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Rocket Launcher,Shotgun,Chaingun and Rifle UPDATE !!!

by Darthvim on 05/23/2003 21:16, 88 messages, last message: 07/07/2003 22:05, 15394 views, last view: 06/26/2024 09:07

Hi, it is a new weapon update released.

the link is :

<a href="http://darthvim.cube-city.de/downloads/packages.zip">http://darthvim.cube-city.de/downloads/packages.zip</a>

Have fun with it :)

PLEASE TELL ME YOUR OPINIONS HERE

(Beta 0.2)

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#9: ..

by Darthvim on 05/25/2003 20:53

a hand would be great but it would blast the 300 poly limit ...
thanks for the comment
i'll do my best...
the animation will be a bit improoved... untill its good. i don't think it should have the same animation like every other ssg, though.

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#10: ..

by SnipamastaK on 05/25/2003 21:09

300 poly limit?!?!?!?!?!?
whoah i wondered why theyre so low polygon.
he he mine are like 1000

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#11: ..

by Frank__i (Flameshot leader) on 05/25/2003 23:38

hey Darth vim , you wanted to join fs hein ??!!?
well , ive been trying to contact you for some time , and i added you to icq , so come soon ...

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#12: Re: ..

by Aardappel on 05/26/2003 10:27, refers to #9

Darthvim, 300 polies is not an absolute limit, but a guideline. This means if you can make something absolutely stunning looking with 350, you can definitely do it. But just don't waste polies, 300 is a nice number for low spec machines.

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#13: cool

by freax on 05/26/2003 10:49

Weapons are better than ever :)

The sniper looks really better, but the animation could be improved a little :)

The shotgun reload animation is far more cool (but it's still "robotic") ;)

Keep on the good work ;)

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#14: ..

by SnipamastaK on 05/26/2003 11:53

slow machines can handle like 1000 easily with a 256x256 texture.
But open gl cards can do that easily...cuz you NEED open gl to run cube...so only good cards hae it.
I would say set the poly limit to about 650 min, but hey thats my opinion :)

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#15: ..

by Darthvim on 05/26/2003 19:16

but there are many people out there,who play cube, which only have a voodoo³...

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#16: ..

by Darthvim on 05/26/2003 19:17

but in some time... could i make some highpoly weapons...

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#17: ..

by SnipamastaK on 05/26/2003 20:50

vodoo3s can handle quite a lot of polies on a 256x256 texture.

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#18: Re: ..

by Skaus on 05/26/2003 23:02, refers to #16

You can do it now and offer it as a patch outside of the official distro. I'd use it :)

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#19: ..

by SnipamastaK on 05/26/2003 23:07

so would i

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#20: ..

by Darthvim on 05/27/2003 22:16

my brothers old pc was an 800MHZ AMD Athlon with a voodoo³ 3300 and cube run in 1024x768 with nearly 30 fps (with my ~300 polyguns ...) that isn't enough ...

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#21: ..

by Darthvim on 05/27/2003 22:18

*The rifle has the most polys of all weapons, 287 polys ! and it looks truely well.

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#22: ..

by Frank__i (Flameshot leader) on 05/27/2003 23:53

agree

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#23: ..

by SnipamastaK on 05/28/2003 00:14

omg lol.
those gfx really are limited.

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#24: Re: ..

by Aardappel on 05/28/2003 09:38, refers to #20

that's just because you configured it wrong, the v3 can't push 1024 res at good fps, it simply hasn't got the fillrate for it. I am sure that on the same machine maybe even 100 could be reached using 640 res.

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#25: ..

by Darthvim on 05/28/2003 16:44

yeah but not in 1024x768 ...
but nevermind ... :)
(a geforce 4 is good enough now to push even 200 fps on the screen ;))

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#26: Re: #20

by spentron-oatmeal on 05/28/2003 18:02

Try turning hudguns on and off and see if it makes any difference.

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#27: ..

by Darthvim on 05/28/2003 21:05

that are almost 5-10fps ...

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#28: ..

by SnipamastaK on 05/29/2003 00:00

i have a ge force 4 ti 4600

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