General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12358997 views, last view: 10/07/2024 19:25 |
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for questions, announcements etc.
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Board Index
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#9198: Re: Backgrounds |
by Passa
on 10/07/2007 00:43, refers to #9197
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Put:
loadsky "staffy/staffy"
into your map's CFG. See this http://cube.wikispaces.com/Map+Config+and+Scripting#tocMap%20Config%20and%20Scripting1 for more info.
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#9199: Re: Backgrounds |
by CrazyChao
on 10/07/2007 00:49, refers to #9198
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Thank you! Where could I find a list of skies?
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#9200: IP Banned from bsd.homeunix.com for no reason? |
by felty
on 10/07/2007 00:53
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Has anyone else also been banned from this server for seemingly no reason? For all I was told, I got kicked because I was doing too well.
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#9201: Re: Backgrounds |
by MeatROme
on 10/07/2007 01:00, refers to #9199
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heh, I answered in the other thread ... well as for a list ... this should get you started:
aftas/sky/orbe
dash/moon
ik2k/env/iklake
ratboy/skyboxes/coward
skyboxes/evilsky
skyboxes/morning
socksky/desert
socksky/emerald
socksky/frozen
socksky/frozendusk
socksky/mars
socksky/nightball
socksky/valley
staffy/staffy
stecki/snow
But you might be missing some ... I've just gone and grepped them from my current sauerbraten directory ... could be I've gotten one or two off maps from quadropolis ... the interwebs also have ressources of skyboxes (search for "skybox") so you can easily add your own if none of the exisiting match your taste/map.
HTH
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#9202: Re: Backgrounds |
by tentus_
on 10/07/2007 05:22, refers to #9201
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Also, making skyboxes is tremendously easy thanks to Terragen 1 or 2. Making your own content is always more rewarding!
http://www.planetside.co.uk/terragen/
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#9203: Config |
by CrazyChao
on 10/07/2007 07:33
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I have made a map. How do I create a configuration file for it?
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#9204: Command List |
by CrazyChao
on 10/07/2007 08:01
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I figured out how to make a configuration file. Now... where can I find a complete list of commands for configuration files?
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#9205: nowhere |
by N1NJ4
on 10/07/2007 08:07
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Nowhere CrazyChao. But some are in the readme in your Sauer folder.
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#9206: .. |
by CrazyChao
on 10/07/2007 08:10
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Oh. Well, thank you anyway. You made me stop wasting my time looking for one. :P
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#9207: Default Weapon |
by CrazyChao
on 10/07/2007 08:44
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In EisenStern, the default weapon is not the pistol. How do I change the default weapon?
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#9208: Re: .. |
by tentus_
on 10/07/2007 08:44, refers to #9206
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Best place to look is in other map cfgs. The editref html page that comes with sauer is a great place to look (I highly recommend reading it all the way through and playing around until you can say you understand 50% or more of it).
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#9209: Thanks MeatROme |
by N1NJ4
on 10/07/2007 10:26
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Thanks for the help MeatROme, that fixed it. Bindvar isn't in the readme - what docs are you talking about?
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#9210: Re: Thanks MeatROme |
by MeatROme
on 10/07/2007 15:29, refers to #9209
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docs/static_wiki/configuration.html
Of course - the non-static wiki is always a good place to check too ;)
http://cube.wikispaces.com
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#9211: New Level |
by Titanic12ship
on 10/07/2007 15:43
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I have made a new level called "TheDam." It isn't finished yet, but you can read about it and see pictures of it here:
http://e.macsrule.googlepages.com/thedam
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#9212: New Level |
by Titanic12ship
on 10/07/2007 15:43
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I have made a new level called "TheDam." It isn't finished yet, but you can read about it and see pictures of it here:
http://e.macsrule.googlepages.com/thedam
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#9213: Re: New Level |
by MeatROme
on 10/07/2007 15:53, refers to #9212
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Ahemm ... you've been around a while now ... but haven't come to grips with the double-post issue ... nor have you seen the sense in using quadropolis. *sigh*
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#9214: Re: New Level |
by MeatROme
on 10/07/2007 15:55, refers to #9213
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Oh, scratch that last part about quad ... stick with your own site, really, please do.
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#9215: Re: New Level |
by Drakas
on 10/07/2007 17:05, refers to #9214
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lol.
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#9216: Re: New Level |
by tentus_
on 10/07/2007 17:42, refers to #9212
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OK, I can tell from your screenies that texturing still is kinda lost to you.
Textures need to be varied depending on the surface, but follow a uniform pattern- for example, walls should usually be the same texture, augmented with a complementary border or trim.
http://sauerbraten.sourceforge.net/new/screenshot_1247508.jpg
See how there are separate but similar textures defining the edges, and a different floor texture.
A good rule of thumb for you is- if I throw a screenshot at a random passerby, will they be able to tell what they're looking at, or will you have to explain which is the walls, ceiling, etc?
...
Did our math problems get idiot-proofed? isn't that defeating the purpose? sigh...
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#9217: Command Line |
by CrazyChao
on 10/07/2007 18:53
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I have read about the command line options for Sauerbraten, but I do not know how to use them. Can someone help me?
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