Cube 2 Idea Mine - Discuss |
by AlternateLives
on 11/23/2011 19:53, 237 messages, last message: 03/22/2018 02:32, 248316 views, last view: 11/01/2024 21:26 |
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After seeing idea after idea get shot down all over the place in these forums, it occurred to me that perhaps this thread might be a good idea.
Got an idea for a Cube 2 mod? Go ahead and get it out of your system and post it here. If you are a modder, scroll through these. Maybe one of them can give you some inspiration.
Note to developers and long-time forum users: this is not intended to be a place where future updates or changes to the game you know and love to be posted. This is merely a place where half-formed (but possibly good) ideas can be discussed at present value without having them immediately shot down.
On that note, the only rule: No attacking of ideas just because they are not implementable within the current engine.
Have fun!
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Board Index
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#10: Re: Jump Jets |
by suicizer01
on 12/16/2011 23:57, refers to #8
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It won't work as "shoot" is an unknown command.
Try "attack" instead...
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#11: Re: Jump Jets |
by Razgriz
on 12/17/2011 07:33, refers to #10
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i always mistake that one. :D
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#12: .. |
by Papriko
on 12/18/2011 19:48
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Arena Mode. I don't mean what the others know from older Sauer releases as Arena, I mean the UT one.
Basically the half way between FFA and insta. You play on normal FFA maps, but all weapon pickups are changed to only one single type that is either democratically chosen or randomly picked by the server at the beginning of the match.
In theory this could be combined with other modes too, e.g. CTF or Hold.
Pretty simple idea, I know, but in some way it's also a training for skill. Sure, insta is for skill too, but some players are so fixed at the rifle that they roll together and start crying when you give them e.g. a shotgun. This would give an extra bit to the game because every round you must adjust your gameplay at a different gun.
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#13: Re: .. |
by Razgriz
on 12/18/2011 19:56, refers to #12
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Imagine the pistol rounds. Madness!
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#14: Re: .. |
by suicizer01
on 12/18/2011 21:11, refers to #12
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That would end up into a spamfest of players when rockets or grenades are spawning everywhere.
I don't think it's a great idea to add such mode to Sauerbraten, as mappers can add such thing on their own also (just only use 1 kind of pickup :P), but that's not recommended though.
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#15: .. |
by Papriko
on 12/21/2011 19:00
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New idea: what about a way for Cubescripters to detect/check what has been said in chat? Some commands would be useful to receive information about what has been said and by who.
To be honest I am not sure how exactly this should work like, it is more a "half-formed (but possibly good) idea" as the initial thread describes it.
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#16: Re: .. |
by Razgriz
on 12/21/2011 21:04, refers to #15
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try experimenting with $commandbuf
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#17: .. |
by Papriko
on 12/21/2011 21:36
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Okay, I can read it out using echo which gives me some odd stuff. At first it told me something like "are you colorblind or just stupid?". When I simply wrote something into it, it only returned the value I gave it.
Using random commands or going on a server with lotsa chat did not change anything.
On the risk to seem stupid: what is it for? How does it work like?
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#18: Re: .. |
by Razgriz
on 12/21/2011 23:00, refers to #17
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check the bind of Y
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#19: Re: .. |
by Papriko
on 12/22/2011 15:08, refers to #18
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Checked it and I even believe I understood it. Gives me some new ideas.
Actually it was not what I am looking for, but after reading it once more I must admit that my post was sorta unclear.
What I actually looked for was... let's make an example: I hang out on a server with someone else. The other guy then says f*** for some reason and I auto-reply something like "watch your language!" without actually typing anything at all.
So it takes everything the other people say and sends it through a script.
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#20: Re: .. |
by Zorg
on 12/23/2011 12:00, refers to #19
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Combine that with a good aimbot and make use of waypoints and you don't need to play yourself anymore. In other words: A keybind for some sentences is ok, but all these auto-say-something scripts spamming the chat are reaelly starting to go on my nerves. We don't need more of those.
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#21: .. |
by Zamwa
on 12/25/2011 19:25
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My other ideas are additional buffs and debuffs items! A enhancement buff of range and accuracy for most weapons! A jump height enhancement buff!
A debuff of movement speed, weapon fire speed and accuracy (Could be a no-cheat sever mod friendly stat!) when a player is low on health also in a area with no light!
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#22: Re: .. |
by suicizer01
on 12/26/2011 00:20, refers to #21
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And what do you mean with debuff? My online dictionary isn't even recognizing the word.
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#23: Re: .. |
by Zamwa
on 12/26/2011 00:27, refers to #22
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http://en.wikipedia.org/wiki/Status_effect
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#24: .. |
by Razgriz
on 12/26/2011 01:34
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I don't know why should even bother with buffs/debuffs when the only RPG project there ever was for sauer failed so miserably. =P
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#25: Re: .. |
by Zamwa
on 12/26/2011 02:38, refers to #24
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Believe Me when I say quad is a buff... ;")
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#26: Re: .. |
by Papriko
on 12/26/2011 22:02, refers to #25
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By the word "quad" I got another idea: an useful thing would be an additional server option/variable which makes it possible to disable the quad but leave all other items as they are.
That bloody thing of a red pill is going on my nerves that I'd love to see how good those noobs are when it brings nothing anymore to camp around it's spawn all the time...
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#27: moving pickups |
by suicizer01
on 12/27/2011 14:46
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Time for me to bring up an idea;
What about being able to move other entities like pickups (GA, YA, HB, quad, ammo) like elevators or platforms? That would create some pretty tactical options to the gameplay, even just in singleplayer (as pickups could move along with the elevator or platform).
A great extension on this would be that pickups could rotate a certain point just like they do around the bases on capture.
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#28: Re: moving pickups |
by Papriko
on 12/27/2011 15:24, refers to #27
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Sounds good. Elevators and the ammo types still have some unused ent settins. One of them could be used to connect them to each. For example you have an elevator set to ID 5 and above you have rocktes with the ID 5 too. Then the rockets follow the elevator as you described.
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#29: Re: moving pickups |
by suicizer01
on 12/27/2011 17:49, refers to #28
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That's actually not what I was meaning.
I was meaning there could be a parameter added where you can adjust the movement of pickups and it's speed.
So like:
bullets z y x speed
the speed can be adjusted so it carries the same units per second as the elevator or platform does, so no need to link anything.
Of course it would be a nice feature though.
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