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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 520915 views, last view: 09/30/2024 18:40

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#72: Re: 1.14 fix

by TOGoS_12hb3u12 on 03/06/2005 02:02, refers to #71

gosh darnit. that second quote was supposed to be referencing Aard talking about light maps vs shadow maps/volumes. And this whole thing probably belongs in the Sauerbraten Engine Development thread. Sorry.

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#73: Re: 1.14 fix

by staffy2005 on 03/06/2005 03:04, refers to #71

I have noticed that the lighting really kills performance in sauer. I normally get 120fps but look at this:
http://img78.exs.cx/my.php?loc=img78&image=staffy5cc.jpg

reply to this message

#74: ..

by staffy2005 on 03/07/2005 07:59

What: cannot get into the console

How: when using a logitech 106 key itouch keyboard

When: all versions. win xp



These bugs can be removed:
#63 (Top and bottom problems)
#57

I think #61 is a bug in the ATI drivers. Does decreasing the fog distance help?
I am not able to reproduce #1 anymore.




and is there anyway to implement the semicircle skys rather than skyboxes?

reply to this message

#75: Re: 1.14 fix

by TOGoS_213y187y on 03/07/2005 22:53, refers to #66

And by 'not sideways' I of course mean that they're all upside-down. In any case, some texture rotation bits would be nice.

--- Anyway, here's the bug:

what: cubes appear to change shape (but don't really) when changing textures.

when: 1.14, a bunch of custom textures

Sometimes when I am scrolling through textures on a big (1/8 of size 10 map) cube, one corner of the cube will move way back into the cube and look strange. This seems to happen even more if that corner is already pushed in a little bit each way. Couldn't manage to reproduce this in 1.13 or 1.14 again.

--- Another one, not sure if it's really a bug:

what: scrolling to the end of the texture list gives either a blue line texture on all sides but 2 (right and left sides from the start point in x.ogz)

when: 1.14

That blue texture is kind of cool, but nobody likes transparent faces.

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#76: video card a'splode

by TOGoS_213y187y on 03/08/2005 02:35

So I was playing around making a map and trying to simulate nice lighting with lots of little cubes and light levels when...

what: lots of little rectangular glitches on the screen, just a few at first but it got worse over the next few seconds. Then polygons started appearing in weird places, and a long pyramid started following the cursor around. So I went to the console to try to save my work but I only got as far as "/savem" and then the whole thing froze up

when: 1.14

guess: maybe my video card was just overheating. I finally managed to boot again after turning my computer off for about half an hour.

reply to this message

#77: Fog effects on large cubes

by TOGoS_213y187y on 03/13/2005 04:49

Not really a bug, but whatever causes it should probably be fixed.

what: if you are near the center of the face of a large cube, and the fog is set to a low value (like 500), the face will appear very foggy unless I am looking at it straight-on. As I get closer to the edges it gets better.

when: every sauer version I've ever used, win2k, radeon 9800 w/ omega 2.5.58 drivers

reply to this message

#78: ..

by staffy2005 on 03/20/2005 03:15

This movie show a stuttering/lighting bug in sauer. (it is not great quality though)
http://www.users.bigpond.com/nathanlyle/blah.avi

reply to this message

#79: ..

by staffy2005 on 03/23/2005 09:10

what: The lighting changes the shapes of sloped cubes. (really annoying)

when: 1.14


reply to this message

#80: ..

by staffy2005 on 04/06/2005 10:36

bump

reply to this message

#81: ..

by Gilt on 04/25/2005 05:03

the lighting problems... are you sure you're not subdividing the cubes when you're changing the light levels? _all_ commands that affect cubes have the possibility of subdividing the cubes(ie: splitting a larger cube into smaller cubes) if the gridsize is smaller then the cube. check the cube HUD stat for differences in count.

#78: i'm not sure what I should be looking at... is it the "on/off" thing that happens at second 6?

and you can get a new version of the ball map from the cvs that isn't jagged if you want.

reply to this message

#82: ..

by staffy2005 on 04/25/2005 14:49

1.that is what was happening.

2. when you load new textures sometimes you get a black flash.

3. :)

reply to this message

#83: ..

by staffy2005 on 05/08/2005 13:58

bump.

reply to this message

#84: Fog bug

by TOGoS_213y187y on 05/19/2005 19:57

Here is the fog bug illustrated. I am on the floor of the default map, standing in the same position but looking different directions for the 3 pictures: http://photobucket.com/albums/y85/TOGoS/Sauerbraten/Dumbness/

reply to this message

#85: Re: Fog bug

by staffy2005 on 05/20/2005 08:12, refers to #84

Is this with the latest sauer version?
what graphics card and video card drivers do you have?

reply to this message

#86: ..

by TOGoS_213y187y on 05/22/2005 22:29

radeon9800, omega drivers 2.5.58

I think i'm going to try the regular drivers, as other people don't seem to have the same problems as I do...

reply to this message

#87: ..

by TOGoS_213y187y on 05/23/2005 01:18

:P Regular drivers don't work at all. No texture_env_combine extension?

reply to this message

#88: ..

by TOGoS_213y187y on 05/23/2005 01:31

Oh, and the near clipping plane seems to be too close in 1.20. Walking up to a wall results in me looking right through it.

reply to this message

#89: Drivers and fog

by TOGoS_1u2kuhbui on 05/23/2005 05:26

(Finally, after hours of re-installing Windows 2000...)

Updating to a newer version of the Omega drivers fixes the weird fog problem, but I still see concave cubes.

That planar fog still looks pretty silly up close. Is there no way to make spherical fog in OpenGL?

reply to this message

#90: ..

by >driAn<. on 05/24/2005 12:18

What: wrong lighting (shadows)

When: current cvs (whats the command to get the version number?)

Detail: kiney.homelinux.org/sambaweb/ftp/drian/sauerbug.png

reply to this message

#91: ..

by >driAn<. on 05/24/2005 12:20

oh..btw
Debian Sarge
nvidia 6600 gt (driver:1.0-7174)

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