New hud progress |
by JadeMatrix
on 11/13/2007 00:01, 102 messages, last message: 06/02/2008 23:22, 40335 views, last view: 10/06/2024 09:01 |
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The topic for all discussion on my hud concept, loosely based on geartrooper's hudguns.
Version 1:
http://www.maj.com/gallery/kofan/sauer/newskin_example.png
Version 2:
http://www.maj.com/gallery/kofan/sauer/newskin_example_2.png
As you can see, this is entirely useless as is. Aside from any æsthetic problems, it doesn't currently work with Sauerbraten at all. Thus, I need someone who can either
1. edit the code/shader that defines the HUD characteristics or
2. tell me what code/shader defines the HUD characteristics so that I can figure it out myself.
Info:
The hud will be optimized for resolutions 800x600 and up. This means that it will just fit at full resolution for 800x600, and be shrunk for anything smaller.
But, you may say, it's a ridiculous size for widescreen displays! No problem (for you): the hud will expand only horizontally at the bare point between the last big blue part (how scientific) and the fps.
Any questions, comments go here.
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#90: No progress/no news/no messages |
by Q009
on 05/26/2008 11:37
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No progress/no news/no messages...
Is it dead???
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#91: Re: No progress/no news/no messages |
by JadeMatrix
on 05/26/2008 23:46, refers to #90
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No, I just lack time. Updates are sporadic.
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#92: Idea |
by 7Jake7777
on 05/27/2008 05:25
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Can sauerbraten do health bars? I like the idea of using those because when placed right they can take up little space. I personally like the an idea from GTA 4. It has a health and armor bar wrapped around the radar. I think this would take little space and with a single glance, you would see your health, armor, and your radar. Check it out for yourself.
http://img178.imageshack.us/img178/2195/299ra3.jpg
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#93: ... |
by 7Jake7777
on 05/27/2008 05:26
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Oh and of course you could make the bars wider so that you can see then better.
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#94: Re: ... |
by JBridge
on 06/02/2008 09:07, refers to #93
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The problem with using a health bar like you describe is how we would represent health boosts. If 100 is the end of the bar, what happens when you go to 110? You can't extend the bar because the max health one can have is 1000, and that would most likely go off the screen. In general, numbers would be better. Sorry.
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#95: hmm |
by fdshkconorfsdjk
on 06/02/2008 10:00
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A health bar with a +# next to it, so if ur health was 110, [==========]+10
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#96: Re: hmm |
by JadeMatrix
on 06/02/2008 13:56, refers to #95
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And the health bar should probably glow, too. If the scripting side of this ever becomes a reality, then all that should be easy to mod.
Speaking of which, MovingTarget, think that a modified version of the 2d menu system could be used for the hud? Just an idea, I haven't really looked at the code.
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#97: Updatum Minimus |
by JadeMatrix
on 06/02/2008 17:24
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http://www.maj.com/gallery/kofan/sauer/example2.png
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#98: Re: Updatum Minimus |
by SanHolo
on 06/02/2008 19:23, refers to #97
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Simple and nice. Looks promising. :)
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#99: Re: Updatum Minimus |
by hampus_
on 06/02/2008 20:20, refers to #97
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I think it's a bit too simple.
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#100: Re: hmm |
by MovingTarget
on 06/02/2008 22:15, refers to #96
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Which 2D gui? The one from Cube, or the one that's in Sauer now?
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#101: Re: hmm |
by JadeMatrix
on 06/02/2008 22:17, refers to #100
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The one now. Though I don't know how they're different.
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#102: Re: hmm |
by MovingTarget
on 06/02/2008 23:22, refers to #101
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The one now looks just like the usual 3D interface, but is 2D. The one in Cube looked a lot different, but I don't have a screeny.
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