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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12350852 views, last view: 10/06/2024 09:20

for questions, announcements etc.

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#9544: ..

by geartrooper2 on 11/20/2007 20:15

download and install sauerbraten_summer_edition. all you must do is unpack the zip file into /home/wherever and start with $cd to the sauerbraten directory and then $./bin_unix/linux_client. make sure you have the appropriate libs for sdl. the latest stable sauer version link can be found on the main website.

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#9545: Re: ..

by MovingTarget on 11/20/2007 21:42, refers to #9544

Thanks gear. I don't have any experience with ubuntu.

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#9546: Re: ..

by SheeEttin on 11/20/2007 21:50, refers to #9544

I HIGHLY suggest removing the Ubuntu package (i.e. uninstall Sauer via Synaptic) before installing the one off Sourceforge.

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#9547: ..

by tentus_ on 11/20/2007 23:26

I'm actually posting from an Ubuntu machine. I have yet to get my graphics drivers to play nice with Sauer- the farthest I've gotten has been a black screen, and the restricted drivers caused so many other problems I spent several hours getting everyhting back to how it was beforehand. I know there's got to be an easier way, but I just haven't had the time to figure it out.

I have a Geforce 5500 in this machine, if that makes it easy to get things working.

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#9548: Re: ..

by SheeEttin on 11/21/2007 01:13, refers to #9547

Envy: http://www.albertomilone.com/nvidia_scripts1.html.
Problem solved.

I do a lot of helping out on kubuntuforums.net, so I'm pretty well versed in troubleshooting problems (at least on the 'buntus).

So, if Envy doesn't work for you, I guess this'd be a good enough place to dispense a little support.

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#9549: Re: ..

by MovingTarget on 11/21/2007 01:31, refers to #9548

It would probably be a good help if the link wasn't down!

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#9550: Re: ..

by c0rdawg on 11/21/2007 02:24, refers to #9549

It's not down its just that the forums here think that that last period is in the link. Just remove it and you're fine...

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#9551: Re: ..

by tentus_ on 11/21/2007 03:00, refers to #9548

Interesting link. I gave it a shot, and this is what I get when I try to run Sauer:

X Error of failed request: GLXBadDrawable
Major opcode of failed request: 128 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 26
Current serial number in output stream: 26

I seem to be unable to look into it, because in the Nvidia setting everytime I click OpenGL/GLX Information the window closes. Everything else seems to work fine.

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#9552: Re: ..

by SheeEttin on 11/21/2007 03:09, refers to #9551

Yeah, I have no clue what that means...
After installing the driver, did you do a "sudo dpkg-reconfigure xserver-xorg", selecting the correct driver? (Make sure you back up /etc/X11/xorg.conf first.)

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#9553: Re: ..

by tentus_ on 11/21/2007 05:21, refers to #9552

meh, it's causing too many other problems to be worth looking into (such as random freezes). This isn't the first time I've had trouble with this system when trying new things, I'll let it continue as it was, sans nvidia drivers. Interesting little attempt though.

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#9554: Re: Rendering Type

by Steven on 11/21/2007 08:15, refers to #9517

coz' im doin research on this engine..
i wanna know wat's rendering type that this engine use..
its pretty nice and eat less memory n process..

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#9555: drivers

by geartrooper2 on 11/21/2007 15:47

Don't use restricted drivers. go to this link, http://www.nvnews.net/vbulletin/showthread.php?s=f9e763941030293c318e63d1ce21380c&t=72490
and follow the instructions. In my personal experience I have found this method to be unfailing. Nvidia has excellent support for linux drivers.

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#9556: Re: drivers

by SheeEttin on 11/21/2007 16:10, refers to #9555

Is it just me, or is that installing the proprietary driver?
The proprietary driver and restricted driver are the same, are they not?

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#9557: Re: ..

by tentus_ on 11/21/2007 20:12, refers to #9553

Ok, I highly recommend _not_ using Envy. I may have to completely reinstall Ubuntu, which means I'll have to reinstall Apache and vsftpd, a process I thoroughly hate. Whatever Envy did, it's making it impossible to get the system back as it was- the setup that used to work for me is now severely broken. Grah.

Stoopid video drivers, making my life difficult... >:|

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#9558: Re: Rendering Type

by demosthenes on 11/21/2007 20:32, refers to #9554

Well, check out the source code if you want to know more technical details, but...

The engine uses a 6-directional deformable octree. Maps are constructed from "cubes" of various sizes, some of which are deformed from their original plain cube shape by the map maker. Textures are placed on these cubes without need for special alignment work, which can lead to textures being stretched (the face of a cube it is assigned to might be longer than normal due to it being slanted instead of straight) or other visual oddities.

The engine renders this octree faster and uses less memory than the normal "mesh" style maps that you'd find in many other games, but the octree has its limitations, such as the amount of fine detail it can contain.

Sauerbraten uses animated md2 and md3 models for characters, monsters, and some map objects. Sauerbraten has a particle system which is still being expanded.

The models for players and monsters get moved around according to inputs and AI, and the whole thing gets re-rendered as many times per second as your hardware/settings allow.

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#9559: skeletal model md5 impl. for S.

by gabdab21-11 on 11/21/2007 23:19

Hello,
I have uploaded here:
http://code.google.com/p/sauerbraten-skeletal/source
an implementation of Sauerbraten and an md5 skeletal model loader.
Since I am on Ubuntu Linux I managed to compile with autotools( \'auto\' folder in code ).
If you get to compile it on windows and Mac please share the stuff ( md5 loader should work there too by itself).
I hope this to drive attention to the lack of alternative model exporters from Blender to Sauerbraten.
Md5 has a working exporter from Blender.
Cheers,
Gabdab

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#9560: ..

by Julius on 11/21/2007 23:46

That is really cool and definitly something that should go into the main code-base if possible (you definitly would have to relicense somehow as Sauerbraten is zlib based). Or is it based on other code that you didn code that is gplv2 only?

I know Eithrul will disagree, since scelletal animations can not be hardware acellerated on GPUs without geometry shader support (e.g. DX10), but it could be just an *additional* format to use for modders, mkay?

Normalmaps on models in next version, now md5... boy the next version could really be a big step (at least technical wise...needs content though).

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#9561: Re: ..

by SheeEttin on 11/22/2007 00:03, refers to #9560

Says src/md5/LICENCE: "Source code is free!"

So, with a little tweaking, I'd suppose it's heading straight for the main code.

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#9562: ..

by Julius on 11/22/2007 00:18

Ahh well on the google website it says gplv2.

But it seems like the original source it is based on is MIT licensed if I am not completely mistaken, so that would be compatible with the zlib AFAIK.

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#9563: ..

by Julius on 11/22/2007 00:24

He said on irc that is is based on code from this site (just for reference):
http://tfc.duke.free.fr/

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