 14:11, refers to #9579
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You need the nvidia tool
http://developer.nvidia.com/object/nv_texture_tools.html
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#9581: .. |
by Julius
on 11/24/2007 14:15
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try crazybump:
http://www.crazybump.com/
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#9582: .. |
by Juliz
on 11/24/2007 14:38
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I like more crazybump, thanks!
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#9583: .. |
by Q009
on 11/24/2007 14:39
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Lol, aard... You made maps for OpenArena?
It's true? xD
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#9584: .. |
by Julius
on 11/24/2007 16:33
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Oher way around, aard made some free maps that were then used in OA AFAIK
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#9585: Message censored by administrator |
by xgmx
on 11/24/2007 17:09
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#9586: Re: live tech support |
by jbuk2k7s cookie has gone
on 11/24/2007 19:55, refers to #9585
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Lol wtf spam?
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#9587: Re: .. |
by requiem
on 11/25/2007 16:55, refers to #9547
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I don\'t get,I have a Nvidia FX5200 (OC) ,2Gig of RAM a 3.0 GHZ processor and I still get errors when starting up Sauer .
I tried to search the forums,but didn\'t found anything that works.
PS: I\'m using windows
greetings,mAuro
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#9588: Re: errors on startup |
by MeatROme
on 11/25/2007 17:05, refers to #9587
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It would really help to know WHAT errors you are getting.
Anyway - the 5200 is a bit too weak to run the game with all it's features ... so stuff like "no shaders for you" etc. are not errors but plain information!
A GeForce 6600 is reputedly the basic card to have to see the game in it's full beauty .. basic card .. of course newer models will give you better performance but a 6600 at least doesn't cut off features ;-)
Have you already seen http://cube.wikispaces.com/Performance+Guide ??
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#9589: Re: errors on startup |
by requiem
on 11/25/2007 17:43, refers to #9588
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Sauerbraten Win32 Exception : 0xc0000005 [0xd4]
^
| That error :p
Yh I know I haven't got the greatest video card,low/medium settings will be recommended for my rig ,etc.
But Cube 1 runs @ 166 fps ,so you're not gonna tell me that it can't run cube 2
or are you? :s
kind regards,
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#9590: Re: errors on startup |
by MovingTarget
on 11/25/2007 18:24, refers to #9589
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Do you have the latest drivers? I have an FX 5200 on my old machine, non-overclocked, and it runs Sauer (with no shaders) at 60 fps, with a res of 1024x768.
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#9591: Re: errors on startup |
by requiem
on 11/25/2007 18:30, refers to #9590
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yes,I even installed Omegadrivers,but I'll go an try to reinstall latest nvidia drivers now
thx in advance
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#9592: Re: errors on startup |
by requiem
on 11/25/2007 20:05, refers to #9591
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LoL,never thought it would help,but it actually does !
thx,mate
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#9593: Re: errors on startup |
by MovingTarget
on 11/25/2007 20:50, refers to #9592
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No problem... :-)
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#9594: Re: errors on startup |
by jbuk2k7s cookie has gone
on 11/25/2007 21:33, refers to #9593
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http://cubeengine.com/forum.php4?action=display_thread&thread_id=1516
The steps in the above thread might help.
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#9595: 3ds to md2 converter |
by requiem
on 11/25/2007 21:52
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Hi all,recently I've gathered some models ,weapons etc from the internet but most of them are in .max or .3ds format.Now I know you can convert them,but my question is with what tool(s) ?
plz help a noOb
thx
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