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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12610112 views, last view: 11/14/2024 03:55 |
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#9539: newer protocol |
by Titoon
on 11/20/2007 18:08
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Hello and sorry for my bad english,
when i want to list servers, all servers say "newer protocol" and if i select one it say that i'm 253 and server are 254.
i'm in Ubuntu... what file can i modify to have the other server ??
Thanks at all....
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#9540: Re: newer protocol |
by MovingTarget
on 11/20/2007 18:20, refers to #9539
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What version of Sauerbraten are you using?
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#9541: Re: newer protocol |
by Titoon
on 11/20/2007 19:24, refers to #9540
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where can i see the version of Sauerbraten in Ubuntu?
I use the sauerbraten package in ubuntu gutsy.
I find it in usr/lib/games/sauerbraten...
I think it's the last... because before i use cube and sauerbraten in windows and this is not the same... here is better...
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#9542: Re: newer protocol |
by MovingTarget
on 11/20/2007 19:53, refers to #9541
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I don't know how to find the version in Ubuntu, 'cause I use Windows. Anyone?
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#9543: Re: newer protocol |
by Titoon
on 11/20/2007 19:59, refers to #9540
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After search in files...i find a history.html files
in fact, i think that is the next version after this : 2006_12_04_gui_edition.
the version is 2006_12_04_gui_edition +1
can you help me about the newer version...
in fact, i think that is not the last version but i don't know how to install the last sauerbraten in Ubuntu...
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#9544: .. |
by geartrooper2
on 11/20/2007 20:15
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download and install sauerbraten_summer_edition. all you must do is unpack the zip file into /home/wherever and start with $cd to the sauerbraten directory and then $./bin_unix/linux_client. make sure you have the appropriate libs for sdl. the latest stable sauer version link can be found on the main website.
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#9545: Re: .. |
by MovingTarget
on 11/20/2007 21:42, refers to #9544
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Thanks gear. I don't have any experience with ubuntu.
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#9546: Re: .. |
by SheeEttin
on 11/20/2007 21:50, refers to #9544
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I HIGHLY suggest removing the Ubuntu package (i.e. uninstall Sauer via Synaptic) before installing the one off Sourceforge.
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#9547: .. |
by tentus_
on 11/20/2007 23:26
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I'm actually posting from an Ubuntu machine. I have yet to get my graphics drivers to play nice with Sauer- the farthest I've gotten has been a black screen, and the restricted drivers caused so many other problems I spent several hours getting everyhting back to how it was beforehand. I know there's got to be an easier way, but I just haven't had the time to figure it out.
I have a Geforce 5500 in this machine, if that makes it easy to get things working.
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#9548: Re: .. |
by SheeEttin
on 11/21/2007 01:13, refers to #9547
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Envy: http://www.albertomilone.com/nvidia_scripts1.html.
Problem solved.
I do a lot of helping out on kubuntuforums.net, so I'm pretty well versed in troubleshooting problems (at least on the 'buntus).
So, if Envy doesn't work for you, I guess this'd be a good enough place to dispense a little support.
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#9549: Re: .. |
by MovingTarget
on 11/21/2007 01:31, refers to #9548
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It would probably be a good help if the link wasn't down!
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#9550: Re: .. |
by c0rdawg
on 11/21/2007 02:24, refers to #9549
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It's not down its just that the forums here think that that last period is in the link. Just remove it and you're fine...
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#9551: Re: .. |
by tentus_
on 11/21/2007 03:00, refers to #9548
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Interesting link. I gave it a shot, and this is what I get when I try to run Sauer:
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 128 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 26
Current serial number in output stream: 26
I seem to be unable to look into it, because in the Nvidia setting everytime I click OpenGL/GLX Information the window closes. Everything else seems to work fine.
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#9552: Re: .. |
by SheeEttin
on 11/21/2007 03:09, refers to #9551
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Yeah, I have no clue what that means...
After installing the driver, did you do a "sudo dpkg-reconfigure xserver-xorg", selecting the correct driver? (Make sure you back up /etc/X11/xorg.conf first.)
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#9553: Re: .. |
by tentus_
on 11/21/2007 05:21, refers to #9552
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meh, it's causing too many other problems to be worth looking into (such as random freezes). This isn't the first time I've had trouble with this system when trying new things, I'll let it continue as it was, sans nvidia drivers. Interesting little attempt though.
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#9554: Re: Rendering Type |
by Steven
on 11/21/2007 08:15, refers to #9517
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coz' im doin research on this engine..
i wanna know wat's rendering type that this engine use..
its pretty nice and eat less memory n process..
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#9555: drivers |
by geartrooper2
on 11/21/2007 15:47
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Don't use restricted drivers. go to this link, http://www.nvnews.net/vbulletin/showthread.php?s=f9e763941030293c318e63d1ce21380c&t=72490
and follow the instructions. In my personal experience I have found this method to be unfailing. Nvidia has excellent support for linux drivers.
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#9556: Re: drivers |
by SheeEttin
on 11/21/2007 16:10, refers to #9555
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Is it just me, or is that installing the proprietary driver?
The proprietary driver and restricted driver are the same, are they not?
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#9557: Re: .. |
by tentus_
on 11/21/2007 20:12, refers to #9553
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Ok, I highly recommend _not_ using Envy. I may have to completely reinstall Ubuntu, which means I'll have to reinstall Apache and vsftpd, a process I thoroughly hate. Whatever Envy did, it's making it impossible to get the system back as it was- the setup that used to work for me is now severely broken. Grah.
Stoopid video drivers, making my life difficult... >:|
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#9558: Re: Rendering Type |
by demosthenes
on 11/21/2007 20:32, refers to #9554
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Well, check out the source code if you want to know more technical details, but...
The engine uses a 6-directional deformable octree. Maps are constructed from "cubes" of various sizes, some of which are deformed from their original plain cube shape by the map maker. Textures are placed on these cubes without need for special alignment work, which can lead to textures being stretched (the face of a cube it is assigned to might be longer than normal due to it being slanted instead of straight) or other visual oddities.
The engine renders this octree faster and uses less memory than the normal "mesh" style maps that you'd find in many other games, but the octree has its limitations, such as the amount of fine detail it can contain.
Sauerbraten uses animated md2 and md3 models for characters, monsters, and some map objects. Sauerbraten has a particle system which is still being expanded.
The models for players and monsters get moved around according to inputs and AI, and the whole thing gets re-rendered as many times per second as your hardware/settings allow.
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