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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12358074 views, last view: 10/07/2024 17:23

for questions, announcements etc.

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#9206: ..

by CrazyChao on 10/07/2007 08:10

Oh. Well, thank you anyway. You made me stop wasting my time looking for one. :P

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#9207: Default Weapon

by CrazyChao on 10/07/2007 08:44

In EisenStern, the default weapon is not the pistol. How do I change the default weapon?

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#9208: Re: ..

by tentus_ on 10/07/2007 08:44, refers to #9206

Best place to look is in other map cfgs. The editref html page that comes with sauer is a great place to look (I highly recommend reading it all the way through and playing around until you can say you understand 50% or more of it).

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#9209: Thanks MeatROme

by N1NJ4 on 10/07/2007 10:26

Thanks for the help MeatROme, that fixed it. Bindvar isn't in the readme - what docs are you talking about?

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#9210: Re: Thanks MeatROme

by MeatROme on 10/07/2007 15:29, refers to #9209

docs/static_wiki/configuration.html

Of course - the non-static wiki is always a good place to check too ;)

http://cube.wikispaces.com

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#9211: New Level

by Titanic12ship on 10/07/2007 15:43

I have made a new level called "TheDam." It isn't finished yet, but you can read about it and see pictures of it here:

http://e.macsrule.googlepages.com/thedam

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#9212: New Level

by Titanic12ship on 10/07/2007 15:43

I have made a new level called "TheDam." It isn't finished yet, but you can read about it and see pictures of it here:

http://e.macsrule.googlepages.com/thedam

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#9213: Re: New Level

by MeatROme on 10/07/2007 15:53, refers to #9212

Ahemm ... you've been around a while now ... but haven't come to grips with the double-post issue ... nor have you seen the sense in using quadropolis. *sigh*

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#9214: Re: New Level

by MeatROme on 10/07/2007 15:55, refers to #9213

Oh, scratch that last part about quad ... stick with your own site, really, please do.

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#9215: Re: New Level

by Drakas on 10/07/2007 17:05, refers to #9214

lol.

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#9216: Re: New Level

by tentus_ on 10/07/2007 17:42, refers to #9212

OK, I can tell from your screenies that texturing still is kinda lost to you.

Textures need to be varied depending on the surface, but follow a uniform pattern- for example, walls should usually be the same texture, augmented with a complementary border or trim.
http://sauerbraten.sourceforge.net/new/screenshot_1247508.jpg
See how there are separate but similar textures defining the edges, and a different floor texture.

A good rule of thumb for you is- if I throw a screenshot at a random passerby, will they be able to tell what they're looking at, or will you have to explain which is the walls, ceiling, etc?

...

Did our math problems get idiot-proofed? isn't that defeating the purpose? sigh...

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#9217: Command Line

by CrazyChao on 10/07/2007 18:53

I have read about the command line options for Sauerbraten, but I do not know how to use them. Can someone help me?

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#9218: ..

by Acord on 10/07/2007 19:03

They're getting better - keep practicing!

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#9219: Re: New Level

by eihrul on 10/07/2007 19:05, refers to #9216

No, they made it too easy for spam bots to parse.

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#9220: Re: Command Line

by MeatROme on 10/07/2007 19:15, refers to #9217

umm. have you read
http://cube.wikispaces.com/Beginners+Guide
?? if not - do it! :)

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#9221: Re: New Level

by SheeEttin on 10/07/2007 20:05, refers to #9216

The captcha got changed due to linkspam.

There's an ongoing discussion in the topic about the spring release (because that's where the spam is appearing).

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#9222: Message censored by administrator

by X versus Sigma... Sigma wins on 10/07/2007 20:19

#9223: ..

by djGentoo on 10/07/2007 20:41

+-------------
| I still can hack into it.
+-------------

Ha ha. Very funny. Are you sure you didn't go after 127.0.0.1 by mistake?

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#9224: Re: Haha idiot proof? Fuck you

by Drakas on 10/07/2007 21:17, refers to #9222

Hey, it's that loser again :)
Just banning 85.195.123.29 would do the job partially, at least :-)

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#9225: Engine Usage

by GuardianArbiter on 10/07/2007 21:32

Okay stupid question, but I was wondering about using the engine for a entirely different (new) game. I know I can but I want to know which of the source files are considered Engine Files and not game files. Is it just the stuff in the Engine Folder, or is there more files than that?

Again, I'm talking Engine, not game files here.

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