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Sauerbraten - Bug reports

by Gilt on 11/28/2004 19:49, 574 messages, last message: 06/30/2007 22:00, 505216 views, last view: 07/05/2024 15:20

So yeah, since I don't feel like doing a whole lot of testing anymore, I may as well leverage my resources, and shove that responsibility to all of you. Hopefully, this will allow for more updates, and a less buggy engine.

The Format:
-----------
What: A *short* description of the bug / problem.

How: point form of relevant steps to reproduce the bug.

When: revision of exe. OS, video card... yeah I don't know, anything that might be relevant. keep it short.

Detail: any other stuff that might be relevant. like pics. http://www.imageshack.us/ if needed.
-----------

new releases here:
http://cvs.sourceforge.net/viewcvs.py/sauerbraten/sauerbraten/sauerbraten/bin/sauerbraten.exe?view=log

for each new version, I will list fixed bugs. you are then responsible to make sure that it really is fixed, and then confirming it in this thread.

!!! NOTE !!!: this thread is not for feature requests, design discussion, bitching, moaning, yadda yadda, etc. there are other threads for that. plus, a forum thread already does not afford great organization. please no garbage.

Keep reports short. I have a habit of skimming large blocks of text.

Focus on the WHAT, not the WHY. There is a tendancy in people to want to be too helpful. They try to diagnose the problem instead of very clearly describing what is wrong. at the very least, keep theories in the detail section.

some examples are below:

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#441: Deleting Lights

by Morosoph on 07/08/2006 16:05

I'm currently constructing my first level, but it seems that I can't always delete lights (and possibly other things). I've put in "skylights" to soften the sun's glare, which are situated in the highest cube. Occasionally I do delete them, but usually I get the message (when the light is clearly marked as the nearest item) "selection is not in view". entproperty gives the same message.

Graphics Card: MSI NX6600-VTD256EH (nvidia 6600)

Machine: Fedora Core 5
$ uname -a
Linux localhost.localdomain 2.6.16-1.2122_FC5 #1 SMP Sun May 21 15:01:10 EDT 2006 x86_64 x86_64 x86_64 GNU/Linux

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#442: Re: Deleting Lights

by Morosoph on 07/08/2006 16:09, refers to #441

Forgot to say. Binary is recompile of source sauerbraten_2006_06_11_sp_edition_linux.tar.gz for the x86-64 (Opteron), with the map rotation patch applied.

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#443: Re: Deleting Lights

by kurtis84 on 07/08/2006 16:24, refers to #442

I do not think thats a bug. The selection warning just means you have a cube selected thats not in view. To delete lights and not get this warning, just aim at the light, left-click the mouse, then use the backspace key to delete the light you are aimed at.

The thing to remember here, is sauer will not edit anything selected that is NOT in your line-of-sight...and this is a good thing ;)

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#444: Re: Deleting Lights

by Morosoph on 07/09/2006 01:14, refers to #443

Thank-you, but it's not that simple.
Sauerbraten will allow you to put items above the map being edited, by one bounding box of whatever size. Such items simply cannot be removed, whether by selecting the box and hitting delete, or pointing at the light so that it's highlighted in red; lights below the ceiling can be deleted.

I now know that it's above the edited volume since when I reduce the box size, the selected box is no longer above me. Successively smaller cubes obviously place themselves on an imaginary surface "the top of the box". Also, when I placed the lights, I went through the highlighted square and find another square above it, which I took advantage of to place the light still higher (doh!).

I agree that not being able to delete unfocused items is good behaviour, BTW, but the real bug is that I can place lights too high up (by one box hight), so that I cannot subsequently remove them.

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#445: Re: Deleting Lights

by MeatROme on 07/09/2006 01:18, refers to #444

try clicking _right_ mouse button (to deselect your current selection) while the entity is closest. then delete it.
:)
HTH

reply to this message

#446: Thank-you MeatROme

by Morosoph on 07/09/2006 01:39

But it really is broken.

Try it yourself. Adjust the box so that it is fairly large. Fly through the ceiling of the map, so that you see the box flip up one unit, and place a light (you might need to save).

--
| | <- Above
--------- ... ---
| |
| |
| |
. .
. .
. .
--------- ... --- <- Ground

Lights below the ceiling delete fine. Doing another test run I find that occasionally the engine /will/ allow the light to be deleted, but this is rare, and has nothing to do with what is selected (in any case, right click every time). Also, you can delete items that are some distance behind you pretty often (as long as they're nearest), so I suspect so kind of strange wrap-around that occurs at the top of the editing space, and wraps differently for placement and removal. The engine is (IMO) mistaking the location of the light when attempting to remove it.

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#447: undeletable light

by MeatROme on 07/09/2006 01:50, refers to #446

could you maybe post a minimal map displaying this behaviour somewhere?

I cannot reproduce your error.

Have you tried renaming your config.cfg to see if that might solve the problem?!?

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#448: temp.ogz.bz2.uu

by Morosoph on 07/09/2006 02:21

If you're running Fedora, you'll need to install sharutils, as uuencode/uudecode isn't installed by default(!)

begin 644 temp.ogz.bz2.uu
M0EIH.3%!62936:[7RHP``!1___M55/#3-6!@16!FP$$@,*"`;!(@82`@`0XD
M`&#"P!RB(`!T,@!IH`T&1H`&@&CU!DVD::-'ZIZ>BA5,@-#31A#1B:9&T0>H
M8RF(T&@:9-"L4`LH%0('*:WR0Q\6H*P[L&5EWJRF,9-9%1=P$,QA$7P-OV>9
MJ:'S!D>(3OO*2!J&>9)^CS.69VCN+`#JYQ_)1#?\#Z3A#":;=^FX+2@@>BD9
62-''2@KI[PKH4!3^+N2*<*$A7:^5&```
`
end

The light is vertically above the centre, and I certainly couldn't delete it when I tried.

Thanks for this, BTW.

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#449: Better without bzip2 encoding

by Morosoph on 07/09/2006 02:32

The octtree compression is pretty good. bzip2 made it worse!

begin 644 temp.ogz.uu
M'XL(`````````_-W#G$48&!@.`+$#"P,#(Q`*J'RWW\05P&(.1@@0!)$Z#"Q
M,&`!H7DEF24YJ2D*OHD%"DF5"J%YV7GYY7D,]`+,:07%4*9(_7_G5%4&%\-I
F_2XB#'(,&F!11@8F)@9FH/=8&=@8V!E(X#&2R0,`(N=1X%<!````
`
end

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#450: Boundaries Of The World

by MeatROme on 07/09/2006 12:40, refers to #449

Indeed. Curious 8-)

It gave me some trouble, but when I flew around it a little I found it to be a question of orientation.

IIRC there has been a change in the way the cursor reacts to being placed outside of map-space ... there used to be some trouble with the ridiciously high values for distance and such that used to be returned.

This problems - seems to me - to be caused by this.

Try to keep the floor in view - it should work then.

In general when editing from outside of the octree you should always look IN :)

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#451: Crash

by Osbios on 07/09/2006 13:46

Sauerbraten Win32 Exception: 0xC0000005 [0x5a7000]

keypress - console.cpp [241]
SDL_main - main.cpp [444]
__tmainCRTStartup - crtexe.c [586]

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#452: anoyed

by SkAzZ on 07/09/2006 14:24

I am reframeing from swareing but on 6 DIFFERNT computers this game continuesly crashes when im doing anything, what am i doing wong.. i have one map wich is an all duty map for Deathmatch, mineing and building/roleplaying and evey litteraly two minuits the game compleatly crashes, on Xp i have to end task useing the task manager and on windows 2000 i have to restart the whole computer.

I want to know what is going on!

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#453: Re: Deleting Lights

by Gilt on 07/09/2006 18:24, refers to #441

I've gone ahead and taken out the check for ent-only edits.

This should be ok since you don't really need to see the actual sparkly for most edits; the string on the HUD should be good enough.

For edits where you do need to see the ent, like ent dragging... well the ent will always be on-screen anyway.

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#454: Physic Bug Code

by Max of S2D [Fr] on 07/09/2006 20:50

Hey ! There are a strange bug in the physic code. I hope you'll understand my screen.

See it here :
http://img134.imageshack.us/my.php?image=physicbug4kh.jpg

*** Description ***

I walk stuck behind the end of the slope.
The slope is pushing me near the wall.
I do not fall on the ground which is exactly in lower part, but enough far, on the thing of ground has red bricks.

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#455: Spectator respawn

by MeatROme on 07/10/2006 02:04

When viewing an arena mode match a spectator will be respawned at beginning of each round.

I find this unnatural, maybe a small check could be implemented?!

reply to this message

#456: Thanks MeatROme!

by Morosoph on 07/10/2006 05:19

Spurious lights have now been removed!

When I'm done, I'll post my attempt (CC Share Alike on my input); hopefully it won't suck too much!

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#457: Spectator can't see BASEs

by MeatROme on 07/13/2006 04:04

I suggest to modify
fpsgame/fps.cpp : line 531ff. to :
if(player1->state==CS_SPECTATOR) {
draw_text("SPECTATOR", 10, 827);
if(m_capture) cpc.capturehud(w, h);
return;
};
and
fpsgame/capture.h +242ff. to :
if cl.player1->state!=CS_SPECTATOR) {
glBlendFunc(GL_ONE, GL_ONE);
bool showenemies = cl.lastmillis%1000 >= 500;
[..]
glDisable(GL_BLEND);
};

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#458: Re: Spectator can't see BASEs

by MeatROme on 07/13/2006 04:07, refers to #457

although lighting the bases would be nice too .. but this would really also call for forcing 2 teams, namely red & blue on joining a capture game.

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#459: Re: Deleting Lights

by NerfLad on 07/18/2006 17:45, refers to #441

Look directly at the blue sparkly, then try it.

My Problem: In Sauer's coop edit, in trying to connect or when someone else tries to connect to a server I am on, the game will suddenly freeze with no way to exit. Luckily, my computer has a hibernate button so I push that, then restart and Sauer will be minimized. I open the task manager and close the Batch file used to run the game so that it crumbles internally. So far this is the only way I can fix this.

Does this happen to anyone else?
Is There a way to prevent this from happening?

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#460: ..

by Max of S2D [Fr] on 07/18/2006 21:46

Hey ! There are a strange bug in the physic code. I hope you'll understand my screen.

See it here :
http://img134.imageshack.us/my.php?image=physicbug4kh.jpg

*** Description ***

I walk stuck behind the end of the slope.
The slope is pushing me "near" the wall.
I do not fall on the ground which is exactly in lower part, but enough far, on the thing of ground has red bricks.

-Excuse my crappy english-

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