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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12354732 views, last view: 10/07/2024 05:21 |
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#9376: Problem with compiling Sauer |
by Q009
on 10/27/2007 21:33
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I cant compile sauerbraten... I downloaded
MinGW 5.0.0 and i see in sauerbraten compiling log:
Switching to target: default
Compiling: ..\engine\grass.cpp
mingw32-g++.exe: installation problem, cannot exec `cc1plus': No such file or directory
Process terminated with status 1 (0 minutes, 0 seconds)
0 errors, 0 warnings
What i must?
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#9377: Re: noobie assault cube questions... |
by killthemessenger
on 10/27/2007 21:52, refers to #9375
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Oh! I followed the link on the AC Readme docs... Sorry about that. I guess your sick of me and I don't blame you.
Bye!
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#9378: .. |
by Q009
on 10/27/2007 21:54
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Ok... I downoaded another version of mingw. Now i can comile! xD
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#9379: Re: noobie assault cube questions... |
by eihrul
on 10/27/2007 21:55, refers to #9377
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You are misinterpreting. This is the wrong place to voice these concerns. The AssaultCube forum is where you need to discuss this.
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#9380: settings save |
by Psy[H[]
on 10/28/2007 10:03
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When I try to set sound frequency on 44100, it says: restart with -r. I\'m starting sauerbraten -r but sound is 22050 again. If I change it to 44100 again, It says to restart, but no change.
Resolution is allways 1024x768 at start, no matter I changing it to 1280x1024.
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#9381: Re: settings save |
by jbuk2k7s cookie has gone
on 10/28/2007 14:10, refers to #9380
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The -r thing doesn't seem to work.
For the resolution, change sauer's shortcut/batch file to have -h1280 -w1024 after it, and I'm not sure about the sound.
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#9382: Configure mousespeed |
by ffff
on 10/28/2007 14:23
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How can i set mousespeed to what it was in spring-version?
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#9383: Re: Configure mousespeed |
by MovingTarget
on 10/28/2007 18:21, refers to #9382
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/sensitivity x. I think in the spring version, it was 3.
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#9384: resolution |
by Paulobk
on 10/28/2007 19:11
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Hi, my pc has played very slowly.. but I can´t find options of resolutions to video.. how can I play the game in low resolution??
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#9385: Re: resolution |
by SanHolo
on 10/28/2007 19:29, refers to #9384
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@Paulobk
Read the manual, it's all there. Based on your OS, there are slightly different ways to alter the resolution.
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#9386: error when starting up |
by Deo Favente
on 10/29/2007 00:58
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I just reinstalled my computer kinda recently, and iv'e decided i want to install sauer after i tried nexius and that other thing and iv'e decided i hate the other one and nexuis is boring and sauer is beastly. I typed used apt to install sauer for me, which i know i shouldn't do that for multiplayer games, but i did anyway and when i start it up in terminal:
*screen gets black
*the characters get like offset or something holy crud
*Screen comes back
*A holy crap amount of returns are printed
*A few spaces then the error reads "S␊±└␊┼├▒├␋⎺┼ °▒┤┌├ (␌⎺⎼␊ ␍┤└⎻␊␍)"
Which because my characters are offset translate to "Segmentation fault (core dumped)"
I haven't tried anything yet cause i want professional option on this any ideas?
Ubuntu Gutsy Gibbon desktop i386, intel centrino duo, sucky gfx card, uhh i forget that one command...
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#9387: Re: error when starting up |
by Deo Favente
on 10/29/2007 01:02, refers to #9386
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im going to remove, then download manually. The characters stayed offset in the window wow its like "I ┌␋┐␊ ├⎺ ␊▒├ S▒┤␊⎼␉⎼▒├␊┼" so i closed the window
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#9388: Re: error when starting up |
by Deo Favente
on 10/29/2007 01:37, refers to #9387
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Ok so i tried that the game runs woohoo! but when i startup the green does different things but at the end i am stuck with a grey screen and music is playing, it accepts no input. I know i need SDL, SDL-image, SDL-mixer, and OpenGl installed but theres nothing titled exactly like that in the respositories i have, so i downloaded some stuff that looked good - i did this before i downloaded sauer. I also noticed that sauer calls for stuff like enet and i don't have that so i downloaded something like that and also xlib and i don't know anything about that so im gonna download something called libxcb-xlib0 and run the game again
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#9389: Re: error when starting up |
by Deo Favente
on 10/29/2007 01:42, refers to #9388
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Sorry for posting so many fucking times, so just pretend this is one huge post okay. I forgot to mention i tried compiling and it displayed a whole lot of stuff im sure its supposed to so much it doesn't all fit in my terminal but at the end it says
/bin/sh: sdl-config: not found
/bin/sh: g++: not found
i cant find sdl-config but i found g++ titled exactly so i downloaded but it still says the same thing
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#9390: Message censored by administrator |
by Deo Favente
on 10/29/2007 01:44, refers to #9388
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#9391: Message censored by administrator |
by Deo Favente
on 10/29/2007 01:47
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#9392: .. |
by Deo Favente
on 10/29/2007 01:48
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So i fiddled with some crap and i tired compiling again and it did stuff but at the end i got:
/bin/sh: sdl-config: not found
In file included from shared/tools.cpp:3:
shared/pch.h:31:17: error: SDL.h: No such file or directory
shared/pch.h:32:23: error: SDL_image.h: No such file or directory
shared/pch.h:37:24: error: SDL_opengl.h: No such file or directory
shared/pch.h:39:22: error: GL/glext.h: No such file or directory
make: *** [shared/tools.o] Error 1
Any ideas?
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#9393: Re: .. |
by Deo Favente
on 10/29/2007 01:58, refers to #9392
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Sorry for douple post must have accidentally hit the button twice, any way i forgot to read the line "Ensure you have the DEVELOPMENT VERSIONS of the above libraries installed." Opps. So i tried compiling again and i got a long list of errors:
engine/sound.cpp:13:27: error: SDL_mixer.h: No such file or directory
engine/sound.cpp:15: error: expected constructor, destructor, or type conversion before ‘*’ token
engine/sound.cpp:30: error: ISO C++ forbids declaration of ‘Mix_Chunk’ with no type
engine/sound.cpp:30: error: expected ‘;’ before ‘*’ token
engine/sound.cpp: In function ‘void setmusicvol(int)’:
engine/sound.cpp:53: error: ‘mod’ was not declared in this scope
engine/sound.cpp:53: error: ‘MIX_MAX_VOLUME’ was not declared in this scope
engine/sound.cpp:53: error: ‘Mix_VolumeMusic’ was not declared in this scope
engine/sound.cpp: In function ‘void stopsound()’:
engine/sound.cpp:69: error: ‘mod’ was not declared in this scope
engine/sound.cpp:72: error: ‘Mix_HaltMusic’ was not declared in this scope
engine/sound.cpp:73: error: ‘Mix_FreeMusic’ was not declared in this scope
engine/sound.cpp: At global scope:
engine/sound.cpp:89: error: ‘MIX_DEFAULT_FREQUENCY’ was not declared in this scope
engine/sound.cpp: In function ‘void initsound()’:
engine/sound.cpp:95: error: ‘MIX_DEFAULT_FORMAT’ was not declared in this scope
engine/sound.cpp:95: error: ‘Mix_OpenAudio’ was not declared in this scope
engine/sound.cpp:97: error: ‘Mix_GetError’ was not declared in this scope
engine/sound.cpp:100: error: ‘Mix_AllocateChannels’ was not declared in this scope
engine/sound.cpp: In function ‘void musicdone()’:
engine/sound.cpp:116: error: ‘mod’ was not declared in this scope
engine/sound.cpp:116: error: ‘Mix_FreeMusic’ was not declared in this scope
engine/sound.cpp:121: error: ‘mod’ was not declared in this scope
engine/sound.cpp: In function ‘void music(char*, char*)’:
engine/sound.cpp:139: error: ‘mod’ was not declared in this scope
engine/sound.cpp:139: error: ‘Mix_LoadMUS’ was not declared in this scope
engine/sound.cpp:141: error: ‘Mix_PlayMusic’ was not declared in this scope
engine/sound.cpp:142: error: ‘MIX_MAX_VOLUME’ was not declared in this scope
engine/sound.cpp:142: error: ‘Mix_VolumeMusic’ was not declared in this scope
engine/sound.cpp: In function ‘int addsound(char*, int, int, vector<soundslot>&)’:
engine/sound.cpp:186: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp: In function ‘void clear_sound()’:
engine/sound.cpp:210: error: ‘Mix_CloseAudio’ was not declared in this scope
engine/sound.cpp: In function ‘void clearmapsounds()’:
engine/sound.cpp:221: error: ‘Mix_Playing’ was not declared in this scope
engine/sound.cpp:221: error: ‘Mix_HaltChannel’ was not declared in this scope
engine/sound.cpp: In function ‘void updatechanvol(int, int, const vec*, extentity*)’:
engine/sound.cpp:273: error: ‘MIX_MAX_VOLUME’ was not declared in this scope
engine/sound.cpp:276: error: ‘Mix_Volume’ was not declared in this scope
engine/sound.cpp:277: error: ‘Mix_SetPanning’ was not declared in this scope
engine/sound.cpp: In function ‘void updatevol()’:
engine/sound.cpp:299: error: ‘Mix_Playing’ was not declared in this scope
engine/sound.cpp:318: error: ‘mod’ was not declared in this scope
engine/sound.cpp:318: error: ‘Mix_PlayingMusic’ was not declared in this scope
engine/sound.cpp: In function ‘void playsound(int, const vec*, extentity*)’:
engine/sound.cpp:340: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:349: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:349: error: ‘Mix_LoadWAV’ was not declared in this scope
engine/sound.cpp:353: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:356: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:360: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:360: error: ‘Mix_PlayChannel’ was not declared in this scope
engine/sound.cpp: At global scope:
engine/sound.cpp:164: warning: ‘__dummy_music’ defined but not used
engine/sound.cpp:197: warning: ‘__dummy_registersound’ defined but not used
engine/sound.cpp:200: warning: ‘__dummy_mapsound’ defined but not used
engine/sound.cpp:388: warning: ‘__dummy_sound’ defined but not used
make: *** [engine/sound.o] Error 1
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#9394: .. |
by Deo Favente
on 10/29/2007 02:02
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i am so sorry but i tried downloading all those dev packages at once and i had failed to notice that it had said it could not fetch sdl-mixer dev so i tried downloaading it again and it worked, compiled, worked. YAY! then i ran the game but same grey screen. BOO!
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#9395: Re: o_0 |
by tentus_
on 10/29/2007 02:42, refers to #9394
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Wow, nine posts in a row. That's gotta be some kind of record. Give us a little time to read, neh?
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