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The way newcomers join Sauerbraten's gameplay

by suicizer01 on 04/07/2011 23:13, 56 messages, last message: 10/26/2011 07:20, 14561 views, last view: 06/17/2024 02:16

After I played Sauerbraten frequently for a while again, I noticed that most servers (with some people playing on it) are having insta on it, or worse, an extension of it (like instateam, instactf, etc).
I've noticed this is the set up of servers in sauerbraten, today:
- 1 Server wich has no maprotation at all, exept instateam venice.
- 1 Server wich is always set on instactf, but gladly some maprotation in it, even tough the same maps get often played over and over again by voting.
- 1 Server wich contains regen capture and also some maprotation. Because most current beginning players don't know anything about the voting system at all, less maps get reloaded after the last one again.

The rest of the servers are coopedit, duels or just not that important to the subject.

When your a newcomer, you often join the server wich instateam venice first.
Why? Since it's the first one on the list, because contains highest ammount of players.
This is actually a very bad thing, since most of those newcomers aren't used to such fast but simple gameplay. Because of that, they get killed a lot of times, while they barely even had time to move (since they don't know the map either).
This creates a lot of negative toughts to Sauerbraten, while it shouldn't be like that.
This counts for the 2 other modes as well, but way less.

Deathmatch somehow gets your in shape quicker than team-based modes and learns you the game way faster.
Why? Probabaly because you aren't able to "lift" with your teammate, wich could be better than you (especially when your new to sauerbraten).

Of course, when newcomers would join huge insta matches, where it's just all vs all on a nice map, they get killed often. But at least they get a way more better image about sauerbraten, that's it not only a game wich has a flawless, outdated campmap as 1st map on the 1st ranked server.

To all (old) players, I hope you remember the time you started, wich probably was when deathmatch was still ruling sauerbraten and when the frags were really mattering (like 3 years ago or even more).

I would suggest to everyone wich runs a server, do newcomers a favor and don't put instateam venice as default mode and map. They aren't waiting for that...


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#53: Re: ..

by Sub-Zero on 10/24/2011 21:40, refers to #52

There is too much to honestly tell you about, it would be easier to build it from the ground up, but a start is:

spawn locations (fix these to stop being shot from behind)

spawn locations 1.1 (fix it so you can't be shot from buildings as much.

add lighting

fix the detailing around the doorways so you don't get stuck on it as much

fix the amount of water used (including under the ground, there really only needs water to be around in the areas that.

clip off certain areas so you can't get stuck in random geometry so that you can't move.

but again, easier to just rebuild it from the ground up. good luck.

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#54: Re: ..

by AlternateLives on 10/25/2011 05:39, refers to #53

well, I did some noclipping on doors, windows, and rails, and moved some spawn points around this evening. Then I played a bot match to see how it worked. The verdict: I think you may be right about building it from the ground up. (nothing is more humiliating than getting spawnkilled by bots. Bots! The nerve!)

On a positive note, even the little noclipping the frames and stuff i did noticeably improved flow.

While venice1.5 (what I named the "fixed" map. The original is still saved under the original filename. Just saying this so I'm not accused of cheating) will remain on my drive, venice2.0 may need to begin construction.

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#55: Re: ..

by suicizer01 on 10/25/2011 10:41, refers to #51

They have created already such thing sub-zero, it's called "campo"...

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#56: Re: ..

by Zamwa on 10/26/2011 07:20, refers to #51

Sub a poor sport! :"P

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