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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12359992 views, last view: 10/07/2024 21:26

for questions, announcements etc.

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#9110: Re: Invert Mouse Look

by Drakas on 09/22/2007 22:08, refers to #9109

Heard of the manual?
Or of the concept 'RTFM'?

http://sauerbraten.org/docs/config.html#invmouse

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#9111: Re: Invert Mouse Look

by SheeEttin on 09/22/2007 23:08, refers to #9110

It's also in the settings GUI.

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#9112: Message censored by administrator

by Coppertop on 09/23/2007 09:03, refers to #9110

#9113: Re: Invert Mouse Look

by Coppertop on 09/23/2007 09:05, refers to #9111

SheeEttin...

Sorry I wasn't more clear... I was referring to Assualt Cube for the Mac. I don't see this GUI setting in this game anywhere.

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#9114: Re: Invert Mouse Look

by eihrul on 09/23/2007 09:27, refers to #9112

invmouse 1

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#9115: Re: Invert Mouse Look

by eihrul on 09/23/2007 09:27, refers to #9114

Or rather: /invmouse 1

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#9116: Message censored by administrator

by Drakas on 09/23/2007 10:35, refers to #9112

#9117: Re: Invert Mouse Look

by SanHolo on 09/23/2007 21:34, refers to #9112

"I'd like to avoid reading the fucking manual if I can get an answer from assholes like you more quickly Frakass."

Ever thought we could be playing sauerbraten instead of answering your questions which are already answered in the manual?

Ever thought that you may learn a few more tricks when reading the manual?

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#9118: CVS

by Q009 on 09/24/2007 15:18

Hmmmm... Why CVS has no changes???
I'm every day updating my CVS and notching...


BTW Sorry for simple speakin english...
I'm while learning... =/

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#9119: adding animations/changing the players speed

by mathisjr98 on 09/25/2007 06:48, refers to #9118

1st, how do I add animations to saurbraten? What do I have to change in the code?

And 2nd how do I change the speed of the player running?

Thanks

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#9120: Re: adding animations/changing the players speed

by demosthenes on 09/25/2007 07:30, refers to #9119

The code is well commented. You need to know the barest of C++ to figure out at least one of your questions. We (the community in general) do not have time to guide everyone who asks these sorts of questions through every change they want to implement to the code.

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#9121: Re: adding animations/changing the players speed

by Drakas on 09/25/2007 08:55, refers to #9119

http://cube.wikispaces.com/

and read the code.

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#9122: Sauerbraten on 64bit machines

by dancer on 09/26/2007 00:08

HI there,
as I haven't found it on the net:
does Sauerbraten work on a 64bit processor and if yes, what do I have to change?

dancer

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#9123: Re: Sauerbraten on 64bit machines

by SheeEttin on 09/26/2007 00:19, refers to #9122

Yes, nothing.
Most, if not all, 32-bit programs will work in a 64-bit environment.

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#9124: Re: Sauerbraten on 64bit machines

by dancer on 09/26/2007 00:28, refers to #9123

well then I need technical support.
Cause it does not work on my machine.
Says:
This application has failed to start because the apllication configuration is incorrect. Reinstalling the application may fix this problem.

I upgraded to an 64bit machine. After installing it here it does not work anymore.
Or is there a known problem with Matrox Parhelia APVe?

dancer

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#9125: Re: adding animations/changing the players speed

by mathisjr98 on 09/26/2007 00:29, refers to #9120

can you at least tell me for what question i need C++ for? And for the other I can just change it in the .cfg?

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#9126: Re: Sauerbraten on 64bit machines

by SheeEttin on 09/26/2007 00:54, refers to #9124

Is this Linux or Windows?

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#9127: Re: Sauerbraten on 64bit machines

by noerrorsfound!!! on 09/26/2007 02:45, refers to #9124

Did you compile Sauerbraten for your platform? In Linux I had to compile 64-bit binaries, so I think you'll need to do that in Windows, too.

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#9128: Re: adding animations/changing the players speed

by demosthenes on 09/26/2007 04:16, refers to #9125

Depending on what sort of animation you mean, both questions will require C++. Check physics.cpp for your speed question, it may hold the answer.

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#9129: Re: Sauerbraten on 64bit machines

by eihrul on 09/26/2007 04:42, refers to #9124

Go to this thread:

http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=1516

Follows the direction, but download from the link labeled "If on a *32* bit ..."

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