Sauerbraten - Bug reports |
by Gilt
on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 521871 views, last view: 10/06/2024 10:36 |
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So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.
The Format:
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What: A *short* description of the bug / problem.
How: point form of relevant steps to reproduce the bug.
When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.
Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
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new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log
for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.
!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.
Keep reports short. I have a habit of skimming large blocks of text.
Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.
some examples are below:
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Board Index
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#448: temp.ogz.bz2.uu |
by Morosoph
on 07/09/2006 02:21
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If you're running Fedora, you'll need to install sharutils, as uuencode/uudecode isn't installed by default(!)
begin 644 temp.ogz.bz2.uu
M0EIH.3%!62936:[7RHP``!1___M55/#3-6!@16!FP$$@,*"`;!(@82`@`0XD
M`"P!RB(`!T,@!IH`T&1H`&@&CU!DVD::-'ZIZ>BA5,@-#31A#1B:9&T0>H
M8RF(T&@:9-"L4`LH%0('*:WR0Q\6H*P[L&5EWJRF,9-9%1=P$,QA$7P-OV>9
MJ:'S!D>(3OO*2!J&>9)^CS.69VCN+`#JYQ_)1#?\#Z3A#":;=^FX+2@@>BD9
62-''2@KI[PKH4!3^+N2*<*$A7:^5&```
`
end
The light is vertically above the centre, and I certainly couldn't delete it when I tried.
Thanks for this, BTW.
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#449: Better without bzip2 encoding |
by Morosoph
on 07/09/2006 02:32
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The octtree compression is pretty good. bzip2 made it worse!
begin 644 temp.ogz.uu
M'XL(`````````_-W#G$48&!@.`+$#"P,#(Q`*J'RWW\05P&(.1@@0!)$Z#"Q
M,&`!H7DEF24YJ2D*OHD%"DF5"J%YV7GYY7D,]`+,:07%4*9(_7_G5%4&%\-I
F_2XB#'(,&F!11@8F)@9FH/=8&=@8V!E(X#&2R0,`(N=1X%<!````
`
end
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#450: Boundaries Of The World |
by MeatROme
on 07/09/2006 12:40, refers to #449
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Indeed. Curious 8-)
It gave me some trouble, but when I flew around it a little I found it to be a question of orientation.
IIRC there has been a change in the way the cursor reacts to being placed outside of map-space ... there used to be some trouble with the ridiciously high values for distance and such that used to be returned.
This problems - seems to me - to be caused by this.
Try to keep the floor in view - it should work then.
In general when editing from outside of the octree you should always look IN :)
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#451: Crash |
by Osbios
on 07/09/2006 13:46
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Sauerbraten Win32 Exception: 0xC0000005 [0x5a7000]
keypress - console.cpp [241]
SDL_main - main.cpp [444]
__tmainCRTStartup - crtexe.c [586]
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#452: anoyed |
by SkAzZ
on 07/09/2006 14:24
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I am reframeing from swareing but on 6 DIFFERNT computers this game continuesly crashes when im doing anything, what am i doing wong.. i have one map wich is an all duty map for Deathmatch, mineing and building/roleplaying and evey litteraly two minuits the game compleatly crashes, on Xp i have to end task useing the task manager and on windows 2000 i have to restart the whole computer.
I want to know what is going on!
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#453: Re: Deleting Lights |
by Gilt
on 07/09/2006 18:24, refers to #441
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I've gone ahead and taken out the check for ent-only edits.
This should be ok since you don't really need to see the actual sparkly for most edits; the string on the HUD should be good enough.
For edits where you do need to see the ent, like ent dragging... well the ent will always be on-screen anyway.
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#454: Physic Bug Code |
by Max of S2D [Fr]
on 07/09/2006 20:50
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Hey ! There are a strange bug in the physic code. I hope you'll understand my screen.
See it here :
http://img134.imageshack.us/my.php?image=physicbug4kh.jpg
*** Description ***
I walk stuck behind the end of the slope.
The slope is pushing me near the wall.
I do not fall on the ground which is exactly in lower part, but enough far, on the thing of ground has red bricks.
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#455: Spectator respawn |
by MeatROme
on 07/10/2006 02:04
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When viewing an arena mode match a spectator will be respawned at beginning of each round.
I find this unnatural, maybe a small check could be implemented?!
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#456: Thanks MeatROme! |
by Morosoph
on 07/10/2006 05:19
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Spurious lights have now been removed!
When I'm done, I'll post my attempt (CC Share Alike on my input); hopefully it won't suck too much!
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#457: Spectator can't see BASEs |
by MeatROme
on 07/13/2006 04:04
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I suggest to modify
fpsgame/fps.cpp : line 531ff. to :
if(player1->state==CS_SPECTATOR) {
draw_text("SPECTATOR", 10, 827);
if(m_capture) cpc.capturehud(w, h);
return;
};
and
fpsgame/capture.h +242ff. to :
if cl.player1->state!=CS_SPECTATOR) {
glBlendFunc(GL_ONE, GL_ONE);
bool showenemies = cl.lastmillis%1000 >= 500;
[..]
glDisable(GL_BLEND);
};
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#458: Re: Spectator can't see BASEs |
by MeatROme
on 07/13/2006 04:07, refers to #457
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although lighting the bases would be nice too .. but this would really also call for forcing 2 teams, namely red & blue on joining a capture game.
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#459: Re: Deleting Lights |
by NerfLad
on 07/18/2006 17:45, refers to #441
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Look directly at the blue sparkly, then try it.
My Problem: In Sauer's coop edit, in trying to connect or when someone else tries to connect to a server I am on, the game will suddenly freeze with no way to exit. Luckily, my computer has a hibernate button so I push that, then restart and Sauer will be minimized. I open the task manager and close the Batch file used to run the game so that it crumbles internally. So far this is the only way I can fix this.
Does this happen to anyone else?
Is There a way to prevent this from happening?
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#460: .. |
by Max of S2D [Fr]
on 07/18/2006 21:46
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Hey ! There are a strange bug in the physic code. I hope you'll understand my screen.
See it here :
http://img134.imageshack.us/my.php?image=physicbug4kh.jpg
*** Description ***
I walk stuck behind the end of the slope.
The slope is pushing me "near" the wall.
I do not fall on the ground which is exactly in lower part, but enough far, on the thing of ground has red bricks.
-Excuse my crappy english-
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#461: Re: .. |
by Aardappel_
on 07/19/2006 02:39, refers to #460
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max, it may be theoretically a "bug", but it is a pretty benign one. Essentially you have velocity built up from the slope which is being applied as soon as you are free from the wall.
I am not sure if it is worth fixing... I'll leave that to eihrul.
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#462: .. |
by Officer_Bulbock
on 07/22/2006 00:51
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Whenever I start up Sauerbraten, I can run around and play fine, load up levels and everything for about 1 and a half minutes, but then it suddenly crashes with the message:
"Win32 exception error: (Some number with a lot of zeroes)"
Can this be fixed?
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#463: Re: .. |
by Passa
on 07/22/2006 01:52, refers to #462
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Screenshots of the error or a full error message or console output could help. Could you post your system specifications also?
At first thought, it might have something to do with your drivers.. but I don't think anyone can really help you unless you post some more details.
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#464: Re: .. |
by Max of S2D [Fr]
on 07/22/2006 15:58, refers to #461
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Okay, Aard. :)
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#465: 22 july build crashes |
by hi2u
on 07/23/2006 09:05
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games completely freezes up after about 1-2 mins, sounds like same as post 465.
i have geforce 6600 with drivers NIVIDIA 8.4.2.1. win xp sp2.
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#466: Sysreq key won't respond for screenshot |
by PFL
on 07/26/2006 17:35
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I normally use the sysreq (Print Screen) key to take screenshots. It seems it doesn't work anymore. If I change the key to anything else it works fine - it just seems to be the one key.
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#467: Re: 22 july build crashes |
by mitaman@work_cave
on 07/26/2006 18:53, refers to #465
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yes, this happened to me also last night playing online. it happened twice, both times on "new normal/shader maps".
on older maps this did not happen.
ati x1300, latest drivers
winxp sp1
p4 2.5ghz
1 gig ram
MitaMAN
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