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Cube 2 Idea Mine - Discuss

by AlternateLives on 11/23/2011 19:53, 237 messages, last message: 03/22/2018 02:32, 248211 views, last view: 11/01/2024 15:27

After seeing idea after idea get shot down all over the place in these forums, it occurred to me that perhaps this thread might be a good idea.

Got an idea for a Cube 2 mod? Go ahead and get it out of your system and post it here. If you are a modder, scroll through these. Maybe one of them can give you some inspiration.

Note to developers and long-time forum users: this is not intended to be a place where future updates or changes to the game you know and love to be posted. This is merely a place where half-formed (but possibly good) ideas can be discussed at present value without having them immediately shot down.

On that note, the only rule: No attacking of ideas just because they are not implementable within the current engine.

Have fun!

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#75: Re: ..

by Zorg on 03/21/2012 21:04, refers to #69

Alright, thanks to the fine guys at RB, I could try it. It is definitelly boring, way more boring than expected. I take back everything I said, this is not a good idea, sorry for wasting your time :)

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#76: Re: ..

by Razgriz on 03/21/2012 22:37, refers to #75

Wasting our time is all that ever happens :D

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#77: Re: ..

by suicizer01 on 03/21/2012 22:51, refers to #76

+1
It's just a matter of how you waste your time...

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#78: Re: ..

by suicizer01 on 03/21/2012 22:52, refers to #72

So is insta-team venice...

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#79: Re: ..

by Redon on 03/29/2012 09:11, refers to #72

You must admit though that the rockets in RE behave a whole lot differently from those in Sauer, in a way that I imagine a rockets-only mode to be more fun in Sauer than in RE.

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#80: Re: ..

by suicizer01 on 03/29/2012 22:52, refers to #79

+1

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#81: ..

by ultrasemen on 03/30/2012 17:21

My ideas.
1. New weapons.
*Plasmathrower, like flamethrower in other games but with the blue grenade effect in first mode, and in second throws ball of plasma that flies much slower than rocker (maybe 3 times slower) but has bigger splash (2 times bigger) and little bigger damage (1.5 times bigger). So, it would be great weapon for small distances.
*Dynamite, that you place on map and then activate by shooting in it. May be great for defending bases, your team places a lot, then you evacuate yourself, enemies come - bang - everyone is dead.
2. New maps. Some new conceptions, like narrow halls or dungeons for example, or - opposite - huge forst with trees and hills.
3. New modes. Maybe mode where one has good weapon and all other players are in opposite team with pistols. Or, like someone said, instagib but with pickups and maybe other weapon, not rifle. Maybe mode where you have to pickup your flag, carry it to enemy's base and hold it there for some time, and when your flag is destroyed you lose the game.
4. Doors (well, doors are not so cool, but maybe force shields) that are unlocked by pressing button. Will be funny to lock up in your shelter or remove floor under the enemies so they fall down.

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#82: Re: ..

by Quin on 03/30/2012 18:01, refers to #81

Second firing mode? Have you even played Sauerbraten? :P

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#83: Re: ..

by Zamwa on 03/30/2012 18:38, refers to #81

+ 1

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#84: Re: ..

by ultrasemen on 03/30/2012 19:17, refers to #82

Yeah, I did. But I thought aiming on rmb is only an option and can be second firing mode on other guns, like in many games on some weapons its aiming, and on some its second mode.
Anyway, I don't think this is big problem to make second firing mode. I should look more in game code anyway.

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#85: Re: ..

by Razgriz on 03/30/2012 19:39, refers to #84

Yes, you should. A lot actually :P

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#86: ..

by sky on 04/17/2012 11:03

Actualy i work on it, test it and like it..

1. Speedless by half
2. Shift, for running,(normal game speed), also tiring states
3. Crouch
4. Breathing underwater.
5. Fall damage
6. Jumping reduced
7. Grenades shoot 2 times longer.. that make it good weapon, and also balanced.
8. Allow modding for servers.. not cheatable.. but for more gamemodes..
9. Allow running mod.. i also have nice running map for 2 & more players.. i work on it 1+ year >_<

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#87: Re: ..

by suicizer01 on 04/17/2012 18:37, refers to #86

So what's the current state of your mod?

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#88: ..

by Papriko on 06/19/2012 18:11

What about some preview options/modes? When placing ents which are only visible in certain modes (yes, I mean you, flags and bases!) it is sometimes can be a bit annoying to get a preview of what you did so far, for example when you build around bases.

I don't know of any way to make bases and flags in coop edit, so the only way to check it out is save, change mode, run over there, look at it and go back to coop edit.
You must admit that sorta sucks when you are working on it, especially when you are playing with details and you need a lot of previews in short time.



(Awesome spam protection: 1 times 1)

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#89: Re: ..

by Razgriz on 06/19/2012 21:28, refers to #88

that is actually a good idea, i'll forward it if i get the chance :P

1 / 0 =

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#90: Re: ..

by Papriko on 06/20/2012 17:06, refers to #89

I guess it could be something simple, such as a bool /showbases.

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#91: ..

by ultrasemen on 06/25/2012 01:10

Didn't anyone suggest to make light recalculation only for cubes without lightmaps? Would be cool, if I moved one cube on huge map I wouldn't have to recalc the whole map.

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#92: Re: ..

by tempest on 06/25/2012 09:17, refers to #91

/patchlight

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#93: Re: ..

by ultrasemen on 06/25/2012 16:54, refers to #92

It is even slower (much slower), than calclight, what do I do wrong? I just deleted one small cube and typed /patchlight.

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#94: Re: ..

by Razgriz on 06/26/2012 12:14, refers to #92

Patchlight isn't that great actually, there have been cases where it produces incorrect lightmaps for spots where practically nothing was changed.

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