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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12355671 views, last view: 10/07/2024 11:35

for questions, announcements etc.

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#9254: smaller grid size?

by daves on 10/10/2007 08:17

I was trying to make a map with railings and smaller things, but the grid size didn't seem to go that small, is there a way to change the grid size so that it allows me to make it smaller so i can make rails?

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#9255: Re: smaller grid size?

by MeatROme on 10/10/2007 08:20, refers to #9254

you can push in the faces of smallest grid-size cubes (F + MW) .. not every structure can be built that way easily though - mapmodels might be in order, depending on your goal.

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#9256: Import external levels in and MP A.I?

by Dean Avanti on 10/11/2007 01:51

Hi Im new to this engine, I have 2 questions that will help me decide if this is an engine I can use for a project I have in mind.

Can I export models in to make the level with, I dont mean an item, like a health pack, I mean a model to make the BSP, Im presuming this is a BSP engine, I have full maps id like to import in, so Id like to know if this is possible?

Also does this engine has AI for a multiplayer game, Id like to make a Quake 3 type game, so Id like the MP game to have enemy characters to shoot for the player, is that possible, or do I have to code that myself?

Dean Avanti
Avanti Vita Studios.
http://www.avantivita.com
Video games and game tools.

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#9257: Message censored by administrator

by thenewrandomcivilian [new desktop!] on 10/11/2007 02:28, refers to #9256

#9258: Re: Import external levels in and MP A.I?

by eihrul on 10/11/2007 02:33, refers to #9256

The engine uses its own format. Or rather, the entire reason the engine exists is because it provides a better way to make maps than a BSP engine. So importing maps from other engines would be against its goals, nor would they even be compatible with how Sauerbraten represents its maps.

The game has some limited random-walk AI, but no path finding or anything more intelligent at the moment.

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#9259: Re: Import external levels in and MP A.I?

by SheeEttin on 10/11/2007 02:49, refers to #9258

However, SauerMod supports bots which follow a predetermined path, diverting course for pickups or to fight with people (or other bots).

My knowledge on SauerMod's bots is very limited, talk to Quin for more info. (Or just read the source.)

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#9260: ..

by Dean Avanti on 10/11/2007 04:45

so is there any way to import a model format, and turn it into a map, does it have any import functions that support the import of a model format, any model type, that this can then be turned into a map

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#9261: Re: ..

by eihrul on 10/11/2007 06:23, refers to #9260

If you use Sauerbraten, your maps have to be in Sauerbraten's format. You can only really use models for small little details.

Sauerbraten is about a DIFFERENT way of making maps, a way that is just incompatible with external modelers.

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#9262: ..

by Acord on 10/11/2007 06:23

Quin sort of scooted SauerMod into BloodFrontier...

Yes, you can import models to use inside of the map, but not for whole sections. Basically, anything you import is going to have a collision box and nothing more complicated than that.

That being said though - give it a couple of weeks of practice, and you'll be able to put maps together far, far quicker than you ever will with anything else.

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#9263: Sauerbraten does not start in Win32.

by gnulle on 10/11/2007 11:44

Folks,

having installed Suarebraten Summeredition 29.08.07 in in WinXP Media Center Edition, I get the following screen when starting the game.:
---------------------------------------
init: sdl
Sauerbraten Win32 Exception: 0xc0000005 [0x0]

SDL_main - main.cpp [504]
__tmainCRTStartup - crtexe.c [586]
---------------------------------------
It seems that there are SDL-libraries missing. How can I correct that under Windows?

BTW: Graphics Card is nvidia 8800GTX
Thanks Thomas

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#9264: Can´t open server

by Benstaking on 10/11/2007 16:52

How do i open a server, what do i need to do it, it doesn´t work, it says :
Your server didn´t respond to ping, check firewall settings.
I don´t have a firewall for my mac, what for?, Can u please explay how to open a server, in coopedit mode, (unknown) like others can?
thanks:
benjamin_othmer

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#9265: Re: Can´t open server

by demosthenes on 10/11/2007 17:15, refers to #9264

You'll have to check your NAT's firewall settings and forward the appropriate ports, most likely.

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#9266: Re: Can´t open server

by Benstaking on 10/11/2007 17:45, refers to #9265

I did, Nothing there, not a single firewall

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#9267: Re: Can´t open server

by Benstaking on 10/11/2007 17:48, refers to #9266

can u tell me how that works?
Cant open server, and others ban u because u are better then them, I want a server too
PPPLLLEEEAAASSSEEE!!!!!!!!!

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#9268: Message censored by administrator

by Drakas on 10/11/2007 18:27, refers to #9267

#9269: Message censored by administrator

by Drakas on 10/11/2007 18:29, refers to #9268

#9270: ..

by absinth on 10/11/2007 21:52

i think mentioning a firewall in this sentence is quite confusing since most users are just behind a router/NAT box and have the very same problem...


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#9271: Re: ..

by Hirato Kirata on 10/12/2007 02:56, refers to #9270

You'd think they never ever googled port forwarding/pinholing.

Most of us don't use alcatel routers so it should be easy enough to do it via your router's web interface.

to get to the web interface you just need to type in your IP (not network), or the router's network IP. To my knowledge, windows (I'm just assuming your running windows. uses DHCP so it should already be hiding the IP addresses you need to access the web configuration screen.

Linux users on the other hand can just use apt-get/emerge/yast2 to install telnet, and use that to configure the nat (remember to do a 'nat save' afterwards)

When you do that remember, server ports are currently fixed at UDP 28785 and UDP 28786

That should cover it
~Hirato Kirata

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#9272: Re: ..

by MovingTarget on 10/12/2007 04:52, refers to #9271

I think that the most common router address is 192.168.1.1

Just type that in in your browser's address bar, and if it asks you for a password, you in luck. Just enter that in and you can forward ports.

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#9273: Question zoom

by zheddo on 10/12/2007 12:09

Yes I actually am proud user of a zooming script, but my question is if theres any way so that the zoom will only work wile having the rifle selected... Until now i can zoom with every gun...

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