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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12353863 views, last view: 10/07/2024 01:25

for questions, announcements etc.

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#9447: Re: Slowing speed

by Puff on 11/05/2007 22:03, refers to #9446

Ok thank you for all your help.

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#9448: Quaternions and 6DOF in Cube Engine 2

by GaidinTS on 11/05/2007 23:23

I'm curious, does the Cube Engine 2 use quaternions for rotations, and if so is there a fairly complete math library in the source.

I'm looking for an engine that can do 6DOF, and if rotations are handled with Eular math, then the view suffers from gimbal lock.

I'm just curious if cube 2 would suffer this same problem.

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#9449: Re: Quaternions and 6DOF in Cube Engine 2

by Aardappel_ on 11/06/2007 00:26, refers to #9448

it uses euler angles, but it does not suffer from gimbal lock, as the engine's camera transformations are limited to what makes sense for 1st and 3rd person shooter style cameras, meaning only yaw has full freedom, pitch is limited to +-90, and roll is extremely limited.

There is nothing in the engine that requires quaternions yet, so its not there.

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#9450: Crosshair problem

by ignignokt on 11/06/2007 17:43

My crosshair always loads as an opaque white box. My crosshair.png is fine.
Thoughts?

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#9451: okay

by gibs_again on 11/06/2007 19:35

I'm almost done arguing now about the rockets. You'll never change my opinion, but since not many people agree w/ me, I'll leave it alone (after this :P).

Even though the damage values are probably perfectly balanced, the reason the rl feels overpowered to me is just its nature: launching large deadly explosions that don't have to hit to kill.

I now think the best solution would be a slightly longer reload time.

I'm done now...hey at least I tried, right?

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#9452: Re: okay

by MovingTarget on 11/06/2007 19:51, refers to #9451

Yeah, at least you tried!

I also think a *slightly* longer reload time would be beneficial. The source is right in front of you...

I modded it to see how it feels. It feels good.

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#9453: Re: Crosshair problem

by ignignokt on 11/06/2007 23:56, refers to #9450

"My crosshair always loads as an opaque white box. My crosshair.png is fine.
Thoughts?"

Correction: it tends to load correctly when I first load the game, but when I change servers/maps it goes to a white box.

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#9454: ..

by zheddo on 11/06/2007 23:56

Slight question for mac users, how can i delete atomatically created .DS store files in my .zip archives? I face the problem that if i whish to edit my .zip files it unpacks them instead of editing them :( and programs that allow me to edit inside a .zip file?

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#9455: ..

by zheddo on 11/06/2007 23:57

sorry... *do there exist any programs that allow me to edit inside a .zip file?

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#9456: Re: ..

by tentus_ on 11/07/2007 06:05, refers to #9455

Winrar should do what you're asking. Dunno if they have a mac version.

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#9457: ..

by zheddo on 11/07/2007 07:16

"win"rar seems pretty self explainitory :P Yeah macs got programs too, but unfortionately they are always used to "unpack" instead of editing :/

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#9458: Re: ..

by tentus_ on 11/07/2007 08:12, refers to #9457

Don't judge a book by it's cover, or a program by it's name. :D They actually do have a Mac OS X version, so ha.

http://www.rarlab.com/rar/rarosx-3.7.1.tar.gz

It's command line only, but it should still do all the cool things it can do in WinXP.

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#9459: ..

by zheddo on 11/07/2007 08:45

any possibility to delete my thread *grin* i bow for cross platform ;)

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#9460: Re: ..

by A-Baby_Rabbit on 11/07/2007 11:00, refers to #9454

man zip
...
-d Remove (delete) entries from a zip archive
...
-df [MacOS] Include only data-fork of files zipped into the archive. Good for exporting files to foreign operating-systems. Resource-forks will be ignored at all.

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#9461: Re: ..

by SanHolo on 11/07/2007 11:51, refers to #9460

There is a good Automator-Plugin for the -df Option: Create Clean Archive
http://mikepiontek.com/software/mac/create-clean-archive.html

Save as Finder Plugin and you can create clean zip archives from the Finder. I love it. :)

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#9462: Re: noobie assault cube questions...

by Drakas on 11/08/2007 08:37, refers to #9364

Don't feed the troll.
"you're"

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#9463: ..

by ignignokt on 11/08/2007 19:57

Can anyone help with the crosshair problem?

Also, where do screenshots go by default?

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#9464: Re: ..

by MovingTarget on 11/08/2007 20:28, refers to #9463

Screenshots go into your Sauerbraten base directory, usually C:\Program Files\Sauerbraten.

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#9465: Message censored by administrator

by phoenixsux on 11/08/2007 20:59

#9466: Server, Client communication

by phoenixsux on 11/08/2007 21:06

I am trying to understand how to add new client to server commands.

I created SV_ROUNDCHANGE for a client with admin pass to change the round times. First i used 'ri' in the message string and was getting kicked from the server mod when i was trying the command ("end of packet" or some such.)

So i changed to sending a string and on the server side converting that to the integer and used 'rs' when sending the command. but now the server crashes when it gets the command.

How do i properly construct new SV_ commands for communication from server to client and vice versa?

pointing me to a tutorial i may of missed in the docs would be greatly apperciated.

-Waxy

PS: i'm normaly a VB guy so speaking to me like a 2yr old when you reply wouldn't be out of line. :p

UGH! Lag! i hope it's not double posted

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