home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12359999 views, last view: 10/07/2024 21:27

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#9091: LD_LIBRARY_PATH and Sauerbraten

by ancestral666 on 09/19/2007 16:47

Hi, I get a library loading error when I try to launch sauerbraten.

I am on a system where I can not access as root so I installed library I missed in ~/usr/lib.
In particular I put libSDL_image in that directory and then added the path to my LD_LIBRARY_PATH variable.

"It should work" I thought but it didn't...

What can I do guys?

thx a lot

reply to this message

#9092: Re: for ze germans:

by Drakas on 09/19/2007 17:44, refers to #9088

screenshots are like from a version that's one year old now :P

reply to this message

#9093: Re: LD_LIBRARY_PATH and Sauerbraten

by ancestral666 on 09/19/2007 17:47, refers to #9091

I solved first problem (stupid mistake by me typing path)

But now I get an error really I don't understand and that many people reported:

################
[...]
could not load texture data/crosshair.png
could not find core textures
################

But I have libpng installed!

I must play this game

what can I do?

reply to this message

#9094: Re: LD_LIBRARY_PATH and Sauerbraten

by eihrul on 09/19/2007 20:33, refers to #9093

Go into the main sauerbraten directory and type ./sauerbraten_unix

reply to this message

#9095: Re: LD_LIBRARY_PATH and Sauerbraten

by ancestral666 on 09/19/2007 20:49, refers to #9094


oO

It's what I ve done. I ran the bash script from the main directory.

reply to this message

#9096: ..

by eihrul on 09/19/2007 22:20

Then you are, as it says, missing the Sauerbraten data files.

reply to this message

#9097: Re: LD_LIBRARY_PATH and Sauerbraten

by ancestral666 on 09/20/2007 17:19, refers to #9096

Building again libSDL_image from source solved the problem : ))

reply to this message

#9098: /loadcrosshair

by SheeEttin on 09/20/2007 23:06

So I got annoyed not having a method of loading a crosshair in-game, so I hacked together a /loadcrosshair.

I know next to nothing about C++, so if anyone would be willing to check it out (and I'm none too sure about the syntax of textureload(), either), that'd be great.

Patch here: http://paste.biz/paste-2779.html
(Don't copy-paste, hit "download".)

I'd provide binaries, but my source is too customized already (and I don't know how to compile a Windows binary).

reply to this message

#9099: Re: /loadcrosshair

by eihrul on 09/20/2007 23:20, refers to #9098

Er... why? This is already in CVS since weeks ago.

reply to this message

#9100: Re: /loadcrosshair

by SheeEttin on 09/20/2007 23:27, refers to #9099

It is? Really?

This is the second time that I've written something, only to find out that someone's already done it...

Well, at least I gained a little experience in coding. (Very little.)

reply to this message

#9101: help!

by JohnLudbridge on 09/21/2007 23:06

what command do I type in to set up a lan server that doesn\'t connect to the master server? Please make it too detailed, i\'m a noob

reply to this message

#9102: Re: help!

by Drakas on 09/21/2007 23:12, refers to #9101

Read the fine manual.

Or.... "-mlocalhost" is an option to add :P

reply to this message

#9103: Re: help!

by JohnLudbridge on 09/21/2007 23:14, refers to #9102

I know, but what\'s the step by step?

reply to this message

#9104: ..

by SheeEttin on 09/22/2007 00:01

1. Add -mlocalhost to the command line (or batch file if on Windows).
2. Run server.

reply to this message

#9105: ..

by w4 ¿?¿?¿ on 09/22/2007 02:22

anyone else use Modo or is that pretty much just me?

reply to this message

#9106: ..

by geartrooper^2 on 09/22/2007 03:28

I use mojo.

reply to this message

#9107: Multiplayer not working (Cube1/AssaultCube)

by Verdugo on 09/22/2007 18:46

I dunno why, but every time i click update from master server, my game crashes. Help! Thanks.

reply to this message

#9108: Re: Multiplayer not working (Cube1/AssaultCube)

by w4 ¿?¿?¿ on 09/22/2007 19:29, refers to #9107

does it have granted internet acess, like do you have a firewall or some other virus program enabled?

reply to this message

#9109: Invert Mouse Look

by Coppertop on 09/22/2007 21:58

Hello,

Can anybody tell me how to invert the look up/down mouse settings? Which file to edit and what commands?

TIA

reply to this message

#9110: Re: Invert Mouse Look

by Drakas on 09/22/2007 22:08, refers to #9109

Heard of the manual?
Or of the concept 'RTFM'?

http://sauerbraten.org/docs/config.html#invmouse

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

8 times 9 is?


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
57216714 visitors requested 75148804 pages
page created in 0.272 seconds using 10 queries
hosted by Boost Digital