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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12358997 views, last view: 10/07/2024 19:25

for questions, announcements etc.

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#9198: Re: Backgrounds

by Passa on 10/07/2007 00:43, refers to #9197

Put:

loadsky "staffy/staffy"

into your map's CFG. See this http://cube.wikispaces.com/Map+Config+and+Scripting#tocMap%20Config%20and%20Scripting1 for more info.

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#9199: Re: Backgrounds

by CrazyChao on 10/07/2007 00:49, refers to #9198

Thank you! Where could I find a list of skies?

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#9200: IP Banned from bsd.homeunix.com for no reason?

by felty on 10/07/2007 00:53

Has anyone else also been banned from this server for seemingly no reason? For all I was told, I got kicked because I was doing too well.

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#9201: Re: Backgrounds

by MeatROme on 10/07/2007 01:00, refers to #9199

heh, I answered in the other thread ... well as for a list ... this should get you started:
aftas/sky/orbe
dash/moon
ik2k/env/iklake
ratboy/skyboxes/coward
skyboxes/evilsky
skyboxes/morning
socksky/desert
socksky/emerald
socksky/frozen
socksky/frozendusk
socksky/mars
socksky/nightball
socksky/valley
staffy/staffy
stecki/snow

But you might be missing some ... I've just gone and grepped them from my current sauerbraten directory ... could be I've gotten one or two off maps from quadropolis ... the interwebs also have ressources of skyboxes (search for "skybox") so you can easily add your own if none of the exisiting match your taste/map.

HTH

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#9202: Re: Backgrounds

by tentus_ on 10/07/2007 05:22, refers to #9201

Also, making skyboxes is tremendously easy thanks to Terragen 1 or 2. Making your own content is always more rewarding!

http://www.planetside.co.uk/terragen/

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#9203: Config

by CrazyChao on 10/07/2007 07:33

I have made a map. How do I create a configuration file for it?

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#9204: Command List

by CrazyChao on 10/07/2007 08:01

I figured out how to make a configuration file. Now... where can I find a complete list of commands for configuration files?

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#9205: nowhere

by N1NJ4 on 10/07/2007 08:07

Nowhere CrazyChao. But some are in the readme in your Sauer folder.

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#9206: ..

by CrazyChao on 10/07/2007 08:10

Oh. Well, thank you anyway. You made me stop wasting my time looking for one. :P

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#9207: Default Weapon

by CrazyChao on 10/07/2007 08:44

In EisenStern, the default weapon is not the pistol. How do I change the default weapon?

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#9208: Re: ..

by tentus_ on 10/07/2007 08:44, refers to #9206

Best place to look is in other map cfgs. The editref html page that comes with sauer is a great place to look (I highly recommend reading it all the way through and playing around until you can say you understand 50% or more of it).

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#9209: Thanks MeatROme

by N1NJ4 on 10/07/2007 10:26

Thanks for the help MeatROme, that fixed it. Bindvar isn't in the readme - what docs are you talking about?

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#9210: Re: Thanks MeatROme

by MeatROme on 10/07/2007 15:29, refers to #9209

docs/static_wiki/configuration.html

Of course - the non-static wiki is always a good place to check too ;)

http://cube.wikispaces.com

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#9211: New Level

by Titanic12ship on 10/07/2007 15:43

I have made a new level called "TheDam." It isn't finished yet, but you can read about it and see pictures of it here:

http://e.macsrule.googlepages.com/thedam

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#9212: New Level

by Titanic12ship on 10/07/2007 15:43

I have made a new level called "TheDam." It isn't finished yet, but you can read about it and see pictures of it here:

http://e.macsrule.googlepages.com/thedam

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#9213: Re: New Level

by MeatROme on 10/07/2007 15:53, refers to #9212

Ahemm ... you've been around a while now ... but haven't come to grips with the double-post issue ... nor have you seen the sense in using quadropolis. *sigh*

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#9214: Re: New Level

by MeatROme on 10/07/2007 15:55, refers to #9213

Oh, scratch that last part about quad ... stick with your own site, really, please do.

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#9215: Re: New Level

by Drakas on 10/07/2007 17:05, refers to #9214

lol.

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#9216: Re: New Level

by tentus_ on 10/07/2007 17:42, refers to #9212

OK, I can tell from your screenies that texturing still is kinda lost to you.

Textures need to be varied depending on the surface, but follow a uniform pattern- for example, walls should usually be the same texture, augmented with a complementary border or trim.
http://sauerbraten.sourceforge.net/new/screenshot_1247508.jpg
See how there are separate but similar textures defining the edges, and a different floor texture.

A good rule of thumb for you is- if I throw a screenshot at a random passerby, will they be able to tell what they're looking at, or will you have to explain which is the walls, ceiling, etc?

...

Did our math problems get idiot-proofed? isn't that defeating the purpose? sigh...

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#9217: Command Line

by CrazyChao on 10/07/2007 18:53

I have read about the command line options for Sauerbraten, but I do not know how to use them. Can someone help me?

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