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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12353865 views, last view: 10/07/2024 01:26

for questions, announcements etc.

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#9416: okay

by gibs__ on 11/01/2007 17:14

Well thanks for your replies...

*sigh* I guess I'm the only one that thinks rockets are too powerful.

Morosoph, yeah it's easy to dodge them in open spaces, but how about in metl3 for instance?

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#9417: Re: okay

by MovingTarget on 11/01/2007 19:38, refers to #9416

Ummm... get quad damage and blast them out of the air BEFORE they can shoot at you?

:D

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#9418: CVS against Summer servers?

by yoopers on 11/01/2007 20:39

I've seen several folks mention running nightly CVS builds of Sauerbraten and thought I might give it a try, but my CVS-compiled Sauer can't connect to Summer Edition servers (I get told that I'm running a more recent version).

This makes sense to me, but I'm left to wonder: is there some way to connect a CVS client to a Summer Edition server?

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#9419: ..

by _gibs on 11/01/2007 22:43

"Ummm... get quad damage and blast them out of the air BEFORE they can shoot at you?

:D"

Hehe, yeah I guess.

But still, it seems that you should be able to retaliate once you've been hit, but by the time you've landed and gotten your aim back the next two rockets are landing at your feet.

There's just no chance of surviving a close range rocket salvo from a halfway competent player.

That's what makes me sad. :(

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#9420: Dodging Missiles

by Morosoph on 11/01/2007 22:46, refers to #9416

Rockets /are/ pretty powerful, I agree, but they've got to act a bit like rockets in order to justify their rocketness.

My reckoning is that one rocket every three seconds to a maximum of five would be better than lowering the power of a rocket. A low-powered rocket isn't much fun at all! Far better to double the damage caused (yellow armour will still beat a rocket causing 250 damage).

Picking up only one at a time would radically change their strategic use, IMO; such a change would turn rockets into something to be saved until the crucial moment...

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#9421: Re: ..

by Deo Favente on 11/01/2007 22:58, refers to #9400

Yeah well i figured that out long ago, but at least i got it confirmed. Any ideas on how to fix it? I just went to the screen and graphics application and it says i got an intel 945 but im not using a driver with anything like that in the name it says im using "intel experimental modesetting driver for I..." that doesn't sound right, so ill select the "i810 - Intel integrated graphics" and ill tell you how it goes

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#9422: Re: rockets

by Drakas__ on 11/01/2007 23:24, refers to #9401

"Seriously, I love this game. I've been playing fps's for years now and Sauer is one of the best. But WHY do the rockets have to be so ridiculously overpowered?"

They're not.

"One rocket hit not only takes a big chunk of health, but knocks your opponent back, disorienting him and throwing off his aim."

Direct hit = instant kill. Yet, that's like... the best thing about it!

"It also creates a gigantic sphere of fire, blocking his view, and has a very large area of splash damage."
MMM, fun!

"On top of all this, it fires extremely fast, not giving your opponent a chance to react."
And whose fault is that?

"And to add insult to injury, the rockets fly very fast through the air."
How else do they fly?

"It's the ultimate spamming gun of insta-death and, in the hands of any semi-skilled player, will easily overpower any other weapon."
Two skilled players playing rockets = fun

"Quad rockets are just...I don't want to think about it."
No, quad shotgun is more like that =]

"Really, there are players who can't use any of the other weapons effectively, but still manage to rule the server just because of the god-forsaken rockets."
Never seen that.

"To keep the rockets effective, all that would need to be done is reduce the graphical explosion effect, cut back the knockback, take out the screen jerking, and reduce the splash damage. I think tweaking these things would make the rl perfect without sacrificing its firing speed or damage."

BOOOOOOORING


"It's not so bad in larger maps like river, but in those tiny maps, it becomes ridiculous."
Depends on your skills

"I'd like to know what people think about this."

Leave as it is!!!

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#9423: Re: ..

by Deo Favente on 11/02/2007 02:17, refers to #9421

I feel like such an idiot!

Oh and- switching gfx drivers was a bad idea, gdm could not load so i had to switch back

I MISSED THE PART THAT SAID DO NOT USE MESA! ZOMG im a complete noob. I know mesa sucks but ive never had a problem like this before and i though it didn't matter that much! Well i finally got it to work fine like its supposed to: slow and crappy. LOL such an idiot i am. And what the hell is ZOMG i hate that word.

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#9424: Re: rockets

by _gibs_ on 11/02/2007 03:22, refers to #9422

Thanks, Morosoph. I agree, they should be devastating in their power. I'm fine with a direct hit = one-hit-kill. But it feels like toooo much when you can empty a full 15 one-hit-kills in 15 seconds. With sight obstructing effects and kickback. ;)

Drakas, what? Are those really the only counterarguments you can produce? "Mmm, fun" and "BOOOOORING?"

"And whose fault is that?"
I suppose you mean I'm unskilled by that? Sorry, I've been playing fps's for a long-ass time. You can't deny that the rl is the most powerful weapon in sauer b/c of its ease of use.

How exactly is reducing splash damage or increasing reload time boring? It would reduce the spam, letting the skilled players continue to own while the newbs aren't slaughtered by other newbs.

"How else do they fly?"
Maybe a tad slower? Not much, mind you. a TAD.

Again, I repeat: I don't think they need to be rendered useless, just tweaked a >>> little <<<. As in "small amount." A combination of little tweaks would be superb. :)

Drakas, I urge you to please go play quake 3 or warsow or something and see why I think the rockets are too powerful.

*moment of reflection*

I'm only going on this little rant b/c I like this game. I'm really not trying to be a pain in the ass. :P

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#9425: Re: ..

by thenewrandomcivilian [using safari for windoze!] on 11/02/2007 03:25, refers to #9423

Wouldn't recommend playing Sauer on a Intel graphics card.... I asked a while ago why I'm only getting 20FPS on my nVidia Geforce 6150LE. Turns out the 6150 isn't as good as the nVidia name says (plus its integrated so that lowers performance) . My recommendation is if you are planning on doing some hard-core gaming is to buy a new graphics card.

And zomg is the sarcastic way of saying omg

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#9426: Re: rockets

by Drakas__ on 11/02/2007 08:44, refers to #9424

I actually got bored of Warsow's weak weaponry ;)


Rockets in Sauer are fun. Just have a game against a really fast player on efficienti @ vootdm3 and you'll feel the love!

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#9427: SKY

by Juliz on 11/02/2007 12:28

Hi, I would like to know how I save my sky in my own map, because I load it, I save the map, and then, when I want to re-load it it\'s appears with the same sky as the original

HELP!!!

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#9428: Re: rockets

by SanHolo on 11/02/2007 12:31, refers to #9424

Rockets are not overpowered, and I've rarely seen someone dominating a game because he uses the RL all the time. Skilled players use the weapons depending on the situation, the RL is seldom the smartest choice.
Given the speed of sauerbraten, the rockets are even slow. If you see them coming it's not a big of a problem to dodge them, really.

And don't challenge Drakas. Noone does. =D =D :-P

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#9429: Re: SKY

by SanHolo on 11/02/2007 12:33, refers to #9427

Juliz, this is the wrong thread (1), this is answered in the docs (2) and the wiki (3) plus it has been answered here several times (4). ;)

http://cube.wikispaces.com/Map+Config+and+Scripting

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#9430: Cube very slow

by zaraki on 11/02/2007 14:31

hi,
I downloaded cube and installed it but when i launch the game it is very slow and i can't do anything.
I tried to install Sauerbraten but i've got the same problem.

my configuration is :
OS: w2k3 server
ram: 2go
CPU: P4
grafic: intel 82865g

Please help me.
Thanks

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#9431: Re: Cube very slow

by SheeEttin on 11/02/2007 15:20, refers to #9430

See post #9456.

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#9432: ..

by zheddo on 11/02/2007 15:58

A little Question: Personally i really like some of the AC weaponary, however I tried switching the smg hudgun model with the one of the ac, using the .md2 model file and its skin. However when i then choose the smg in sauerbraten it doesnt appear, what woud i have to change to make it appear? I tried playing around with the mdlscale however also that didnt help it :(

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#9433: Re: Cube very slow

by zaraki on 11/02/2007 15:59, refers to #9431

so i have to buy another grafic card :(
is there any another solution?

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#9434: Re: Cube very slow

by MeatROme on 11/02/2007 16:16, refers to #9433

Probably not ... you might try stuff from
http://cube.wikispaces.com/Performance+Guide

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#9435: Re: ..

by MeatROme on 11/02/2007 16:22, refers to #9432

I'm no modeller ... but looking at the code it looks like cube/sauer hudgun animations are completely different than those of AssaultCube.
Try comparing the frames of the original hudgun you're trying to replace with those of the replacement model - or wait till a modeller gives us more insight into this aspect.

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