Sauerbraten - Bug reports |
by Gilt
on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 527809 views, last view: 11/05/2024 18:38 |
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So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.
The Format:
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What: A *short* description of the bug / problem.
How: point form of relevant steps to reproduce the bug.
When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.
Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
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new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log
for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.
!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.
Keep reports short. I have a habit of skimming large blocks of text.
Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.
some examples are below:
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Board Index
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#458: Re: Spectator can't see BASEs |
by MeatROme
on 07/13/2006 04:07, refers to #457
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although lighting the bases would be nice too .. but this would really also call for forcing 2 teams, namely red & blue on joining a capture game.
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#459: Re: Deleting Lights |
by NerfLad
on 07/18/2006 17:45, refers to #441
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Look directly at the blue sparkly, then try it.
My Problem: In Sauer's coop edit, in trying to connect or when someone else tries to connect to a server I am on, the game will suddenly freeze with no way to exit. Luckily, my computer has a hibernate button so I push that, then restart and Sauer will be minimized. I open the task manager and close the Batch file used to run the game so that it crumbles internally. So far this is the only way I can fix this.
Does this happen to anyone else?
Is There a way to prevent this from happening?
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#460: .. |
by Max of S2D [Fr]
on 07/18/2006 21:46
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Hey ! There are a strange bug in the physic code. I hope you'll understand my screen.
See it here :
http://img134.imageshack.us/my.php?image=physicbug4kh.jpg
*** Description ***
I walk stuck behind the end of the slope.
The slope is pushing me "near" the wall.
I do not fall on the ground which is exactly in lower part, but enough far, on the thing of ground has red bricks.
-Excuse my crappy english-
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#461: Re: .. |
by Aardappel_
on 07/19/2006 02:39, refers to #460
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max, it may be theoretically a "bug", but it is a pretty benign one. Essentially you have velocity built up from the slope which is being applied as soon as you are free from the wall.
I am not sure if it is worth fixing... I'll leave that to eihrul.
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#462: .. |
by Officer_Bulbock
on 07/22/2006 00:51
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Whenever I start up Sauerbraten, I can run around and play fine, load up levels and everything for about 1 and a half minutes, but then it suddenly crashes with the message:
"Win32 exception error: (Some number with a lot of zeroes)"
Can this be fixed?
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#463: Re: .. |
by Passa
on 07/22/2006 01:52, refers to #462
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Screenshots of the error or a full error message or console output could help. Could you post your system specifications also?
At first thought, it might have something to do with your drivers.. but I don't think anyone can really help you unless you post some more details.
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#464: Re: .. |
by Max of S2D [Fr]
on 07/22/2006 15:58, refers to #461
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Okay, Aard. :)
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#465: 22 july build crashes |
by hi2u
on 07/23/2006 09:05
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games completely freezes up after about 1-2 mins, sounds like same as post 465.
i have geforce 6600 with drivers NIVIDIA 8.4.2.1. win xp sp2.
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#466: Sysreq key won't respond for screenshot |
by PFL
on 07/26/2006 17:35
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I normally use the sysreq (Print Screen) key to take screenshots. It seems it doesn't work anymore. If I change the key to anything else it works fine - it just seems to be the one key.
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#467: Re: 22 july build crashes |
by mitaman@work_cave
on 07/26/2006 18:53, refers to #465
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yes, this happened to me also last night playing online. it happened twice, both times on "new normal/shader maps".
on older maps this did not happen.
ati x1300, latest drivers
winxp sp1
p4 2.5ghz
1 gig ram
MitaMAN
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#468: .. |
by SanHolo
on 07/27/2006 10:43
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Sauer crashed on me (version 22_7, although the crashlog tells me that its the 11_6 version...) yesterday during Deathmatch:
2you fragged Sardonicus
sauerbraten(17312,0x1a0dc00) malloc: *** error for object 0x5e3bcdc: incorrect checksum for freed object - object was probably modified after being freed, break at szone_error to debug
sauerbraten(17312,0x1a0dc00) malloc: *** set a breakpoint in szone_error to debug
Jul 26 22:48:24 NewOrder crashdump[17357]: sauerbraten crashed
sauerbraten(17312,0xa000ed98) malloc: *** Deallocation of a pointer not malloced: 0x5e3bd20; This could be a double free(), or free() called with the middle of an allocated block; Try setting environment variable MallocHelp to see tools to help debug
sauerbraten(17312,0xa000ed98) malloc: *** Deallocation of a pointer not malloced: 0x5e3bd80; This could be a double free(), or free() called with the middle of an allocated block; Try setting environment variable MallocHelp to see tools to help debug
Here's the log:
http://www.hillrippers.ch/temp/Sauerbraten.Crash.22.7.2006.log
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#469: Mac problems |
by Silverfish123
on 07/27/2006 17:16
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It seems none of the Episode 1 (Wip) Single player maps except # 1 and # 2 actually load on mac, and there are times when sound packages on single player maps don't load, and in editing while changing textures, some of the textures couldn't load.
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#470: Re: Mac problems |
by MeatROme
on 07/27/2006 17:24, refers to #469
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WiP == "Work in Progress" ... read - not finished, previous release only had the first map.
Stay Tuned For More!
Please give more detailed info on the sound/texture problems.
Look into the stdout.txt or wherever your console log goes to and find the lines regarding these errors.
Maybe these'll turn out to be self-explanatory?!
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#471: Bugs on Windows |
by kaystrobach
on 07/30/2006 11:06
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I'm using
Report Date: 07/30/2006
Report Time[hr:mm:ss]: 11:03:50
Driver Version: 6.14.10.4497
Operating System: Windows XP* Professional, Service Pack 2 (5.1.2600)
Default Language: German
DirectX* Version: 9.0
Physical Memory: 495 MB
Minimum Graphics Memory: 16 MB
Maximum Graphics Memory: 64 MB
Graphics Memory in Use: 9 MB
Processor: x86 family 6 Model 13 Stepping 6
Processor Speed: 600 MHZ - 1.60GHz
Vendor ID: 8086
Device ID: 3582
Device Revision: 02
* Accelerator Information *
Accelerator in Use: Intel(R) 82852/82855 GM/GME Graphics Controller
Video BIOS: 3276
Current Graphics Mode: 1280 x 1024 True Color (60 Hz)
to play Sauerbraten. Sometime I got Exceptions in DMSP Mode and the game process terminates. In Cube1? I got an equivalent error but not as often as in Sauerbraten. Thanks for help
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#472: Re: Bugs on Windows |
by MeatROme
on 07/30/2006 14:19, refers to #471
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great background,
but the description of the error is a bit terse ...
Can you reproduce the error or is there some pattern you see in when it occurs?
For Windows there should be a popup-window with some information in case of a crash - please give this information as Aardappel might find it useful ;)
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#473: Physics Bug |
by Passa
on 07/31/2006 10:01
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Found this on the bridge in the map wlcd or something like that, here is a video of it:
http://members.iinet.net.au/~passarello/sauerbug.mpg
Its like you are stuck on the point of the cubes and you cannot move, other than horizontaly along it.
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#474: Re: Physics Bug |
by shadow,516
on 07/31/2006 22:21, refers to #473
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Ive seen that before too...
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#475: Re: Physics Bug |
by Aardappel_
on 08/02/2006 00:29, refers to #473
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It's a feature! It's meant for tony hawk, sauer edition :)
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#476: .. |
by makkE
on 08/02/2006 00:43
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I don´t really see what´s wrong about that, moreover I don´t see how that could cause problems ever.
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#477: Re: Physics Bug |
by shadow,516
on 08/02/2006 04:07, refers to #475
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heh, I was thinking about that
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