General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12358016 views, last view: 10/07/2024 17:18 |
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for questions, announcements etc.
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#9205: nowhere |
by N1NJ4
on 10/07/2007 08:07
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Nowhere CrazyChao. But some are in the readme in your Sauer folder.
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#9206: .. |
by CrazyChao
on 10/07/2007 08:10
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Oh. Well, thank you anyway. You made me stop wasting my time looking for one. :P
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#9207: Default Weapon |
by CrazyChao
on 10/07/2007 08:44
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In EisenStern, the default weapon is not the pistol. How do I change the default weapon?
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#9208: Re: .. |
by tentus_
on 10/07/2007 08:44, refers to #9206
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Best place to look is in other map cfgs. The editref html page that comes with sauer is a great place to look (I highly recommend reading it all the way through and playing around until you can say you understand 50% or more of it).
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#9209: Thanks MeatROme |
by N1NJ4
on 10/07/2007 10:26
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Thanks for the help MeatROme, that fixed it. Bindvar isn't in the readme - what docs are you talking about?
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#9210: Re: Thanks MeatROme |
by MeatROme
on 10/07/2007 15:29, refers to #9209
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docs/static_wiki/configuration.html
Of course - the non-static wiki is always a good place to check too ;)
http://cube.wikispaces.com
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#9211: New Level |
by Titanic12ship
on 10/07/2007 15:43
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I have made a new level called "TheDam." It isn't finished yet, but you can read about it and see pictures of it here:
http://e.macsrule.googlepages.com/thedam
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#9212: New Level |
by Titanic12ship
on 10/07/2007 15:43
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I have made a new level called "TheDam." It isn't finished yet, but you can read about it and see pictures of it here:
http://e.macsrule.googlepages.com/thedam
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#9213: Re: New Level |
by MeatROme
on 10/07/2007 15:53, refers to #9212
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Ahemm ... you've been around a while now ... but haven't come to grips with the double-post issue ... nor have you seen the sense in using quadropolis. *sigh*
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#9214: Re: New Level |
by MeatROme
on 10/07/2007 15:55, refers to #9213
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Oh, scratch that last part about quad ... stick with your own site, really, please do.
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#9215: Re: New Level |
by Drakas
on 10/07/2007 17:05, refers to #9214
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lol.
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#9216: Re: New Level |
by tentus_
on 10/07/2007 17:42, refers to #9212
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OK, I can tell from your screenies that texturing still is kinda lost to you.
Textures need to be varied depending on the surface, but follow a uniform pattern- for example, walls should usually be the same texture, augmented with a complementary border or trim.
http://sauerbraten.sourceforge.net/new/screenshot_1247508.jpg
See how there are separate but similar textures defining the edges, and a different floor texture.
A good rule of thumb for you is- if I throw a screenshot at a random passerby, will they be able to tell what they're looking at, or will you have to explain which is the walls, ceiling, etc?
...
Did our math problems get idiot-proofed? isn't that defeating the purpose? sigh...
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#9217: Command Line |
by CrazyChao
on 10/07/2007 18:53
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I have read about the command line options for Sauerbraten, but I do not know how to use them. Can someone help me?
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#9218: .. |
by Acord
on 10/07/2007 19:03
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They're getting better - keep practicing!
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#9219: Re: New Level |
by eihrul
on 10/07/2007 19:05, refers to #9216
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No, they made it too easy for spam bots to parse.
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#9220: Re: Command Line |
by MeatROme
on 10/07/2007 19:15, refers to #9217
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umm. have you read
http://cube.wikispaces.com/Beginners+Guide
?? if not - do it! :)
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#9221: Re: New Level |
by SheeEttin
on 10/07/2007 20:05, refers to #9216
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The captcha got changed due to linkspam.
There's an ongoing discussion in the topic about the spring release (because that's where the spam is appearing).
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#9222: Message censored by administrator |
by X versus Sigma... Sigma wins
on 10/07/2007 20:19
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#9223: .. |
by djGentoo
on 10/07/2007 20:41
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+-------------
| I still can hack into it.
+-------------
Ha ha. Very funny. Are you sure you didn't go after 127.0.0.1 by mistake?
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#9224: Re: Haha idiot proof? Fuck you |
by Drakas
on 10/07/2007 21:17, refers to #9222
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Hey, it's that loser again :)
Just banning 85.195.123.29 would do the job partially, at least :-)
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