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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12351717 views, last view: 10/06/2024 13:27

for questions, announcements etc.

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#9474: ATI x800

by ignignokt on 11/11/2007 02:59

I\'m using an ATI Radeon x800 and I can\'t control gamma, fx, et cetera (neither in game nor in scripts). It says my card doesn\'t support it. Any way to fix this at all?

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#9475: Re: ATI x800

by MovingTarget on 11/11/2007 04:23, refers to #9474

What's your OS?

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#9476: Unbind Keys?

by PugSchnizzle on 11/11/2007 05:52

How do I unbind a key??!?!? I can\\\\\\\'t figure it out :(

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#9477: Re: Could not load textures

by strider on 11/11/2007 05:54, refers to #9472

Heh, I figured it out. I figured I'd post here in case anyone else has a similar problem. Because I didn't have jpeg, tiff or gif in my use flags sdl-image was compiling without support for those file formats. Added the use flags and reemerged and it's all working now:)
Just in case anyone else has this difficulty figured I'd post the solution.
-John

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#9478: Source code mods, what to do what to do

by Anathema on 11/11/2007 05:55

Apologies in advance for longevity
<backstory>
So, I wrote a tiny (197 line) modification to sauerbraten; first cvs, then backported (aka c&p'd) to current (summer) edition; that lets one import m3u playlists into sauerbraten.
Why?
Because it shows the song title for EXTM#U playlists, lets me turn random mode on/off, lets me pick a particular song, string playlists together, delete songs, and hacking default_map_settings.cfg every time I wanna mix my songs up, plus rename the files 1.ogg, 2.ogg ... n-1.ogg, n.ogg was annoying. so here we are, 200 lines later, and I'm happy with it. also, it makes putting music into custom map cfg's simpler (from my perspective).
</backstory>

So, having this little mod that I'm happy with, and I was wondering how to share it. I'm not familiar with cvs (I use git, and even then just on rare occasion), so I'm not sure if there is some simple .diff like file I could make. I went to quadropolis, and they don't (at least, to my searching) have a guide for packaging such a thing, and none of the mods on the first five pages seem to set any examples, which leaves me lost. I would like to be able to share this with other people (don't give a **** about the license), but really don't know how. Which is my question: how/where is the easiest/best way to upload a tiny mod to sauerbraten source code for those who may (or may not) be interested?

If the answer seems obvious to you, please share so it may be obvious to me as well.

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#9479: Hosting

by CrazyChao on 11/11/2007 05:59

Help! I do not know how to host a public server. Could someone please guide me through it? Thanks!

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#9480: Re: Hosting

by demosthenes on 11/11/2007 08:30, refers to #9479

I'm sure it's posted someplace already. Have you checked the wiki?

The jist of it is that you open the ports in any NAT you have, forward them to the hosting computer, and start up the server. It's probably slightly more complicated than that, though.

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#9481: game engine

by rahul7star on 11/11/2007 14:52

well i wanaa use game engine . how can i procced to use game engine .



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#9482: Re: Hosting

by CrazyChao on 11/11/2007 16:03, refers to #9480

Yes, it's posted, but it does not explain it fully. I don't understand it.

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#9483: Re: game engine

by jbuk2k7s cookie has gone on 11/11/2007 17:35, refers to #9481

Elaborate for us a bit?

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#9484: Re: Source code mods, what to do what to do

by Acord on 11/11/2007 21:08, refers to #9478

Quadropolis :)

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#9485: Re: Source code mods, what to do what to do

by MeatROme on 11/11/2007 21:30, refers to #9478

Well, it all depends on the scope of the mod so much ;)

If I read your posting correctly you'd probably best package a ZIP with
sauermp3.exe
bin_unix/sauermp3_client
and wherever a MacOS client goes.
datafiles should prolly best reside in packages/mp3sauer/

add launcher-scripts to preset the binary to use and - if required - run a init-script.

add some documentation on how to use your mod!

HTH

In any case, just package away and comments will surely crop up if the PAK can be improved on ;)

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#9486: Message censored by administrator

by fuckyou on 11/12/2007 00:27

#9487: Message censored by administrator

by fuckyou on 11/12/2007 00:35

#9488: Re: stop the fucking loops

by c0rdawg on 11/12/2007 00:36, refers to #9487

Huh? Docs doesn't go to the homepage, it goes to the documentation... (http://sauerbraten.org/README.html)

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#9489: Message censored by administrator

by fuckyou on 11/12/2007 00:59

#9490: Re: ..

by MovingTarget on 11/12/2007 01:10, refers to #9489

Funny how it seems you don't even try to figure it out. Have you ever even taken a little peek at the output of the command /map mapname??? Unless of course you don't know how to use that command.

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#9491: Message censored by administrator

by fuckyou on 11/12/2007 01:20

#9492: Re: ..

by shadow,516 on 11/12/2007 01:32, refers to #9491

Grow up, get bent, and look in packages/base.

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#9493: ..

by zheddo on 11/12/2007 05:56

again it is proven that the word F*CK is the only word that can be used as a verb adjective AND noun ;)

I kinda thought the math question at the bottom was supposed to keep people like that outa here? :P

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