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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 505055 views, last view: 07/03/2024 06:50

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#452: anoyed

by SkAzZ on 07/09/2006 14:24

I am reframeing from swareing but on 6 DIFFERNT computers this game continuesly crashes when im doing anything, what am i doing wong.. i have one map wich is an all duty map for Deathmatch, mineing and building/roleplaying and evey litteraly two minuits the game compleatly crashes, on Xp i have to end task useing the task manager and on windows 2000 i have to restart the whole computer.

I want to know what is going on!

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#453: Re: Deleting Lights

by Gilt on 07/09/2006 18:24, refers to #441

I've gone ahead and taken out the check for ent-only edits.

This should be ok since you don't really need to see the actual sparkly for most edits; the string on the HUD should be good enough.

For edits where you do need to see the ent, like ent dragging... well the ent will always be on-screen anyway.

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#454: Physic Bug Code

by Max of S2D [Fr] on 07/09/2006 20:50

Hey ! There are a strange bug in the physic code. I hope you'll understand my screen.

See it here :
http://img134.imageshack.us/my.php?image=physicbug4kh.jpg

*** Description ***

I walk stuck behind the end of the slope.
The slope is pushing me near the wall.
I do not fall on the ground which is exactly in lower part, but enough far, on the thing of ground has red bricks.

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#455: Spectator respawn

by MeatROme on 07/10/2006 02:04

When viewing an arena mode match a spectator will be respawned at beginning of each round.

I find this unnatural, maybe a small check could be implemented?!

reply to this message

#456: Thanks MeatROme!

by Morosoph on 07/10/2006 05:19

Spurious lights have now been removed!

When I'm done, I'll post my attempt (CC Share Alike on my input); hopefully it won't suck too much!

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#457: Spectator can't see BASEs

by MeatROme on 07/13/2006 04:04

I suggest to modify
fpsgame/fps.cpp : line 531ff. to :
if(player1->state==CS_SPECTATOR) {
draw_text("SPECTATOR", 10, 827);
if(m_capture) cpc.capturehud(w, h);
return;
};
and
fpsgame/capture.h +242ff. to :
if cl.player1->state!=CS_SPECTATOR) {
glBlendFunc(GL_ONE, GL_ONE);
bool showenemies = cl.lastmillis%1000 >= 500;
[..]
glDisable(GL_BLEND);
};

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#458: Re: Spectator can't see BASEs

by MeatROme on 07/13/2006 04:07, refers to #457

although lighting the bases would be nice too .. but this would really also call for forcing 2 teams, namely red & blue on joining a capture game.

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#459: Re: Deleting Lights

by NerfLad on 07/18/2006 17:45, refers to #441

Look directly at the blue sparkly, then try it.

My Problem: In Sauer's coop edit, in trying to connect or when someone else tries to connect to a server I am on, the game will suddenly freeze with no way to exit. Luckily, my computer has a hibernate button so I push that, then restart and Sauer will be minimized. I open the task manager and close the Batch file used to run the game so that it crumbles internally. So far this is the only way I can fix this.

Does this happen to anyone else?
Is There a way to prevent this from happening?

reply to this message

#460: ..

by Max of S2D [Fr] on 07/18/2006 21:46

Hey ! There are a strange bug in the physic code. I hope you'll understand my screen.

See it here :
http://img134.imageshack.us/my.php?image=physicbug4kh.jpg

*** Description ***

I walk stuck behind the end of the slope.
The slope is pushing me "near" the wall.
I do not fall on the ground which is exactly in lower part, but enough far, on the thing of ground has red bricks.

-Excuse my crappy english-

reply to this message

#461: Re: ..

by Aardappel_ on 07/19/2006 02:39, refers to #460

max, it may be theoretically a "bug", but it is a pretty benign one. Essentially you have velocity built up from the slope which is being applied as soon as you are free from the wall.

I am not sure if it is worth fixing... I'll leave that to eihrul.

reply to this message

#462: ..

by Officer_Bulbock on 07/22/2006 00:51

Whenever I start up Sauerbraten, I can run around and play fine, load up levels and everything for about 1 and a half minutes, but then it suddenly crashes with the message:

"Win32 exception error: (Some number with a lot of zeroes)"

Can this be fixed?

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#463: Re: ..

by Passa on 07/22/2006 01:52, refers to #462

Screenshots of the error or a full error message or console output could help. Could you post your system specifications also?

At first thought, it might have something to do with your drivers.. but I don't think anyone can really help you unless you post some more details.

reply to this message

#464: Re: ..

by Max of S2D [Fr] on 07/22/2006 15:58, refers to #461

Okay, Aard. :)

reply to this message

#465: 22 july build crashes

by hi2u on 07/23/2006 09:05

games completely freezes up after about 1-2 mins, sounds like same as post 465.

i have geforce 6600 with drivers NIVIDIA 8.4.2.1. win xp sp2.




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#466: Sysreq key won't respond for screenshot

by PFL on 07/26/2006 17:35

I normally use the sysreq (Print Screen) key to take screenshots. It seems it doesn't work anymore. If I change the key to anything else it works fine - it just seems to be the one key.

reply to this message

#467: Re: 22 july build crashes

by mitaman@work_cave on 07/26/2006 18:53, refers to #465

yes, this happened to me also last night playing online. it happened twice, both times on "new normal/shader maps".

on older maps this did not happen.

ati x1300, latest drivers
winxp sp1
p4 2.5ghz
1 gig ram

MitaMAN

reply to this message

#468: ..

by SanHolo on 07/27/2006 10:43

Sauer crashed on me (version 22_7, although the crashlog tells me that its the 11_6 version...) yesterday during Deathmatch:

2you fragged Sardonicus
sauerbraten(17312,0x1a0dc00) malloc: *** error for object 0x5e3bcdc: incorrect checksum for freed object - object was probably modified after being freed, break at szone_error to debug
sauerbraten(17312,0x1a0dc00) malloc: *** set a breakpoint in szone_error to debug
Jul 26 22:48:24 NewOrder crashdump[17357]: sauerbraten crashed
sauerbraten(17312,0xa000ed98) malloc: *** Deallocation of a pointer not malloced: 0x5e3bd20; This could be a double free(), or free() called with the middle of an allocated block; Try setting environment variable MallocHelp to see tools to help debug
sauerbraten(17312,0xa000ed98) malloc: *** Deallocation of a pointer not malloced: 0x5e3bd80; This could be a double free(), or free() called with the middle of an allocated block; Try setting environment variable MallocHelp to see tools to help debug

Here's the log:
http://www.hillrippers.ch/temp/Sauerbraten.Crash.22.7.2006.log

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#469: Mac problems

by Silverfish123 on 07/27/2006 17:16

It seems none of the Episode 1 (Wip) Single player maps except # 1 and # 2 actually load on mac, and there are times when sound packages on single player maps don't load, and in editing while changing textures, some of the textures couldn't load.

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#470: Re: Mac problems

by MeatROme on 07/27/2006 17:24, refers to #469

WiP == "Work in Progress" ... read - not finished, previous release only had the first map.
Stay Tuned For More!

Please give more detailed info on the sound/texture problems.
Look into the stdout.txt or wherever your console log goes to and find the lines regarding these errors.
Maybe these'll turn out to be self-explanatory?!

reply to this message

#471: Bugs on Windows

by kaystrobach on 07/30/2006 11:06

I'm using

Report Date: 07/30/2006
Report Time[hr:mm:ss]: 11:03:50
Driver Version: 6.14.10.4497
Operating System: Windows XP* Professional, Service Pack 2 (5.1.2600)
Default Language: German
DirectX* Version: 9.0
Physical Memory: 495 MB
Minimum Graphics Memory: 16 MB
Maximum Graphics Memory: 64 MB
Graphics Memory in Use: 9 MB
Processor: x86 family 6 Model 13 Stepping 6
Processor Speed: 600 MHZ - 1.60GHz
Vendor ID: 8086
Device ID: 3582
Device Revision: 02


* Accelerator Information *

Accelerator in Use: Intel(R) 82852/82855 GM/GME Graphics Controller
Video BIOS: 3276
Current Graphics Mode: 1280 x 1024 True Color (60 Hz)

to play Sauerbraten. Sometime I got Exceptions in DMSP Mode and the game process terminates. In Cube1? I got an equivalent error but not as often as in Sauerbraten. Thanks for help

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