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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12353860 views, last view: 10/07/2024 01:24

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#9378: ..

by Q009 on 10/27/2007 21:54

Ok... I downoaded another version of mingw. Now i can comile! xD

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#9379: Re: noobie assault cube questions...

by eihrul on 10/27/2007 21:55, refers to #9377

You are misinterpreting. This is the wrong place to voice these concerns. The AssaultCube forum is where you need to discuss this.

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#9380: settings save

by Psy[H[] on 10/28/2007 10:03

When I try to set sound frequency on 44100, it says: restart with -r. I\'m starting sauerbraten -r but sound is 22050 again. If I change it to 44100 again, It says to restart, but no change.

Resolution is allways 1024x768 at start, no matter I changing it to 1280x1024.

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#9381: Re: settings save

by jbuk2k7s cookie has gone on 10/28/2007 14:10, refers to #9380

The -r thing doesn't seem to work.

For the resolution, change sauer's shortcut/batch file to have -h1280 -w1024 after it, and I'm not sure about the sound.

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#9382: Configure mousespeed

by ffff on 10/28/2007 14:23

How can i set mousespeed to what it was in spring-version?

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#9383: Re: Configure mousespeed

by MovingTarget on 10/28/2007 18:21, refers to #9382

/sensitivity x. I think in the spring version, it was 3.

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#9384: resolution

by Paulobk on 10/28/2007 19:11

Hi, my pc has played very slowly.. but I can´t find options of resolutions to video.. how can I play the game in low resolution??

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#9385: Re: resolution

by SanHolo on 10/28/2007 19:29, refers to #9384

@Paulobk
Read the manual, it's all there. Based on your OS, there are slightly different ways to alter the resolution.

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#9386: error when starting up

by Deo Favente on 10/29/2007 00:58

I just reinstalled my computer kinda recently, and iv'e decided i want to install sauer after i tried nexius and that other thing and iv'e decided i hate the other one and nexuis is boring and sauer is beastly. I typed used apt to install sauer for me, which i know i shouldn't do that for multiplayer games, but i did anyway and when i start it up in terminal:
*screen gets black
*the characters get like offset or something holy crud
*Screen comes back
*A holy crap amount of returns are printed
*A few spaces then the error reads "S␊±└␊┼├▒├␋⎺┼ °▒┤┌├ (␌⎺⎼␊ ␍┤└⎻␊␍)"
Which because my characters are offset translate to "Segmentation fault (core dumped)"
I haven't tried anything yet cause i want professional option on this any ideas?
Ubuntu Gutsy Gibbon desktop i386, intel centrino duo, sucky gfx card, uhh i forget that one command...

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#9387: Re: error when starting up

by Deo Favente on 10/29/2007 01:02, refers to #9386

im going to remove, then download manually. The characters stayed offset in the window wow its like "I ┌␋┐␊ ├⎺ ␊▒├ S▒┤␊⎼␉⎼▒├␊┼" so i closed the window

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#9388: Re: error when starting up

by Deo Favente on 10/29/2007 01:37, refers to #9387

Ok so i tried that the game runs woohoo! but when i startup the green does different things but at the end i am stuck with a grey screen and music is playing, it accepts no input. I know i need SDL, SDL-image, SDL-mixer, and OpenGl installed but theres nothing titled exactly like that in the respositories i have, so i downloaded some stuff that looked good - i did this before i downloaded sauer. I also noticed that sauer calls for stuff like enet and i don't have that so i downloaded something like that and also xlib and i don't know anything about that so im gonna download something called libxcb-xlib0 and run the game again

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#9389: Re: error when starting up

by Deo Favente on 10/29/2007 01:42, refers to #9388

Sorry for posting so many fucking times, so just pretend this is one huge post okay. I forgot to mention i tried compiling and it displayed a whole lot of stuff im sure its supposed to so much it doesn't all fit in my terminal but at the end it says

/bin/sh: sdl-config: not found
/bin/sh: g++: not found

i cant find sdl-config but i found g++ titled exactly so i downloaded but it still says the same thing

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#9390: Message censored by administrator

by Deo Favente on 10/29/2007 01:44, refers to #9388

#9391: Message censored by administrator

by Deo Favente on 10/29/2007 01:47

#9392: ..

by Deo Favente on 10/29/2007 01:48

So i fiddled with some crap and i tired compiling again and it did stuff but at the end i got:

/bin/sh: sdl-config: not found
In file included from shared/tools.cpp:3:
shared/pch.h:31:17: error: SDL.h: No such file or directory
shared/pch.h:32:23: error: SDL_image.h: No such file or directory
shared/pch.h:37:24: error: SDL_opengl.h: No such file or directory
shared/pch.h:39:22: error: GL/glext.h: No such file or directory
make: *** [shared/tools.o] Error 1

Any ideas?

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#9393: Re: ..

by Deo Favente on 10/29/2007 01:58, refers to #9392

Sorry for douple post must have accidentally hit the button twice, any way i forgot to read the line "Ensure you have the DEVELOPMENT VERSIONS of the above libraries installed." Opps. So i tried compiling again and i got a long list of errors:

engine/sound.cpp:13:27: error: SDL_mixer.h: No such file or directory
engine/sound.cpp:15: error: expected constructor, destructor, or type conversion before ‘*’ token
engine/sound.cpp:30: error: ISO C++ forbids declaration of ‘Mix_Chunk’ with no type
engine/sound.cpp:30: error: expected ‘;’ before ‘*’ token
engine/sound.cpp: In function ‘void setmusicvol(int)’:
engine/sound.cpp:53: error: ‘mod’ was not declared in this scope
engine/sound.cpp:53: error: ‘MIX_MAX_VOLUME’ was not declared in this scope
engine/sound.cpp:53: error: ‘Mix_VolumeMusic’ was not declared in this scope
engine/sound.cpp: In function ‘void stopsound()’:
engine/sound.cpp:69: error: ‘mod’ was not declared in this scope
engine/sound.cpp:72: error: ‘Mix_HaltMusic’ was not declared in this scope
engine/sound.cpp:73: error: ‘Mix_FreeMusic’ was not declared in this scope
engine/sound.cpp: At global scope:
engine/sound.cpp:89: error: ‘MIX_DEFAULT_FREQUENCY’ was not declared in this scope
engine/sound.cpp: In function ‘void initsound()’:
engine/sound.cpp:95: error: ‘MIX_DEFAULT_FORMAT’ was not declared in this scope
engine/sound.cpp:95: error: ‘Mix_OpenAudio’ was not declared in this scope
engine/sound.cpp:97: error: ‘Mix_GetError’ was not declared in this scope
engine/sound.cpp:100: error: ‘Mix_AllocateChannels’ was not declared in this scope
engine/sound.cpp: In function ‘void musicdone()’:
engine/sound.cpp:116: error: ‘mod’ was not declared in this scope
engine/sound.cpp:116: error: ‘Mix_FreeMusic’ was not declared in this scope
engine/sound.cpp:121: error: ‘mod’ was not declared in this scope
engine/sound.cpp: In function ‘void music(char*, char*)’:
engine/sound.cpp:139: error: ‘mod’ was not declared in this scope
engine/sound.cpp:139: error: ‘Mix_LoadMUS’ was not declared in this scope
engine/sound.cpp:141: error: ‘Mix_PlayMusic’ was not declared in this scope
engine/sound.cpp:142: error: ‘MIX_MAX_VOLUME’ was not declared in this scope
engine/sound.cpp:142: error: ‘Mix_VolumeMusic’ was not declared in this scope
engine/sound.cpp: In function ‘int addsound(char*, int, int, vector<soundslot>&)’:
engine/sound.cpp:186: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp: In function ‘void clear_sound()’:
engine/sound.cpp:210: error: ‘Mix_CloseAudio’ was not declared in this scope
engine/sound.cpp: In function ‘void clearmapsounds()’:
engine/sound.cpp:221: error: ‘Mix_Playing’ was not declared in this scope
engine/sound.cpp:221: error: ‘Mix_HaltChannel’ was not declared in this scope
engine/sound.cpp: In function ‘void updatechanvol(int, int, const vec*, extentity*)’:
engine/sound.cpp:273: error: ‘MIX_MAX_VOLUME’ was not declared in this scope
engine/sound.cpp:276: error: ‘Mix_Volume’ was not declared in this scope
engine/sound.cpp:277: error: ‘Mix_SetPanning’ was not declared in this scope
engine/sound.cpp: In function ‘void updatevol()’:
engine/sound.cpp:299: error: ‘Mix_Playing’ was not declared in this scope
engine/sound.cpp:318: error: ‘mod’ was not declared in this scope
engine/sound.cpp:318: error: ‘Mix_PlayingMusic’ was not declared in this scope
engine/sound.cpp: In function ‘void playsound(int, const vec*, extentity*)’:
engine/sound.cpp:340: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:349: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:349: error: ‘Mix_LoadWAV’ was not declared in this scope
engine/sound.cpp:353: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:356: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:360: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:360: error: ‘Mix_PlayChannel’ was not declared in this scope
engine/sound.cpp: At global scope:
engine/sound.cpp:164: warning: ‘__dummy_music’ defined but not used
engine/sound.cpp:197: warning: ‘__dummy_registersound’ defined but not used
engine/sound.cpp:200: warning: ‘__dummy_mapsound’ defined but not used
engine/sound.cpp:388: warning: ‘__dummy_sound’ defined but not used
make: *** [engine/sound.o] Error 1

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#9394: ..

by Deo Favente on 10/29/2007 02:02

i am so sorry but i tried downloading all those dev packages at once and i had failed to notice that it had said it could not fetch sdl-mixer dev so i tried downloaading it again and it worked, compiled, worked. YAY! then i ran the game but same grey screen. BOO!

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#9395: Re: o_0

by tentus_ on 10/29/2007 02:42, refers to #9394

Wow, nine posts in a row. That's gotta be some kind of record. Give us a little time to read, neh?

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#9396: ..

by geartrooper2 on 10/29/2007 04:38

sudo apt-get install libsdl-image and libsdl-mixer.

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#9397: Re: settings save

by ATIRULE on 10/29/2007 07:37, refers to #9381

make sure that all the files in the sauerbraten directory are Unset as read only I had the same issue

5 added to 8 is? = the form system HERE SUX!!!!

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