home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Cube 2 Idea Mine - Discuss

by AlternateLives on 11/23/2011 19:53, 237 messages, last message: 03/22/2018 02:32, 248346 views, last view: 11/01/2024 23:32

After seeing idea after idea get shot down all over the place in these forums, it occurred to me that perhaps this thread might be a good idea.

Got an idea for a Cube 2 mod? Go ahead and get it out of your system and post it here. If you are a modder, scroll through these. Maybe one of them can give you some inspiration.

Note to developers and long-time forum users: this is not intended to be a place where future updates or changes to the game you know and love to be posted. This is merely a place where half-formed (but possibly good) ideas can be discussed at present value without having them immediately shot down.

On that note, the only rule: No attacking of ideas just because they are not implementable within the current engine.

Have fun!

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#7: Jump Jets

by AlternateLives on 12/16/2011 06:12

So I was just playing around in some Sauer bot matches, and realized that I could possibly get some tactical advantage to being able to jump much higher on command. How high? Do a rocket jump with the quad, make sure you have full health and max armor, and you'll see.

If a player was given 5 jumps at this magnitude per life (triggered by a certain key, such as [F]), do you think that it would add to gameplay tactics, and would it be fun for players?

Tell me what you think!

reply to this message

#8: Re: Jump Jets

by Razgriz on 12/16/2011 06:47, refers to #7

bind F [setweapon GL; jump; shoot; kill]

the best. just aim at the ground first. feels like a minefield.

reply to this message

#9: Re: Jump Jets

by AlternateLives on 12/16/2011 06:48, refers to #8

I should have added "Preferably not taking damage..."

I'll have to try it anyway. Thanks

reply to this message

#10: Re: Jump Jets

by suicizer01 on 12/16/2011 23:57, refers to #8

It won't work as "shoot" is an unknown command.

Try "attack" instead...

reply to this message

#11: Re: Jump Jets

by Razgriz on 12/17/2011 07:33, refers to #10

i always mistake that one. :D

reply to this message

#12: ..

by Papriko on 12/18/2011 19:48

Arena Mode. I don't mean what the others know from older Sauer releases as Arena, I mean the UT one.

Basically the half way between FFA and insta. You play on normal FFA maps, but all weapon pickups are changed to only one single type that is either democratically chosen or randomly picked by the server at the beginning of the match.
In theory this could be combined with other modes too, e.g. CTF or Hold.

Pretty simple idea, I know, but in some way it's also a training for skill. Sure, insta is for skill too, but some players are so fixed at the rifle that they roll together and start crying when you give them e.g. a shotgun. This would give an extra bit to the game because every round you must adjust your gameplay at a different gun.

reply to this message

#13: Re: ..

by Razgriz on 12/18/2011 19:56, refers to #12

Imagine the pistol rounds. Madness!

reply to this message

#14: Re: ..

by suicizer01 on 12/18/2011 21:11, refers to #12

That would end up into a spamfest of players when rockets or grenades are spawning everywhere.

I don't think it's a great idea to add such mode to Sauerbraten, as mappers can add such thing on their own also (just only use 1 kind of pickup :P), but that's not recommended though.

reply to this message

#15: ..

by Papriko on 12/21/2011 19:00

New idea: what about a way for Cubescripters to detect/check what has been said in chat? Some commands would be useful to receive information about what has been said and by who.
To be honest I am not sure how exactly this should work like, it is more a "half-formed (but possibly good) idea" as the initial thread describes it.

reply to this message

#16: Re: ..

by Razgriz on 12/21/2011 21:04, refers to #15

try experimenting with $commandbuf

reply to this message

#17: ..

by Papriko on 12/21/2011 21:36

Okay, I can read it out using echo which gives me some odd stuff. At first it told me something like "are you colorblind or just stupid?". When I simply wrote something into it, it only returned the value I gave it.
Using random commands or going on a server with lotsa chat did not change anything.

On the risk to seem stupid: what is it for? How does it work like?

reply to this message

#18: Re: ..

by Razgriz on 12/21/2011 23:00, refers to #17

check the bind of Y

reply to this message

#19: Re: ..

by Papriko on 12/22/2011 15:08, refers to #18

Checked it and I even believe I understood it. Gives me some new ideas.

Actually it was not what I am looking for, but after reading it once more I must admit that my post was sorta unclear.
What I actually looked for was... let's make an example: I hang out on a server with someone else. The other guy then says f*** for some reason and I auto-reply something like "watch your language!" without actually typing anything at all.
So it takes everything the other people say and sends it through a script.

reply to this message

#20: Re: ..

by Zorg on 12/23/2011 12:00, refers to #19

Combine that with a good aimbot and make use of waypoints and you don't need to play yourself anymore. In other words: A keybind for some sentences is ok, but all these auto-say-something scripts spamming the chat are reaelly starting to go on my nerves. We don't need more of those.

reply to this message

#21: ..

by Zamwa on 12/25/2011 19:25

My other ideas are additional buffs and debuffs items! A enhancement buff of range and accuracy for most weapons! A jump height enhancement buff!
A debuff of movement speed, weapon fire speed and accuracy (Could be a no-cheat sever mod friendly stat!) when a player is low on health also in a area with no light!

reply to this message

#22: Re: ..

by suicizer01 on 12/26/2011 00:20, refers to #21

And what do you mean with debuff? My online dictionary isn't even recognizing the word.

reply to this message

#23: Re: ..

by Zamwa on 12/26/2011 00:27, refers to #22

http://en.wikipedia.org/wiki/Status_effect

reply to this message

#24: ..

by Razgriz on 12/26/2011 01:34

I don't know why should even bother with buffs/debuffs when the only RPG project there ever was for sauer failed so miserably. =P

reply to this message

#25: Re: ..

by Zamwa on 12/26/2011 02:38, refers to #24

Believe Me when I say quad is a buff... ;")

reply to this message

#26: Re: ..

by Papriko on 12/26/2011 22:02, refers to #25

By the word "quad" I got another idea: an useful thing would be an additional server option/variable which makes it possible to disable the quad but leave all other items as they are.
That bloody thing of a red pill is going on my nerves that I'd love to see how good those noobs are when it brings nothing anymore to camp around it's spawn all the time...

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58291507 visitors requested 76243251 pages
page created in 0.120 seconds using 10 queries
hosted by Boost Digital