General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12359992 views, last view: 10/07/2024 21:26 |
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for questions, announcements etc.
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Board Index
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#9110: Re: Invert Mouse Look |
by Drakas
on 09/22/2007 22:08, refers to #9109
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Heard of the manual?
Or of the concept 'RTFM'?
http://sauerbraten.org/docs/config.html#invmouse
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#9111: Re: Invert Mouse Look |
by SheeEttin
on 09/22/2007 23:08, refers to #9110
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It's also in the settings GUI.
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#9112: Message censored by administrator |
by Coppertop
on 09/23/2007 09:03, refers to #9110
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#9113: Re: Invert Mouse Look |
by Coppertop
on 09/23/2007 09:05, refers to #9111
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SheeEttin...
Sorry I wasn't more clear... I was referring to Assualt Cube for the Mac. I don't see this GUI setting in this game anywhere.
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#9114: Re: Invert Mouse Look |
by eihrul
on 09/23/2007 09:27, refers to #9112
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invmouse 1
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#9115: Re: Invert Mouse Look |
by eihrul
on 09/23/2007 09:27, refers to #9114
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Or rather: /invmouse 1
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#9116: Message censored by administrator |
by Drakas
on 09/23/2007 10:35, refers to #9112
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#9117: Re: Invert Mouse Look |
by SanHolo
on 09/23/2007 21:34, refers to #9112
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"I'd like to avoid reading the fucking manual if I can get an answer from assholes like you more quickly Frakass."
Ever thought we could be playing sauerbraten instead of answering your questions which are already answered in the manual?
Ever thought that you may learn a few more tricks when reading the manual?
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#9118: CVS |
by Q009
on 09/24/2007 15:18
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Hmmmm... Why CVS has no changes???
I'm every day updating my CVS and notching...
BTW Sorry for simple speakin english...
I'm while learning... =/
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#9119: adding animations/changing the players speed |
by mathisjr98
on 09/25/2007 06:48, refers to #9118
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1st, how do I add animations to saurbraten? What do I have to change in the code?
And 2nd how do I change the speed of the player running?
Thanks
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#9120: Re: adding animations/changing the players speed |
by demosthenes
on 09/25/2007 07:30, refers to #9119
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The code is well commented. You need to know the barest of C++ to figure out at least one of your questions. We (the community in general) do not have time to guide everyone who asks these sorts of questions through every change they want to implement to the code.
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#9121: Re: adding animations/changing the players speed |
by Drakas
on 09/25/2007 08:55, refers to #9119
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http://cube.wikispaces.com/
and read the code.
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#9122: Sauerbraten on 64bit machines |
by dancer
on 09/26/2007 00:08
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HI there,
as I haven't found it on the net:
does Sauerbraten work on a 64bit processor and if yes, what do I have to change?
dancer
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#9123: Re: Sauerbraten on 64bit machines |
by SheeEttin
on 09/26/2007 00:19, refers to #9122
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Yes, nothing.
Most, if not all, 32-bit programs will work in a 64-bit environment.
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#9124: Re: Sauerbraten on 64bit machines |
by dancer
on 09/26/2007 00:28, refers to #9123
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well then I need technical support.
Cause it does not work on my machine.
Says:
This application has failed to start because the apllication configuration is incorrect. Reinstalling the application may fix this problem.
I upgraded to an 64bit machine. After installing it here it does not work anymore.
Or is there a known problem with Matrox Parhelia APVe?
dancer
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#9125: Re: adding animations/changing the players speed |
by mathisjr98
on 09/26/2007 00:29, refers to #9120
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can you at least tell me for what question i need C++ for? And for the other I can just change it in the .cfg?
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#9126: Re: Sauerbraten on 64bit machines |
by SheeEttin
on 09/26/2007 00:54, refers to #9124
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Is this Linux or Windows?
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#9127: Re: Sauerbraten on 64bit machines |
by noerrorsfound!!!
on 09/26/2007 02:45, refers to #9124
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Did you compile Sauerbraten for your platform? In Linux I had to compile 64-bit binaries, so I think you'll need to do that in Windows, too.
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#9128: Re: adding animations/changing the players speed |
by demosthenes
on 09/26/2007 04:16, refers to #9125
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Depending on what sort of animation you mean, both questions will require C++. Check physics.cpp for your speed question, it may hold the answer.
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#9129: Re: Sauerbraten on 64bit machines |
by eihrul
on 09/26/2007 04:42, refers to #9124
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Go to this thread:
http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=1516
Follows the direction, but download from the link labeled "If on a *32* bit ..."
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