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New hud progress

by JadeMatrix on 11/13/2007 00:01, 102 messages, last message: 06/02/2008 23:22, 39650 views, last view: 07/08/2024 16:05

The topic for all discussion on my hud concept, loosely based on geartrooper's hudguns.

Version 1:
http://www.maj.com/gallery/kofan/sauer/newskin_example.png

Version 2:
http://www.maj.com/gallery/kofan/sauer/newskin_example_2.png

As you can see, this is entirely useless as is. Aside from any æsthetic problems, it doesn't currently work with Sauerbraten at all. Thus, I need someone who can either
1. edit the code/shader that defines the HUD characteristics or
2. tell me what code/shader defines the HUD characteristics so that I can figure it out myself.

Info:
The hud will be optimized for resolutions 800x600 and up. This means that it will just fit at full resolution for 800x600, and be shrunk for anything smaller.
But, you may say, it's a ridiculous size for widescreen displays! No problem (for you): the hud will expand only horizontally at the bare point between the last big blue part (how scientific) and the fps.

Any questions, comments go here.

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#51: Re: ..

by MovingTarget on 11/27/2007 17:57, refers to #50

Thanks man! You may have a little while to wait though, I have a lot going on today.

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#52: Re: ..

by JadeMatrix on 11/27/2007 20:35, refers to #50

I appear to have screwed up on the size:resolution ratio. I'm not exactly sure what I did wrong, but it doesn't work for 800x600. Right?

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#53: Re: ..

by MovingTarget on 11/27/2007 20:43, refers to #52

What do you mean, it won't work for 800x600? I have it working almost perfectly, *in game*. But the res of your hud image is kinda weird, if that's what your talking about.

reply to this message

#54: ..

by marvin2k on 11/27/2007 20:48

dont,t work, isn,t it.?

reply to this message

#55: Re: ..

by MovingTarget on 11/27/2007 21:41, refers to #54

Oh, it works alright! I have everything in its proper place (except the FPS count, which, JadeMatrix, you should fix for 800x600) and it looks great.

reply to this message

#56: Re: ..

by w 400% on 11/28/2007 00:08, refers to #40

maybe you would have noticed that in my original post i was talking more about the layout then the theme itself. It takes up very little space in the playing area and it displays everything clearly, if you know how to read it well.

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#57: Re: ..

by SanHolo on 11/28/2007 13:05, refers to #50

I think you should reverse the white->transparent gradient on the main reflection of the items, should look better. Right now it is almost_transparent->white from top-down, should be white->almost_transparent. ;-)

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#58: ..

by Q009 on 11/28/2007 15:50

unknown command: part
unknown command: part
unknown command: part
unknown command: part
unknown command: disp
unknown command: disp
unknown command: disp
unknown command: -------------------------------------
unknown command: some
unknown command: csnap
unknown command: life,
unknown command: f_xxxxxx

What i must? I downloaded the latest CVS of Sauerbraten and compiled downloaded hud.cfg + hud.png and i see this...

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#59: Re: ..

by MovingTarget on 11/28/2007 16:07, refers to #58

That file is a prototype file q009... it is not implemented and most likely will not be implemented for a little while.

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#60: Re: ..

by JadeMatrix on 11/28/2007 16:12, refers to #58

Plus, the cfg contains comment lines whithout // just because I was lazy.

hmm, "life" should be "f_life"...

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#61: ..

by Q009 on 11/28/2007 18:20

sorry for my bad.. I'm from Poland and not so great speaking english so i can don't understand something...

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#62: ..

by MovingTarget on 11/29/2007 00:12

http://img156.imageshack.us/img156/4109/screenshot44486bc6.png

JadeMatrix, could you please make the place for the FPS bigger?

Unfortunately, right now, everything is completely hardcoded, and only really usable at 800x600.

reply to this message

#63: ..

by geartrooper2 on 11/29/2007 09:04

looks good.

reply to this message

#64: ..

by geartrooper2 on 12/01/2007 23:18

These designs are not confirmed for the next release but you may find them useful;

http://johnny3d.promail.ca/hudguns/thumbs.png

maybe you can use them as placeholders.

reply to this message

#65: ..

by geartrooper2 on 12/01/2007 23:19

Heh. forgot to state the order. they are as so;

fist
pistol
shotgun
chaing
rifle
gl
rocket

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#66: Re: ..

by MovingTarget on 12/01/2007 23:31, refers to #65

Hmmmm, interesting. I may have to Photoshop them a bit before I could use them. Right now, though, I've stopped working on the hud, because of, yeah, large tests and stuff like that.

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#67: ..

by JadeMatrix on 12/02/2007 00:10

I've also been fairly busy. But I'm seeing how these could be worked in...
I'll sleep on it.

1 + 2 = 2 . Dammit...

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#68: critique

by strife on 12/06/2007 12:35

I absolutely hate that HUD.

That crystal icon style is uninspired, and the color doesnt suit sauer at all.
Stay away from blue, and stay far far away from crytal style. It looks improvised.

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#69: Re: critique

by MovingTarget on 12/06/2007 15:13, refers to #68

It is quite easy to change the color; what colors would you like to see in the HUD? And I believe the crystal style is not final.

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#70: Re: critique

by JadeMatrix on 12/06/2007 17:34, refers to #68

Ugh, how many times do I have to say this won't be finished until it's run off an easily-modifiable cfg?

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