home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


How can i make grass (like map island, _rpg1, nmp8_d)

by 1234326456 on 02/12/2007 09:17, 103 messages, last message: 03/09/2007 02:27, 35386 views, last view: 10/07/2024 01:29

How can i make grass (like map island, _rpg1, nmp8_d)? - in the new CVS

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#71: ..

by Wolf Man on 02/22/2007 22:37

help me please, im getting an error when i put this into themaps config

texture 0 ""texturepath/texture.jpg"
autograss

when i load the map it says

unknown command: autograss

how do i get this straightened up?

reply to this message

#72: Re: ..

by SanHolo on 02/22/2007 22:53, refers to #71

Do you have the latest version from CVS? (NOT the latest official release, named GUI).

reply to this message

#73: Re: ..

by Minion...Seriously on 02/22/2007 23:03, refers to #70

"to make a halfway decent day and night system is simply to allow the map to store 2 sets of lightmaps, one for day and one for night, and then blend between them."

Wouldn't you end up with two sets of shadows unless you never moved the sun/moonlight source? Or generated the night lightmap as though the entire map was shadowed?

"That's actually not true. I was using 3D accelerators as far back as 1996/1997. (Voodoo 3DFX)"

So was I, but that has nothing to do with what I said. EverQuest was one of the first games to require 3D acceleration. Games like Q2 could be run without it. EverQuest could not.

reply to this message

#74: Re: ..

by Wolf Man on 02/22/2007 23:55, refers to #72

i dont have it, where do i get it, where do i put it?

reply to this message

#75: ..

by Minion...Seriously on 02/23/2007 00:03

If you cannot figure out how to checkout the CVS then just wait for the release version.

reply to this message

#76: ..

by Wolf Man on 02/23/2007 00:12

whens it being released?

reply to this message

#77: Re: ..

by kurtis84 on 02/23/2007 00:43, refers to #76

You'll never get a release date on sauerbraten updates...they just happen. You might get a day or so notice at most.

reply to this message

#78: ..

by Wolf Man on 02/23/2007 00:55

alrighty then

reply to this message

#79: Re: ..

by devoid ftw on 02/25/2007 17:42, refers to #74

I poseted the damn link to you

reply to this message

#80: Re: ..

by William The Bloody on 02/26/2007 12:14, refers to #73

Wipeout 2097 on the PC, required a 3D accelerator to run and that came out way earlyer.

reply to this message

#81: ..

by Minion...Seriously on 02/26/2007 18:53

I said it was one of the first not the first. Regardless the fact is nothing but worthless trivia I shouldn't have brought up in the first place as people are typing out their responses faster than they can read. The only point was to amplify the fact that people have been doing day/night transitions for ages.

reply to this message

#82: .

by Geartrooper on 02/26/2007 20:21

No need to insult.

reply to this message

#83: ..

by Wolf Man on 02/26/2007 22:43

doesnt matter, most people cant understand geek speak

reply to this message

#84: Re: ..

by William The Bloody on 02/27/2007 12:41, refers to #83

Geek. You speek it or you dont, its like your born with it or something ^_^

reply to this message

#85: Message censored by administrator

by Der/Nalia on 02/27/2007 13:42

#86: Message censored by administrator

by William The Bloody on 02/27/2007 16:28

#87: Message censored by administrator

by shadow,516 on 02/27/2007 20:30, refers to #86

#88: ..

by Passa on 02/27/2007 21:22

*sigh*

reply to this message

#89: Message censored by administrator

by ethan592 on 02/27/2007 21:59

#90: hurray

by Aardappel_ on 02/27/2007 22:03

finally a webpage that utilizes my 1920 res

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
57165726 visitors requested 75097621 pages
page created in 0.050 seconds using 10 queries
hosted by Boost Digital