General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12355331 views, last view: 10/07/2024 09:23 |
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for questions, announcements etc.
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#9298: Re: Jailbreak - My map, public beta |
by Drakas
on 10/14/2007 15:52, refers to #9296
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404 Not Found...
The actual link is http://nbl.yurx.com/down/Jailbreak.zip
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#9299: Re: Jailbreak - My map, public beta |
by Voker57
on 10/14/2007 15:55, refers to #9298
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Right...another mistype :)
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#9300: Textures |
by Dracion
on 10/14/2007 18:42
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Hi,
I've started making maps for sauerbraten, and I noticed that there are seemingly hundreds of textures available. Does anyone what the exact figure is? It's not vitally important, but I'd like to know, if possible.
Thanks.
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#9301: Re: Textures |
by MovingTarget
on 10/14/2007 20:20, refers to #9300
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In response to your question, it would be almost impossibly hard to determine the number of texture because of the matching normal maps and masks etc. Excluding all skyboxes, model skins and masks, I got 1819. Of course, like I said, this includes all normal map pics etc. So the actual number of textures is probably a little more than half that.
MovingTarget
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#9302: Re: Textures |
by SheeEttin
on 10/15/2007 02:22, refers to #9301
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1422, assuming that all textures are of the extension .jpg, aren't in packages/base or packages/models and don't end with _h.jpg, _n.jpg, or a skybox suffix.
Specifically, I performed this rather horrible command in packages: 'locate $PWD | grep "jpg$" | grep -v "/packages/base/" | grep -v "/packages/models/" | grep -v "_[hn]\.jpg" | grep -v "_[brldfu][ktfnp]\.jpg"'. (I probably could've made that much simpler, or with many fewer greps.)
I think that's a reasonably accurate number. (Not to one-up you, MovingTarget, but I just wanted to see if I could be more accurate.)
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#9303: Re: Textures |
by MovingTarget
on 10/15/2007 16:12, refers to #9302
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Darn. I gotta figure out how to do that with batch. Or switch to Linux.
But there is a MUCH easier way. Do a quick F2 count, and you'll find 661 textures to choose from.
MovingTarget
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#9304: Re: Textures |
by MeatROme
on 10/15/2007 16:40, refers to #9303
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Discrepancy due to images used soley for engine (not via script/map) and shader (sub-)images not showing in "showtexgui 1"
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#9305: Re: Textures |
by demosthenes
on 10/16/2007 04:14, refers to #9303
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That doesn't catch them all.
What about textures that came with maps and are used only in that map's config?
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#9306: Re: Textures |
by MovingTarget
on 10/16/2007 04:29, refers to #9305
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Eh... forgot those. There shouldn't be too many though
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#9307: Re: Textures |
by SheeEttin
on 10/16/2007 04:50, refers to #9305
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They should be included. Nobody should be storing textures in packages/base.
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#9308: Re: Textures |
by demosthenes
on 10/17/2007 04:54, refers to #9307
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I wasn't even referring to your post. Your number is probably fairly accurate.
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#9309: color symbol |
by GreyMario
on 10/17/2007 05:27
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Okay, how the heck do you get the (color modifier) symbol in-game without copy/paste?
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#9310: Vertical Jitter |
by demosthenes
on 10/17/2007 19:36
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On my SLi rig, playing Sauer in fullscreen seems to cause vertical jitter now. It's like the two frames don't line up quite right and so when they get put together every other frame is off center by a small amount, resulting in a terrible vertical jitter.
I know it's SLi itself because in single GPU mode, there's no jitter. This doesn't happen in any other games.
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#9311: Re: Textures |
by SheeEttin
on 10/17/2007 21:32, refers to #9308
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I need to actually look at the "refers to" number more often...
I don't suppose anyone's considered a different forum. I personally like Simple Machines forums.
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#9312: .. |
by ATIRULE
on 10/17/2007 22:26
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do u have Vsysc on it so turn it off
2 times 4 is? OMG THIS IS JUST EVIL
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#9313: .. |
by zheddo
on 10/19/2007 09:19
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I got a little question about a graphic bug. Sometimes, I havent quiet figured out on which textures this applies, I get a "twirl" effect on the texture where my hud is... Does any one know of this bug? Its really just minimal, but it kinda destroys the beauty of all the eye candy for me when my attention is focused at that :/
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#9314: probleme menus |
by quick
on 10/19/2007 11:32
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hello
je suis nouveau sur le jeux (decouvert aujourd\'hui) et j\'ai un probleme avec les menus du jeu
je ne peut pas lire ce qu\'il y a d\'ecris j\'ai des carrés blancs :(
je vous met une mini capture que vous pouvez agrandir en clic dessus :
[url=http://img152.imageshack.us/my.php?image=screenshot14390lh9.jpg][img]http://img152.imageshack.us/img152/3475/screenshot14390lh9.th.jpg[/img][/url]
Je vous precise que je suis sous Ubuntu 7.10 et que hors mis le probleme des menus le jeu est fluide et tourne tres bien.
merci
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#9315: Re: .. |
by MovingTarget
on 10/19/2007 15:19, refers to #9313
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That is probably the textures with normalmaps. If you don't do a /calclight, then they'll have a weird effect on them like you said.
MovingTarget
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#9316: Re: .. |
by perhapsdemosthenesagain
on 10/20/2007 02:00, refers to #9312
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I've already isolated the problem to the way Sauerbraten and SLi interact. It has nothing whatsoever to do with vsync, as it occurs both with vsync on and with vsync off. This is a problem that I suspect only the coders or others with SLi who have found a way to fix the problem could help with, so please don't suggest things that are sure not to help. Thanks.
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#9317: Re: .. |
by shadow,516
on 10/20/2007 03:03, refers to #9316
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SLI can also (in my case) cause water bugs. The easiest way to fix this, short of disabling SLI, is to go into the 3d settings of the nvidia control panel. There should be a tab for individual settings, scroll down till you see sauerbraten (it's there by default), and force SLI AA
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