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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 520986 views, last view: 10/01/2024 00:15

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#9: Re: Ignore this bug untill someone else confirms it.

by staffy2000 on 11/30/2004 03:33, refers to #7

gilt: the new ATI drivers totally screw up cube and sauer on my machine. the 4.9 drivers fix the problem.

reply to this message

#10: Re: Ignore this bug untill someone else confirms it.

by Cod666 on 11/30/2004 17:12, refers to #7

I have the same problem with my Ati9800pro card. Can only see the sky. All textures are black. Will a patch be available to fix this problem? as I don't like the thought of reverting back to older 4.9 drivers.

reply to this message

#11: New version: 1.8

by Gilt on 12/01/2004 05:52

New version: 1.8

http://cvs.sourceforge.net/viewcvs.py/*checkout*/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log
Note: it may take a while for sourceforge to update and show it.

Fixed and need confirmation: #8

Outstanding: # 1, 2, 3, 6. 4, 7.
----------------
The ATI driver bugs or whatever are good to know, but personally, I'm not going to do anything about them anytime soon. I'm sure their next version will come out before sauerbraten does.

reply to this message

#12: ..

by staffy2000 on 12/01/2004 10:58

you can cross #8 off. and #4 is just like #7, it is just because of bad drivers, there is nothing for you to fix. I will send ATI a e-mail, not that they will do much.

reply to this message

#13: ATI driver problem

by NewCube on 12/02/2004 16:11

Maybe you could make a fallback for us poor ATI users? Like you have a fallback for VAR for us. I wish I had bought Nvidia :/

reply to this message

#14: newversion 1.9

by Gilt on 12/05/2004 05:27

newversion 1.9
- fixed edgeinv creating invalid cubes
- fixed grid being changable while dragging
- fixed #2, #3

Fixed and need confirmation: #2, 3,

Outstanding: # 1, 6. 4, 7.
-----------------------------
made changes to undo, so I've added a display counter that's updated when undo steps are created. this is so people can get a feel for how undos work, and think of ways to break it, etc. note: variable 'undomegs' controls how much megs are devoted to undo.

i'll remove the counter later on.

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#15: Hang on map enter

by TOGoS on 12/05/2004 19:00

If I enter a map that doesn't have a playerstart entity, and I'm not in edit mode, Sauerbraten totally hangs and I have to ctrl+alt+delete it.

When: 1.9
How: make sure edit mode is off, /map bl

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#16: i got 1.9 but....

by staffy2000 on 12/05/2004 23:44

what do you mean by subdivide?

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#17: Hang on exit

by jorss on 12/08/2004 20:14, refers to #1

what: Sauerbraten locks up
how:press exit
when:1.9,windows98 SE, savage 4, celeron 300, 198 MB ram

reply to this message

#18: Re: Hang on exit

by Gilt on 12/10/2004 03:38, refers to #17

What do you mean by press exit? The ESC key, or 'quit' in the menu or console, or the 'X' button to close the DOS window? If it's ESC, does the menu pop up, or did you change the binding?

How are you starting the program? with 'sauerbraten.bat', or 'bin\sauerbraten.exe'?

Is anybody else getting this?

reply to this message

#19: Re: i got 1.9 but....

by Gilt on 12/10/2004 03:43, refers to #16

subdivision is when a larger cube breaks down into 8 smaller cubes or more. this will happen when you edit a cube with a gridsize smaller then the cube itself.

reply to this message

#20: Re: Hang on exit

by staffy2000 on 12/10/2004 07:53, refers to #18

no. (my puter takes a fair while to exit. maybe he gets 10x that with his machine)

reply to this message

#21: Re: newversion 1.9

by staffy2000 on 12/10/2004 08:01, refers to #14

To fix #7 you need to get the 4.12 beta drivers for your ATI card.

To fix #4 you need to buy a decent video card. (That has actually gotten driver updates in the last 2 years)

Gilt what do you make of this:
http://img66.exs.cx/my.php?loc=img66&image=nasty8mb.jpg
I get it when copying things in the 1.9 release.

reply to this message

#22: Re: newversion 1.9

by staffy2000 on 12/10/2004 08:04, refers to #21

uh. the patchwork effect is my doing btw.

reply to this message

#23: Re: newversion 1.9

by jerrybean on 12/10/2004 17:02

That is because of 16 bit indix. It only allows for 65536 vertices, then the index pointer wraps back to 0. A fix is already in CVS.

reply to this message

#24: Re: Hang on exit

by jorss on 12/10/2004 17:42, refers to #18

it happens always & everywhere

reply to this message

#25: new version 1.11

by Gilt on 12/15/2004 00:17

newversion 1.11
fixed #6, #15

Outstanding: #1
backburner: 4, 7. 17
-----------------------------
I thought remember staffy mentioning the undo display saying something like "1.1 out of 1". well, that should be fine because the way it works is that it first counts all the undo mem being used, and then prints that number, and only then does it remove the old undo states until it gets below the limit. so it will hover around the limit. A problem would be if that value kept on rising and doesn't really come down.

jorss: it sounds like your comp is not powerful enough. however, there is still a lot that can be done to make it faster, so it might be playable in the future.

reply to this message

#26: Convex/Concave slopes

by TOGoS on 12/15/2004 16:51

If I move opposite vertices of a face of a cube in, that side is rendered as concave, while the collision detection thinks it's convex.

When: 1.11

How: Up the grid size, push in a single corner (or opposite corners) of the top of a cube. Then try to walk on it.

reply to this message

#27: Re: Convex/Concave slopes

by Gilt on 12/18/2004 02:43, refers to #26

the main problem here is the cubes being rendered as concave. but, while I know that it's possible using relatively complicated cube shapes, I can't seem to reproduce concave cubes with just the basic shapes like how you described..

I'd like to see some pics of the concave cube, making sure that the red reference gridbox is somewhere in the pic. not that I don't believe you :) I just need to know the orientations that are doing this. also what brand of video card do you have?

reply to this message

#28: Re: Convex/Concave slopes

by TOGoS@home on 12/19/2004 00:53

I\\\'ll post a picture as soon as I get back to my fancy ATI Radeon 9800 box :) What I would guess is happening is that a square is being sent to the video card instead of 2 triangles, so the video card is left to decide which way to split it, and it and the Sauerbraten physics engine disagree on which way that is. Then again, if that was the case you probably would have thought of it, and I know very little about interfacing with video cards ;P

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