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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 504858 views, last view: 07/01/2024 08:17

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#472: Re: Bugs on Windows

by MeatROme on 07/30/2006 14:19, refers to #471

great background,
but the description of the error is a bit terse ...

Can you reproduce the error or is there some pattern you see in when it occurs?

For Windows there should be a popup-window with some information in case of a crash - please give this information as Aardappel might find it useful ;)

reply to this message

#473: Physics Bug

by Passa on 07/31/2006 10:01

Found this on the bridge in the map wlcd or something like that, here is a video of it:

http://members.iinet.net.au/~passarello/sauerbug.mpg

Its like you are stuck on the point of the cubes and you cannot move, other than horizontaly along it.

reply to this message

#474: Re: Physics Bug

by shadow,516 on 07/31/2006 22:21, refers to #473

Ive seen that before too...

reply to this message

#475: Re: Physics Bug

by Aardappel_ on 08/02/2006 00:29, refers to #473

It's a feature! It's meant for tony hawk, sauer edition :)

reply to this message

#476: ..

by makkE on 08/02/2006 00:43

I don´t really see what´s wrong about that, moreover I don´t see how that could cause problems ever.

reply to this message

#477: Re: Physics Bug

by shadow,516 on 08/02/2006 04:07, refers to #475

heh, I was thinking about that

reply to this message

#478: Re: ..

by Passa on 08/02/2006 09:29, refers to #476

LOL Aardappel :)

makkE, of course its a problem, just imagine that happening in a mp game lol

reply to this message

#479: ..

by makkE on 08/02/2006 09:33

I really couldn´t think of a map where that would happen. There´s also clip.

reply to this message

#480: Message censored by administrator

by Joye on 08/27/2006 18:03

#481: ..

by SanHolo on 08/28/2006 00:57

I was just in a game where one player had a name consisting of about a thousand spaces. That made the playerlist too wide to fit on my display, I just saw the top and bottom border.

Besides this, he had a shotgun and rockets even during instagib, which had like a repeat-mode so he could fire with a _very_ high rate. Oh yeah, he was IDDQD, too.

reply to this message

#482: ..

by Max of S2D [Fr] on 08/29/2006 11:57

IDDQD ?

reply to this message

#483: IDDQD

by MeatROme on 08/29/2006 14:01, refers to #482

cheat for DOOM - made you invincible - i.e. god-mode : ON
;-)

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#484: Fragment Program Exceeded Native Resources

by Quin on 03/18/2007 04:17

Sauerbraten gives me this error on startup, the game still runs, but it is very disconcerting [annoying] (enough to ask for it to be fixed before the next release). I realise I can just remove the steepworld shader, but I'd rather not edit a core cfg while working with CVS.

---
Renderer: RADEON 9550 x86/SSE2 (ATI Technologies Inc.)
Driver: 2.0.6287 WinXP Release
---
COMPILE ERROR (PS:steepworld) - Fragment program exceeded native resources:
Temporaries - 1
Parameters - 7
Attributes - 3
ALU instructions - 43
Texture instructions - 11
Texture indirections - 0

!!ARBfp1.0

OPTION ARB_precision_hint_fastest;



OPTION ARB_fog_linear;
ATTRIB htc = fragment.texcoord[0];
ATTRIB lmtc = fragment.texcoord[2];
ATTRIB cam = fragment.texcoord[1];

TEMP diffuse, lmc, lmlv, bump, camvts, he, height, light, normal;

TEX lmc, lmtc, texture[1], 2D;
TEX lmlv, lmtc, texture[2], 2D;
MAD lmlv, lmlv, 2, -1;


DP3 camvts.w, cam, cam;
RSQ camvts.w, camvts.w;
MUL camvts.xyz, camvts.w, cam;






PARAM step = -0.142857142857143;
TEMP duv, dtc, cc;
RCP duv, camvts.z;
MUL duv, duv, camvts;
MUL duv, duv, step;
MUL duv, duv, program.env[12].x;

MOV height, 1.0;
MAD dtc, duv, program.env[12].y, htc;
TEX bump, dtc, texture[3], 2D;


SLT cc, bump.w, height;
MAD height, step, cc, height;
MAD dtc, duv, cc, dtc;
TEX bump, dtc, texture[3], 2D;

SLT cc, bump.w, height;
MAD height, step, cc, height;
MAD dtc, duv, cc, dtc;
TEX bump, dtc, texture[3], 2D;

SLT cc, bump.w, height;
MAD height, step, cc, height;
MAD dtc, duv, cc, dtc;
TEX bump, dtc, texture[3], 2D;

SLT cc, bump.w, height;
MAD height, step, cc, height;
MAD dtc, duv, cc, dtc;
TEX bump, dtc, texture[3], 2D;

SLT cc, bump.w, height;
MAD height, step, cc, height;
MAD dtc, duv, cc, dtc;
TEX bump, dtc, texture[3], 2D;

SLT cc, bump.w, height;
MAD height, step, cc, height;
MAD dtc, duv, cc, dtc;
TEX bump, dtc, texture[3], 2D;

SLT cc, bump.w, height;
MAD height, step, cc, height;
MAD dtc, duv, cc, dtc;
TEX bump, dtc, texture[3], 2D



TEX diffuse, dtc, texture[0], 2D;

MAD bump.xyz, bump, 2, -1;





DP3_SAT bump, bump, lmlv;
MUL light, lmc, bump;
MAX light, light, program.env[5];

MUL diffuse.xyz, diffuse, 2;



MUL result.color, light, diffuse;


END
<<HERE>>
---

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#485: "Improved" Entity Editing Problems

by Quin on 03/18/2007 04:33

The new entity editing features in current CVS now leave alot to be desired. Here is a short summary of the problems:

* Entities align to according to their bounding box when using "entselsnap 1" instead of the current gridsize.
* Moving entities along any axis does not always yield the expected result.

Some screenshots to demonstrate:

* http://qreeves.googlepages.com/sb02.jpg - Demonstrates bounding box alignment, and current selection ready for being moved.
* http://qreeves.googlepages.com/sb03.jpg - Shows the result of attempting to move the entity one interation along the X axis.

reply to this message

#486: Mapmodel problems

by kurtis84 on 03/18/2007 14:29, refers to #485

The current cvs, and maybe previous ones, have a problem of mapmodels vanishing after a calclight. The entity is still in the map, but the model doesn't render, and they do not cast shadows. Savemap then loadmap and they render again, but there is no shadows.

I want to say this has something to do with the entity selection, since it happens on ents I've moved recently.

Also, the ability to modify a heightmap while it's selected is not working. I can still make a heightmap, and use smoothmap, but there is no modifying it with the scroll.

About the ent selection, I thought it works well, the way it highlights which side of the model we select on. All we have to do, is aim before clicking to use it properly. I have had no troubles with this so far.

reply to this message

#487: crackly sound

by {LiD}CC_machine_ThatLinuxNewb_newathlondualcorebox;) on 04/01/2007 15:24

what: my sound is crackly in sauerbraten, esp. when playing music

how: run sauerbraten or cube, it always happens

environment:
-xubuntu Linux (ubuntu with xfce instead of GNOME) 7.04 (feisty beta ;),
-amd athlon dualcore 4200 am2, geforce 6600 with latest nvidia drivers, 512mb of ddr2ram, asus m2n-e motherboard with \"nForce 570 Ultra\" chipset (though it isn\'t integrated graphics lol).
I\'ve built this system myself so i don\'t know if it\'s my fault or not...

notes: also happens with cube and EDM(source mod/fork of sauerbraten.)
-I have tried fiddling with soundbufferlen and sound/musicvol commands, no luck.
-Tried default sound drivers/device and \"HDA NVidia\" in the sound mixer, no difference.
-This doesn\'t happen with my music apps or anything else, only sauerbraten, cube and mods.

reply to this message

#488: soz 1 more thing

by {LiD}CC_machine_newathlondualcorebox;) on 04/01/2007 15:47

oh and
-it's running inside beryl connected to the nvidia driver support on 7.04

reply to this message

#489: heightfield troubles

by kurtis84 on 04/01/2007 16:18, refers to #488

Gilt: I'm getting crashes while editing heightfields. I'm not sure how I can help to point out a cause, since it's not really consistant...any ideas?

reply to this message

#490: Re: heightfield troubles

by kurtis84 on 04/01/2007 17:05, refers to #489

Ok, it's not the heightfield mode, it's just crashing while in edit mode...not getting a message either.

reply to this message

#491: Re: crackly sound

by Passa on 04/02/2007 08:28, refers to #487

I get the exact same problem with crackly sound:

Ubuntu 6.10 Edgy with 87XX Nvidia drivers (latest ones from the repository).

I have a Pentium 4 3.2GHz, 2GB RAM, GeForce 7800GT, Gigabyte 8I-915P Duo Pro motherboard with integrated sound.

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