General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12357296 views, last view: 10/07/2024 15:38 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#9214: Re: New Level |
by MeatROme
on 10/07/2007 15:55, refers to #9213
|
|
Oh, scratch that last part about quad ... stick with your own site, really, please do.
reply to this message
|
|
#9215: Re: New Level |
by Drakas
on 10/07/2007 17:05, refers to #9214
|
|
lol.
reply to this message
|
|
#9216: Re: New Level |
by tentus_
on 10/07/2007 17:42, refers to #9212
|
|
OK, I can tell from your screenies that texturing still is kinda lost to you.
Textures need to be varied depending on the surface, but follow a uniform pattern- for example, walls should usually be the same texture, augmented with a complementary border or trim.
http://sauerbraten.sourceforge.net/new/screenshot_1247508.jpg
See how there are separate but similar textures defining the edges, and a different floor texture.
A good rule of thumb for you is- if I throw a screenshot at a random passerby, will they be able to tell what they're looking at, or will you have to explain which is the walls, ceiling, etc?
...
Did our math problems get idiot-proofed? isn't that defeating the purpose? sigh...
reply to this message
|
|
#9217: Command Line |
by CrazyChao
on 10/07/2007 18:53
|
|
I have read about the command line options for Sauerbraten, but I do not know how to use them. Can someone help me?
reply to this message
|
|
#9218: .. |
by Acord
on 10/07/2007 19:03
|
|
They're getting better - keep practicing!
reply to this message
|
|
#9219: Re: New Level |
by eihrul
on 10/07/2007 19:05, refers to #9216
|
|
No, they made it too easy for spam bots to parse.
reply to this message
|
|
#9220: Re: Command Line |
by MeatROme
on 10/07/2007 19:15, refers to #9217
|
|
umm. have you read
http://cube.wikispaces.com/Beginners+Guide
?? if not - do it! :)
reply to this message
|
|
#9221: Re: New Level |
by SheeEttin
on 10/07/2007 20:05, refers to #9216
|
|
The captcha got changed due to linkspam.
There's an ongoing discussion in the topic about the spring release (because that's where the spam is appearing).
reply to this message
|
|
#9222: Message censored by administrator |
by X versus Sigma... Sigma wins
on 10/07/2007 20:19
|
|
|
#9223: .. |
by djGentoo
on 10/07/2007 20:41
|
|
+-------------
| I still can hack into it.
+-------------
Ha ha. Very funny. Are you sure you didn't go after 127.0.0.1 by mistake?
reply to this message
|
|
#9224: Re: Haha idiot proof? Fuck you |
by Drakas
on 10/07/2007 21:17, refers to #9222
|
|
Hey, it's that loser again :)
Just banning 85.195.123.29 would do the job partially, at least :-)
reply to this message
|
|
#9225: Engine Usage |
by GuardianArbiter
on 10/07/2007 21:32
|
|
Okay stupid question, but I was wondering about using the engine for a entirely different (new) game. I know I can but I want to know which of the source files are considered Engine Files and not game files. Is it just the stuff in the Engine Folder, or is there more files than that?
Again, I'm talking Engine, not game files here.
reply to this message
|
|
#9226: Re: Engine Usage |
by eihrul
on 10/07/2007 22:19, refers to #9225
|
|
The src/ directory, and the .cfg files in data/ are what would be considered the engine.
reply to this message
|
|
#9227: .. |
by Acord
on 10/07/2007 23:40
|
|
Just replace *everything*. You don't have to replace it all right away, but you will definitely have to eventually.
reply to this message
|
|
#9228: Re: .. |
by eihrul
on 10/07/2007 23:42, refers to #9227
|
|
He doesn't need to replace data/*.cfg or src/, though, which is the point.
reply to this message
|
|
#9229: .. |
by GuardianArbiter
on 10/08/2007 03:27
|
|
So if I'm reading you correctly, everything in the Src folder and the data cfgs are under zlib and can be used in my game, without question.
reply to this message
|
|
#9230: Re: .. |
by eihrul
on 10/08/2007 09:32, refers to #9229
|
|
Well, not everything in src/ is zlib, i.e. enet is MIT-licensed, the GL/SDL/etc. stuff is under whatever license they are under, but basically you can reuse all that stuff so long as you don't change the licensing terms on it at all.
reply to this message
|
|
#9231: Re: .. |
by absinth
on 10/08/2007 14:21, refers to #9230
|
|
SDL is LGPL
reply to this message
|
|
#9232: Problems with demo recording... agin |
by Q009
on 10/08/2007 19:05
|
|
Hi! I have new problems with opening demo:
I did:
/setmaster **************
And i see: 'Q009 claimed admin' ok
/recorddemo 1
And i see: 'demo recording is enabled for next math' ok
/ffa metl4
Now changing map and i see: 'recording demo' ok
Later:
/stopdemo
And i see: 'recorded demo' ok
/listdemos
And i see one demo, ok
/getdemo
And i see: 'received 151207.dmo' ok
/disconnect
/demo 151207
And i see: '151207.dmo is not a demo file' WTF?!?
/listdemos
And i see: 'no demos available' WTF?!?
reply to this message
|
|
#9233: Cube Developer Needed |
by sprfrkr
on 10/08/2007 20:32
|
|
Hello,
I am looking for one or more cube developers/artists to work on a project part-time for us. I am looking to create what the \"Quake Zero\" (currently vaporware) experience aims to be using the Cube engine. A monthly stipend will be provided if we can come to a working agreement of what we are after and if it is possible to accomplish.
Thank you for your time.
SPRFRKR
reply to this message
|
|
|
Board Index
|
|