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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12351048 views, last view: 10/06/2024 11:13

for questions, announcements etc.

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#9518: ..

by w2+2 on 11/15/2007 23:39

anyone want to try porting the cube 1 to android? It could be an interesting experiment.

I cant think of any reasons why it wouldnt work, but then again i could be wrong.

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#9519: Modifying Asault Cube Resolution

by Gargoile on 11/16/2007 01:43

I read the guide on how to edit the screen resolution but i cant find the file it says to edit. what should i do

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#9520: Elevator md2

by slider on 11/16/2007 14:29

Hi Peeps Im nearly terrified to post on this forum at times but please let me tell you in advance I have googled and used the search function for a response to this without avail. I will admit this much I am a noob and I\'m not ashamed of the fact we have to start somewhere right ? Anyways I have been very inspired with the CVS version of sauerbraten and the new toys i.e elevators barrels etc so I downloaded an open source md2 model of an elevator lift and added it to a customer singleplayer map. My problem is however that although it appears to be more than big enough and hollow, that I cant seem to get inside. I can clamber on top of it but just not inside it. I am using the open source software misfit with md2 and md3 support for model creation and editing. Anyone any ideas do I have to convert the md2 some how ? I have really no clue...I\'m gonna get flamed arent I

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#9521: Re: Elevator md2

by tentus_ on 11/16/2007 15:12, refers to #9520

The way that model collision works is that a model is given a single chunk of space which the player an no longer run through. A hollow elevator model will be treated a lot like a big crate, because the collision is so simple. What you need to do is define it so that only the floor of the elevator has a bounding box.

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#9522: Re: Elevator md2

by slider on 11/16/2007 18:07, refers to #9521

I see how is this done ? through the 3d application ? *blushes*

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#9523: Re: Elevator md2

by SheeEttin on 11/16/2007 21:46, refers to #9522

Nope. It's in the manual, specifically here: http://sauerbraten.org/docs/editref.html#mapmodel
The mapmodel command goes in the model CFG.

Be aware, though, that (like tentus said), the collision box is a simple rectangular prism. If you define it to be around the floor of the elevator, people can pass through the walls and ceiling of the elevator.

I think the best thing to do is a simple cubic model. (I used the pallet model for the elevator in my demo map for the new ents, which you can find on Quadropolis.)

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#9524: ..

by slider on 11/16/2007 22:23

Thanks guys appreciate the effort on this. I have tried the demo incidentally which inspired me to go looking for map models to experiment with but I'll stick with the pallet for the moment.

much love

slider

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#9525: Re: ..

by tentus_ on 11/17/2007 00:26, refers to #9524

It'd be possible to fake hollow object by building each side as a separate model- a floor, three walls, and a ceiling moving in sync would do just fine. But making it seamless could be kinda hairy, so a simple platform is probably best for now. Handrails are for wimps :)

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#9526: Re: ..

by MeatROme on 11/17/2007 11:01, refers to #9525

yeah, plus the fact that all these new ents are pushable ... so if you haven't blocked the path of your platform/elevator off with geometry anything from players to other moveable ents could dislodge it.
So a combo of models moving in synch ... ;-)

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#9527: help

by ediblesteel on 11/18/2007 11:09

i tryed setting the resolution to 640 by 480 but it still runs slow... how do u set no anti aliasing or antrosopic filtering or w/e.... i have a new comp with 2gigs of ram and a nvidia 6 series graphics card and i also have an amd athalon core duo processer... help plz

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#9528: help

by ediblesteel on 11/18/2007 11:10

i tryed setting the resolution to 640 by 480 but it still runs slow... how do u set no anti aliasing or antrosopic filtering or w/e.... i have a new comp with 2gigs of ram and a nvidia 6 series graphics card and i also have an amd athalon core duo processer... help plz

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#9529: Re: help

by MovingTarget on 11/18/2007 15:22, refers to #9528

Look here for a performance guide:
http://www.sauerbraten.org/docs/static_wiki/Performance%20Guide.html

Explained is how to turn off antialiasing, with the command line option -a0

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#9530: Re: help

by MeatROme on 11/18/2007 15:29, refers to #9529

or try the non-static version
http://cube.wikispaces.com/Performance+Guide
(in case it get's an overhaul)

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#9531: Re: help

by demosthenes on 11/19/2007 07:15, refers to #9528

Translation:

"I tried setting the game resolution to 640x480, but the game still runs slow. How could I disable both anti-aliasing and anisotropic filtering? I recently got a computer with 2GB RAM, an nVidia GeForce 6 series GPU, and an AMD Athlon 64 X2."

"Core Duo" is an intel trademark, not another way to say Dual Core. Jeez.

Bluh, the things tiredness drives on to.

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#9532: re: Help

by Q009 on 11/19/2007 10:45

So try 400x300

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#9533: re: Help

by Q009 on 11/19/2007 10:45

So try 400x300

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#9534: Re: Help

by tentus_ on 11/19/2007 15:43, refers to #9532

What? No, that is not the solution.

As eihrul said, it's a driver problem. Make sure you're up to date with the right drivers.

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#9535: An Oldie

by Morosoph on 11/19/2007 19:57

Sorry to trouble y'all with this old chestnut, but does anyone here know how to get out of the pigpen in egysp1 of Cube?

I saw someone else ask this question a long time back, but no answer then either...

Cheers,
Morosoph

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#9536: Re: An Oldie

by demosthenes on 11/20/2007 01:41, refers to #9535

Two options: Edittoggle twice or have a friend kill you.

I wonder if you could play a version of that map without the spawn point there?

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#9537: Re: An Oldie

by Morosoph on 11/20/2007 02:50, refers to #9536

I meant the original SP level; certainly you can have the hellpigs kill you, and you can get physically out using rocket jumps.

But to get out of the room? There's a trigger for the pillars at the foot of the staircase somewhere, but ∯∪ℂ⋜ knows where it is!

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