Rocket Launcher,Shotgun,Chaingun and Rifle UPDATE !!! |
by Darthvim
on 05/23/2003 21:16, 88 messages, last message: 07/07/2003 22:05, 15251 views, last view: 05/19/2024 00:24 |
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Hi, it is a new weapon update released.
the link is :
<a href="http://darthvim.cube-city.de/downloads/packages.zip">http://darthvim.cube-city.de/downloads/packages.zip</a>
Have fun with it :)
PLEASE TELL ME YOUR OPINIONS HERE
(Beta 0.2)
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#1: .. |
by Pathegreat
on 05/23/2003 23:18
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its sweet its a better version of all the guns, exept for the chaingun i dont like that one but the rest kicks ass
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#2: .. |
by Frank__i (Flameshot leader)
on 05/23/2003 23:20
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all i can say : WoW
my favorite is the sniper , its one of my favorite guns (now) in a game . But kep up the good work .
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#3: .. |
by Thalion
on 05/24/2003 05:50
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Are you sure you've uploaded the correct package? Because I can't see any difference from your last update, not even the file dates...
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#4: .. |
by Darthvim
on 05/24/2003 09:54
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maybe some how you got the latest one, but many people don't have the latest version
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#5: .. |
by VerbalC
on 05/25/2003 01:03
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Very nice! Shotgun has had a nice facelift. Rifle's hand is perfect, too. I didn't see a change in the rocket launcher though...
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#6: .. |
by Darthvim
on 05/25/2003 08:09
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i think i have changed one or two animation frames ... but i don't remember though.
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#7: .. |
by Darthvim
on 05/25/2003 20:33
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the next update you all will like very much :)...
i swear !
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#8: .. |
by SnipamastaK
on 05/25/2003 20:51
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u should have a second hand on the rifle to pull the bolt back.
the shotgun anim is a bit messed tho, you should have the weapon actually give some kick back up instaed of just backward, and in thet kickback he pumps it.
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#9: .. |
by Darthvim
on 05/25/2003 20:53
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a hand would be great but it would blast the 300 poly limit ...
thanks for the comment
i'll do my best...
the animation will be a bit improoved... untill its good. i don't think it should have the same animation like every other ssg, though.
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#10: .. |
by SnipamastaK
on 05/25/2003 21:09
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300 poly limit?!?!?!?!?!?
whoah i wondered why theyre so low polygon.
he he mine are like 1000
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#11: .. |
by Frank__i (Flameshot leader)
on 05/25/2003 23:38
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hey Darth vim , you wanted to join fs hein ??!!?
well , ive been trying to contact you for some time , and i added you to icq , so come soon ...
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#12: Re: .. |
by Aardappel
on 05/26/2003 10:27, refers to #9
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Darthvim, 300 polies is not an absolute limit, but a guideline. This means if you can make something absolutely stunning looking with 350, you can definitely do it. But just don't waste polies, 300 is a nice number for low spec machines.
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#13: cool |
by freax
on 05/26/2003 10:49
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Weapons are better than ever :)
The sniper looks really better, but the animation could be improved a little :)
The shotgun reload animation is far more cool (but it's still "robotic") ;)
Keep on the good work ;)
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#14: .. |
by SnipamastaK
on 05/26/2003 11:53
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slow machines can handle like 1000 easily with a 256x256 texture.
But open gl cards can do that easily...cuz you NEED open gl to run cube...so only good cards hae it.
I would say set the poly limit to about 650 min, but hey thats my opinion :)
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#15: .. |
by Darthvim
on 05/26/2003 19:16
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but there are many people out there,who play cube, which only have a voodoo³...
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#16: .. |
by Darthvim
on 05/26/2003 19:17
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but in some time... could i make some highpoly weapons...
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#17: .. |
by SnipamastaK
on 05/26/2003 20:50
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vodoo3s can handle quite a lot of polies on a 256x256 texture.
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#18: Re: .. |
by Skaus
on 05/26/2003 23:02, refers to #16
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You can do it now and offer it as a patch outside of the official distro. I'd use it :)
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#19: .. |
by SnipamastaK
on 05/26/2003 23:07
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so would i
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#20: .. |
by Darthvim
on 05/27/2003 22:16
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my brothers old pc was an 800MHZ AMD Athlon with a voodoo³ 3300 and cube run in 1024x768 with nearly 30 fps (with my ~300 polyguns ...) that isn't enough ...
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