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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12352162 views, last view: 10/06/2024 17:19 |
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#9496: Re: .. |
by demosthenes
on 11/12/2007 07:40, refers to #9491
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Funny is how the more you toss insults and cuss words around, the less helpful we get for you, isn't it? I'm honestly amazed you completed the math puzzles on the first try each time. Must have been quite a strain for you. I imagine that if you put a bit of work into the problem yourself, you'll solve it rather easily, as countless others have done.
See, thing is, insulting people you want information from only works when you have physical intimidation tactics ready to back it up. Simply because you can bully the other children at your "special" school does not meant that you can bully us into helping you. Really, if you wanted help, you should have just asked nicely. Try again sometime, with a better tone of voice and perhaps use the *real* magic word, which is "please" and not "f**k".
Also remember that this is the internets and small children can surf to this page. You wouldn't want to be responsible for stealing things from children, would you? And especially not their innocence.
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#9497: Laptop + Vista = crapola for sauerbraten! |
by Meatloaf
on 11/12/2007 08:01
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Hello there!
Well its been ages since ive been on sauerbraten, but once i heard that the summer edition was out, i downloaded it right away, onto my new laptop. Unfortnatley, it gos at 1 to 3 fps, with Shaders OFF and screen resolution at the lowest. Ive been mukking around with the video card config, but it still is TERRIBLY S L O W.
Here are my basic system specs:
O/S: WIndows Vista Home Basic
CPU:
Video Card: ATI Radeon Xpress 1150
2 Gb RAM, AMD Athlon(tm) 64 X2 Dual-Core Processor TK-53
The problem list is:
Warning: No texture_env_combine extension! (Your video card is WAY too old)
Warning: No Multitexture extention!
Warning: No Shader support! USing fixed function fallback. (No fancy visuals for you)
Warning: No occulusion query support! (large maps will be SLOW)
Warning: No framebuffer object support. (Reflective water may be slow)
Warning: No cube map texture support. (No reflective glass)
Warning: Non-power-of-two textures not supported!
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#9498: Re: Laptop + Vista = crapola for sauerbraten! |
by demosthenes
on 11/12/2007 09:42, refers to #9497
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I wonder if you're using the software rendering or something so that it's not using your GPU properly? I really don't know, though.
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#9499: .. |
by Julius
on 11/12/2007 10:49
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Installed the drivers for your video card? The ones that come with vista have really bad OpenGL support (I was told).
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#9500: Re: Source code mods, what to do what to do |
by SheeEttin
on 11/12/2007 16:46, refers to #9484
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Oh yes please. I would love to see this.
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#9501: Compiling the CVS |
by jbuk2k7s cookie has gone
on 11/12/2007 18:44
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This question probably has a really obvious answer and someone'll get angry at me, but here goes.
I'm trying to compile the cvs on Vista using mingw. I put mingw32-make.exe into sauer's root, and I copy the batch file from src/mingw to sauer's root, and then run that. It returns:
C:\Program Files\Sauerbraten_CVS\sauerbraten>cd src
C:\Program Files\Sauerbraten_CVS\sauerbraten\src>mingw32-make all -fMakefile.mingw
g++ -O3 -fomit-frame-pointer -Wall -fsigned-char -Ienet/include -Iinclude -Ishared -Iengine -Ifpsgame -c -o shared/tools.o shared/tools.cpp
process_begin: CreateProcess(NULL, g++ -O3 -fomit-frame-pointer -Wall -fsigned-char -Ienet/include -Iinclude -Ishared -Iengine -Ifpsgame -c -o shared/
tools.o shared/tools.cpp, ...) failed.
make (e=2): The system cannot find the file specified.
mingw32-make: *** [shared/tools.o] Error 2
C:\Program Files\Sauerbraten_CVS\sauerbraten\src>PAUSE
Press any key to continue . . .
Saying that it can't find tools.o, which isn't there. What am I doing wrong?
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#9502: Re: Compiling the CVS |
by jbuk2k7s cookie has gone
on 11/12/2007 18:56, refers to #9501
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Oh, and I also put the makefile.mingw from src/mingw into src.
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#9503: Re: Compiling the CVS |
by MovingTarget
on 11/12/2007 19:16, refers to #9502
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All the .o files are in the src/mingw/.objs directory. Other than that I can't figure out what may have gone wrong. I'll think about it...
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#9504: Re: Compiling the CVS |
by jbuk2k7s cookie has gone
on 11/12/2007 19:58, refers to #9503
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Hmmm I don't have that dir. CVS update methinks.
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#9505: Re: Compiling the CVS |
by MovingTarget
on 11/13/2007 00:17, refers to #9504
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Oh crap don't listen to me. I got all the .o files by opening the src/mingw/sauerbraten.cbp in code::blocks and compiling. Do you have code::blocks?
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#9506: Re: Compiling the CVS |
by asd1
on 11/13/2007 11:27
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did you try to invert tools.cpp and tools.o in the makefile ?
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#9507: Re: Compiling the CVS |
by jbuk2k7s cookie has gone
on 11/13/2007 17:24, refers to #9506
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My makefile doesn't have tools.cpp in it, and I tried opening the codeblocks project and returned the same error when I tried to build it form there.
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#9508: Re: Compiling the CVS |
by jbuk2k7s cookie has gone
on 11/13/2007 17:30, refers to #9507
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Ooh, messed around with where cb is looking for mingw, and it now reports:
-------------- Build: default in sauerbraten ---------------
Compiling: ..\enet\callbacks.c
mingw32-gcc.exe: installation problem, cannot exec `cc1': No such file or directory
Process terminated with status 1 (0 minutes, 0 seconds)
0 errors, 0 warnings
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#9509: Re: Compiling the CVS |
by MovingTarget
on 11/13/2007 17:51, refers to #9508
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Are you using the cb 1.0-rc2 build, or a nightly snapshot?
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#9510: Re: Compiling the CVS |
by jbuk2k7s cookie has gone
on 11/13/2007 19:12, refers to #9509
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Latest nightly (10th Nov possibly)
8+1=81? 18? 8? A window with one curtain?
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#9511: Rendering Type |
by Steven
on 11/14/2007 12:38
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Hi, im steven, im a student of game development, i want to ask you guys how does Cube Engine Rendering works ?
Thx for the asking..
n Sorry for my stupid question.. ^^
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#9512: RE: |
by Dan
on 11/14/2007 15:40
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Meatloaf, it means what the engine spits out. You're graphics card is the problem.
A) Download the patch for the summer edition.
B) Your graphics card may need updated drivers, make sure you get drivers for VISTA.
C) If all else fails then it seems that the ATI card you have failed. And you should upgrade to Nvidia :)
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#9513: .. |
by MovingTarget
on 11/15/2007 01:43
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/gamespeed is framerate dependent, it seems?
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#9514: Re: Compiling the CVS |
by Quin
on 11/15/2007 02:04, refers to #9510
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You want the the stable (1.0-rc2) build that is *bundled with mingw*, which is what I use to generate the project.
You do not want the standalone version unless you already have mingw installed, in which case you need to point CB toward it (consult their docs/support for that then).
The reason for choosing the stable version was both that it was, in fact, stable, and has bundled versions which stop these kind of questions (it makes it easy for anyone), because it "just works".
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#9515: Re: Compiling the CVS |
by MovingTarget
on 11/15/2007 02:19, refers to #9514
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You're right, actually. The only reason I use the nightly builds is that the 1.0-rc2 build was released about a year ago! I like stuff that's up-to-date!
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