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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12353069 views, last view: 10/06/2024 21:26

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#9405: Rockets

by Morosoph on 10/30/2007 19:06, refers to #9402

I can dodge then when I'm feeling sharp; if they're going to be less frequent, they should be more powerful.

Maybe when you pick up rockets, you pick up /one/ rocket to a maximum of five that can inflict 250/120/80/40 damage (say).


Nah, that's not 1 + 1; it's 1 plus 1; a /much/ harder problem!

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#9406: Re: ..

by gibs_ on 10/30/2007 20:26, refers to #9404

Hehe, thanks. ;)

I don\'t mean to say that rockets should be gimped to the point where they\'re useless, just not so extremely effective as they are now.

Spamming them is fun, but just feels cheap imo.

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#9407: ..

by SanHolo on 10/30/2007 23:14

Rockets can be dodged - if you see them coming, that is. They are good for mid-range combat, and there they are _really_ good, but you can avoid those situations. A combination of rifle and shotgun kicks rocketlaunchers' ass.

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#9408: Re: ..

by yoopers on 10/31/2007 01:05, refers to #9407

The next time someone comes at you with a launcher, try getting up-close-and-personal with the shotgun. Nothin' says lovin' like a shotgun to the face. ;] And most folks pinning all their hopes (and frags) on a launcher won't know what to do.

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#9409: ..

by Acord on 10/31/2007 07:20

In real life, rocket launchers are intended to knock out vehicles and armor. They don't really have a huge splash - it's more like a shaped charge.

Mortars and grenades however...

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#9410: Re: ..

by MovingTarget on 10/31/2007 15:03, refers to #9409

Good point. But then again, in real life, a lot of rockets home in on their targets....

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#9411: Running Problem

by Puff on 10/31/2007 16:19

Ok i downloaded the files for windows, patches as well. I go to run the .exe and i get teh following error.

http://i174.photobucket.com/albums/w100/ColdReignStudios/Error.jpg

(The link is to an image of the error)

How can i fix this? This program looks amazing!

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#9412: How do I animate a model?

by HunterXHunter on 10/31/2007 16:22

I am trying to make an enemy model that has animations, I tried checking on the ogro but I can't find a way on how it is animated so I need your help on telling me how to animate a model so I'l get this model done, I am using milkshape 3D to make this model but I am stuck at this animating thing.

Thanks in advance.

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#9413: Re: Running Problem

by c0rdawg on 10/31/2007 17:11, refers to #9411

http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=1516

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#9414: Re: Running Problem

by Puff on 11/01/2007 11:37, refers to #9413

Thank you! fixed it perfectly! :D

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#9415: Midi problem?

by tentus_ on 11/01/2007 17:00

Hey, I'm trying to get a midi file to play for a map, but no go. I checked my syntax, spelling, and locations- everything is right, but it still pops up an error in Sauer when I load the map. Any ideas? Is there some version of Midi we don't support?

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#9416: okay

by gibs__ on 11/01/2007 17:14

Well thanks for your replies...

*sigh* I guess I'm the only one that thinks rockets are too powerful.

Morosoph, yeah it's easy to dodge them in open spaces, but how about in metl3 for instance?

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#9417: Re: okay

by MovingTarget on 11/01/2007 19:38, refers to #9416

Ummm... get quad damage and blast them out of the air BEFORE they can shoot at you?

:D

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#9418: CVS against Summer servers?

by yoopers on 11/01/2007 20:39

I've seen several folks mention running nightly CVS builds of Sauerbraten and thought I might give it a try, but my CVS-compiled Sauer can't connect to Summer Edition servers (I get told that I'm running a more recent version).

This makes sense to me, but I'm left to wonder: is there some way to connect a CVS client to a Summer Edition server?

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#9419: ..

by _gibs on 11/01/2007 22:43

"Ummm... get quad damage and blast them out of the air BEFORE they can shoot at you?

:D"

Hehe, yeah I guess.

But still, it seems that you should be able to retaliate once you've been hit, but by the time you've landed and gotten your aim back the next two rockets are landing at your feet.

There's just no chance of surviving a close range rocket salvo from a halfway competent player.

That's what makes me sad. :(

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#9420: Dodging Missiles

by Morosoph on 11/01/2007 22:46, refers to #9416

Rockets /are/ pretty powerful, I agree, but they've got to act a bit like rockets in order to justify their rocketness.

My reckoning is that one rocket every three seconds to a maximum of five would be better than lowering the power of a rocket. A low-powered rocket isn't much fun at all! Far better to double the damage caused (yellow armour will still beat a rocket causing 250 damage).

Picking up only one at a time would radically change their strategic use, IMO; such a change would turn rockets into something to be saved until the crucial moment...

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#9421: Re: ..

by Deo Favente on 11/01/2007 22:58, refers to #9400

Yeah well i figured that out long ago, but at least i got it confirmed. Any ideas on how to fix it? I just went to the screen and graphics application and it says i got an intel 945 but im not using a driver with anything like that in the name it says im using "intel experimental modesetting driver for I..." that doesn't sound right, so ill select the "i810 - Intel integrated graphics" and ill tell you how it goes

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#9422: Re: rockets

by Drakas__ on 11/01/2007 23:24, refers to #9401

"Seriously, I love this game. I've been playing fps's for years now and Sauer is one of the best. But WHY do the rockets have to be so ridiculously overpowered?"

They're not.

"One rocket hit not only takes a big chunk of health, but knocks your opponent back, disorienting him and throwing off his aim."

Direct hit = instant kill. Yet, that's like... the best thing about it!

"It also creates a gigantic sphere of fire, blocking his view, and has a very large area of splash damage."
MMM, fun!

"On top of all this, it fires extremely fast, not giving your opponent a chance to react."
And whose fault is that?

"And to add insult to injury, the rockets fly very fast through the air."
How else do they fly?

"It's the ultimate spamming gun of insta-death and, in the hands of any semi-skilled player, will easily overpower any other weapon."
Two skilled players playing rockets = fun

"Quad rockets are just...I don't want to think about it."
No, quad shotgun is more like that =]

"Really, there are players who can't use any of the other weapons effectively, but still manage to rule the server just because of the god-forsaken rockets."
Never seen that.

"To keep the rockets effective, all that would need to be done is reduce the graphical explosion effect, cut back the knockback, take out the screen jerking, and reduce the splash damage. I think tweaking these things would make the rl perfect without sacrificing its firing speed or damage."

BOOOOOOORING


"It's not so bad in larger maps like river, but in those tiny maps, it becomes ridiculous."
Depends on your skills

"I'd like to know what people think about this."

Leave as it is!!!

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#9423: Re: ..

by Deo Favente on 11/02/2007 02:17, refers to #9421

I feel like such an idiot!

Oh and- switching gfx drivers was a bad idea, gdm could not load so i had to switch back

I MISSED THE PART THAT SAID DO NOT USE MESA! ZOMG im a complete noob. I know mesa sucks but ive never had a problem like this before and i though it didn't matter that much! Well i finally got it to work fine like its supposed to: slow and crappy. LOL such an idiot i am. And what the hell is ZOMG i hate that word.

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#9424: Re: rockets

by _gibs_ on 11/02/2007 03:22, refers to #9422

Thanks, Morosoph. I agree, they should be devastating in their power. I'm fine with a direct hit = one-hit-kill. But it feels like toooo much when you can empty a full 15 one-hit-kills in 15 seconds. With sight obstructing effects and kickback. ;)

Drakas, what? Are those really the only counterarguments you can produce? "Mmm, fun" and "BOOOOORING?"

"And whose fault is that?"
I suppose you mean I'm unskilled by that? Sorry, I've been playing fps's for a long-ass time. You can't deny that the rl is the most powerful weapon in sauer b/c of its ease of use.

How exactly is reducing splash damage or increasing reload time boring? It would reduce the spam, letting the skilled players continue to own while the newbs aren't slaughtered by other newbs.

"How else do they fly?"
Maybe a tad slower? Not much, mind you. a TAD.

Again, I repeat: I don't think they need to be rendered useless, just tweaked a >>> little <<<. As in "small amount." A combination of little tweaks would be superb. :)

Drakas, I urge you to please go play quake 3 or warsow or something and see why I think the rockets are too powerful.

*moment of reflection*

I'm only going on this little rant b/c I like this game. I'm really not trying to be a pain in the ass. :P

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