Cube 2 Idea Mine - Discuss |
by AlternateLives
on 11/23/2011 19:53, 237 messages, last message: 03/22/2018 02:32, 248293 views, last view: 11/01/2024 19:29 |
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After seeing idea after idea get shot down all over the place in these forums, it occurred to me that perhaps this thread might be a good idea.
Got an idea for a Cube 2 mod? Go ahead and get it out of your system and post it here. If you are a modder, scroll through these. Maybe one of them can give you some inspiration.
Note to developers and long-time forum users: this is not intended to be a place where future updates or changes to the game you know and love to be posted. This is merely a place where half-formed (but possibly good) ideas can be discussed at present value without having them immediately shot down.
On that note, the only rule: No attacking of ideas just because they are not implementable within the current engine.
Have fun!
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#68: Re: Single Weapon Efficiency (simplified tactics) |
by Papriko
on 03/20/2012 16:54, refers to #67
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I already suggested something similar some pages ago (see post 12 in this thread). I actually also like the idea, but the others refused it for a bunch of reasons:
1. pistol rounds would be boring
2. grenade rounds would lag too much
3. rocket rounds would lag too much as well
4. if you really want a map to be played with 1 gun only, place ammo accordingly
If you ask me rather bad arguments actually.
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#69: .. |
by degrave3
on 03/20/2012 17:35
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RB still have private server running with all possible gameplay mods. Only first game is fun with insta_someweapon all other rounds become boring and not interesting.
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#70: Re: .. |
by Papriko
on 03/20/2012 22:11, refers to #69
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And in which way is insta_rifle any better than insta_someweapon? It is the same principle.
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#71: .. |
by Zorg
on 03/21/2012 10:34
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DeGrave:
1. As your site is under construction: is this server accessible to anyone (-> ip/port?) or clan-internal?
2. Is it instant death (with 1 health from the start) or more effic-like with normal health?
Papriko:
Bad arguments indeed. Best is #4: If people really wanted everyone to only use rifle, they could've just put tons of rifle ammo everywhere, no need for a seperate gamemode! ;)
There is a difference between rifle and other weapons, though. Depending on the amount of health you start with, of course.
a) 1 health + rockets + 20 players => madness
b) 100 health + 100 armor + rockets + 2 players => fun(?)
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#72: Re: .. |
by Quin
on 03/21/2012 11:14, refers to #71
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> b) 100 health + 100 armor + rockets + 2 players => fun(?)
Ballistic mutator in Red Eclipse proves that to be half true, but only for the first couple of times. It's really annoying when you're over it but newbies keep voting for it.
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#73: Re: .. |
by Zorg
on 03/21/2012 14:13, refers to #72
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Alright, I believe you. On the other hand: Fun the first couple of times, no newbie will vote it if it's a command line option... :D
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#74: Re: .. |
by suicizer01
on 03/21/2012 19:12, refers to #73
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Even Newbies can learn, also using the console line...
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#75: Re: .. |
by Zorg
on 03/21/2012 21:04, refers to #69
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Alright, thanks to the fine guys at RB, I could try it. It is definitelly boring, way more boring than expected. I take back everything I said, this is not a good idea, sorry for wasting your time :)
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#76: Re: .. |
by Razgriz
on 03/21/2012 22:37, refers to #75
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Wasting our time is all that ever happens :D
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#77: Re: .. |
by suicizer01
on 03/21/2012 22:51, refers to #76
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+1
It's just a matter of how you waste your time...
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#78: Re: .. |
by suicizer01
on 03/21/2012 22:52, refers to #72
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So is insta-team venice...
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#79: Re: .. |
by Redon
on 03/29/2012 09:11, refers to #72
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You must admit though that the rockets in RE behave a whole lot differently from those in Sauer, in a way that I imagine a rockets-only mode to be more fun in Sauer than in RE.
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#80: Re: .. |
by suicizer01
on 03/29/2012 22:52, refers to #79
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+1
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#81: .. |
by ultrasemen
on 03/30/2012 17:21
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My ideas.
1. New weapons.
*Plasmathrower, like flamethrower in other games but with the blue grenade effect in first mode, and in second throws ball of plasma that flies much slower than rocker (maybe 3 times slower) but has bigger splash (2 times bigger) and little bigger damage (1.5 times bigger). So, it would be great weapon for small distances.
*Dynamite, that you place on map and then activate by shooting in it. May be great for defending bases, your team places a lot, then you evacuate yourself, enemies come - bang - everyone is dead.
2. New maps. Some new conceptions, like narrow halls or dungeons for example, or - opposite - huge forst with trees and hills.
3. New modes. Maybe mode where one has good weapon and all other players are in opposite team with pistols. Or, like someone said, instagib but with pickups and maybe other weapon, not rifle. Maybe mode where you have to pickup your flag, carry it to enemy's base and hold it there for some time, and when your flag is destroyed you lose the game.
4. Doors (well, doors are not so cool, but maybe force shields) that are unlocked by pressing button. Will be funny to lock up in your shelter or remove floor under the enemies so they fall down.
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#82: Re: .. |
by Quin
on 03/30/2012 18:01, refers to #81
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Second firing mode? Have you even played Sauerbraten? :P
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#83: Re: .. |
by Zamwa
on 03/30/2012 18:38, refers to #81
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+ 1
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#84: Re: .. |
by ultrasemen
on 03/30/2012 19:17, refers to #82
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Yeah, I did. But I thought aiming on rmb is only an option and can be second firing mode on other guns, like in many games on some weapons its aiming, and on some its second mode.
Anyway, I don't think this is big problem to make second firing mode. I should look more in game code anyway.
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#85: Re: .. |
by Razgriz
on 03/30/2012 19:39, refers to #84
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Yes, you should. A lot actually :P
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#86: .. |
by sky
on 04/17/2012 11:03
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Actualy i work on it, test it and like it..
1. Speedless by half
2. Shift, for running,(normal game speed), also tiring states
3. Crouch
4. Breathing underwater.
5. Fall damage
6. Jumping reduced
7. Grenades shoot 2 times longer.. that make it good weapon, and also balanced.
8. Allow modding for servers.. not cheatable.. but for more gamemodes..
9. Allow running mod.. i also have nice running map for 2 & more players.. i work on it 1+ year >_<
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#87: Re: .. |
by suicizer01
on 04/17/2012 18:37, refers to #86
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So what's the current state of your mod?
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