General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12353052 views, last view: 10/06/2024 21:21 |
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for questions, announcements etc.
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Board Index
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#9331: Re: probleme menus |
by Drakas__
on 10/22/2007 21:31, refers to #9314
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http://assault.cubers.net/forum/
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#9332: Re: Where does sauerbraten access fov? |
by SheeEttin
on 10/22/2007 21:52, refers to #9329
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You mean lock the FOV?
Just set the max and min to the same number.
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#9333: Re: Where does sauerbraten access fov? |
by MeatROme
on 10/22/2007 22:02, refers to #9332
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Ha! LOL ... yeah,
but that's a /little/ hack-y, mmh!?!
This way the user'd still get fov TAB-autocompleted, for example.
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#9334: Re: mutable map |
by yoopers
on 10/22/2007 22:35, refers to #9323
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Not to put a damper on your enthusiasm (XCOM remains in my Top 5 Games of all time :), but UFO: Alien Invasion already exists to provide an Open Source recreation of XCOM. I highly recommend checking it out:
http://ufoai.sourceforge.net/
They need more "arty" people to help create new maps and scenarios.
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#9335: Re: Where does sauerbraten access fov? |
by Quin
on 10/23/2007 03:54, refers to #9329
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Change to:
VARP(fov, 1, 105, 0);
When min is more than max, the variable is marked read only. You'll find a few of these around the Sauerbraten source.
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#9336: Re: mutable map |
by kerno
on 10/23/2007 17:54, refers to #9334
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Yes, I've already seen and played UFO:AI for quite some time. However, in my opinion the gameplay loses something important when you cannot interact with environment (eg. demolish map). That's why I'm asking about 3d engine that could support mutable map. Afaik UFO:AI is based on Quake 2 engine, with all it's strengths and limitations...
Any suggestions?
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#9337: Odd texturing... |
by Memphetic
on 10/23/2007 22:07
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For one reason or another, my custom made models have an odd texturing problem where it somewhat turns the model into a paper model, or makes the left side transparent or something... when I load the md3 and textures into an md3 viewer, though, it looks just fine. Any ideas? Screenshots: http://i220.photobucket.com/albums/dd15/memphetic/screenshot_28459.jpg and http://i220.photobucket.com/albums/dd15/memphetic/screenshot1.jpg
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#9338: Re: Odd texturing... |
by eihrul
on 10/23/2007 22:13, refers to #9337
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The winding of the faces is backwards. You need to invert the winding.
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#9339: Re: Odd texturing... |
by GreyMario
on 10/24/2007 01:24, refers to #9337
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Are parts of your models inside out?
If so, backface culling kicks in and actually hides those textures that don't get hidden in the modeling program.
Try remodeling them without making them inside out.
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#9340: Re: Odd texturing... |
by GreyMario
on 10/24/2007 01:24, refers to #9339
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Bah, you're too fast, eihrul
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#9341: Re: Odd texturing... |
by GreyMario
on 10/24/2007 01:27, refers to #9340
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Lol triple post just to say I'm totally frikken blind, ignore my last posts xD
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#9342: Re: Odd texturing... |
by SheeEttin
on 10/24/2007 03:18, refers to #9337
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Ooh, that's a really nicely done M16/M4/whatever. (I can't tell from this angle.)
I'm sure someone would love to use that in a mod.
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#9343: Re: Odd texturing... |
by Memphetic
on 10/24/2007 04:09, refers to #9342
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Sorry, it's already being used in my "total conversion"... I'm making a tactical shooter (like counter-strike). I got mad that I couldn't play CS on linux. Anyway, what do you mean "invert the winding"? How would I do that in blender?
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#9344: .. |
by geartrooper2
on 10/24/2007 10:17
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select all faces in edit mode and hit ctrl-n. this will recalculate the normals to face outwards.
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#9345: geartrooper2 |
by Memphetic
on 10/24/2007 18:39
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Woot! Thanks a lot, my friend!! http://i220.photobucket.com/albums/dd15/memphetic/screenshot_38991.jpg
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#9346: How do I uninstall sauerbraten? |
by acl123
on 10/25/2007 01:21
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I know this is an obvious question but I can't find the answer.
I installed sauerbraten using the instructions off the website - probably by downloading the tar off sourceforge.
How do I uninstall it cleanly?
Running Ubuntu 7.10
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#9347: Re: How do I uninstall sauerbraten? |
by Quin
on 10/25/2007 03:39, refers to #9346
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rm -rf /path/to/where/you/extracted/sauerbraten
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#9348: Re: How do I uninstall sauerbraten? |
by SheeEttin
on 10/25/2007 04:42, refers to #9347
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And ~/.sauerbraten .
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#9349: noobie assault cube questions... |
by killthemessenger
on 10/25/2007 18:37
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I just discovered assault cube a few days ago. I've enjoyed the single player mode. Last night I accidentally hit the Multiplayer mode by accident. A whole new lever of fun!
Here's the deal... I'm getting my ass handed to me. I realize this is open source but is everyone cheating in these games. Everyone runs faster, shoots better, kills easier and dies harder. In one game last night an opponent came running up to me, I unloaded a whole clip right into his head and he killed me! So what's up with the cheats? Are there games where cheating is not allowed? How do I ramp up myself to compete with the cheaters? Yeah, I'm not great, but I'm not a spaz either...
And don't get me started on the a-holes that frag their teammates! It is unavoidable once in a while and I'm guilt of this too, but come on! And stop trying to do the grenade leap thing when you have teammates behind you!
Any help to stay alive for two more seconds would help.
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#9350: Re: noobie assault cube questions... |
by shadow,516
on 10/25/2007 20:35, refers to #9349
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90% chance says they aren't cheating, and they are just plain old better than you. In the event that they ARE cheating, find another server.
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